mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
23 KiB
XML
140 lines
23 KiB
XML
<theme>
|
||
<variables>
|
||
<systemName>Vectrex</systemName>
|
||
<systemDescription>The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe and Japan in 1983. Originally manufactured by General Consumer Electronics, it was later licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan.
|
||
|
||
The Vectrex, in contrast to other video-game systems available at the time, featured an integrated monochrome CRT monitor and did not need to be hooked up to a television set as it provided its own built-in display. A detachable wired control pad was mounted at, and could be folded into, the lower base of the console. Games included translucent color sheet overlays that could be placed over the monochrome screen. A number of peripherals were produced, such as a pair of 3D goggles known as the "3D Imager" and a "light-pen" that allowed the player to draw directly on the screen. A built-in game, Mine Storm, was playable without inserting a cartridge.</systemDescription>
|
||
<systemManufacturer>Smith Eng.</systemManufacturer>
|
||
<systemReleaseYear>1982</systemReleaseYear>
|
||
<systemReleaseDate>1982-11</systemReleaseDate>
|
||
<systemReleaseDateFormated>November 1982</systemReleaseDateFormated>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
<systemCoverSize>3-4</systemCoverSize>
|
||
<systemColor>4794dc</systemColor>
|
||
<systemColorPalette1>EEF020</systemColorPalette1>
|
||
<systemColorPalette2>EC1D25</systemColorPalette2>
|
||
<systemColorPalette3>11192E</systemColorPalette3>
|
||
<systemColorPalette4>166FC1</systemColorPalette4>
|
||
<systemCartSize>1-1</systemCartSize>
|
||
</variables>
|
||
<language name="ca_ES">
|
||
<variables>
|
||
<systemDescription>El Vectrex és una consola de videojocs de casa basada en visualització vectorial, la única que mai ha estat dissenyada i llançada per al mercat domèstic, desenvolupada per Smith Engineering. Va ser llançat per primera vegada al mercat d'Amèrica del Nord el novembre de 1982 i després a Europa i Japó el 1983. Originalment fabricat pel general Consumer Electronics, després va ser llicenciat a Milton Bradley després d'adquirir la companyia. Bandai va llançar el sistema al Japó.
|
||
|
||
El Vectorx, en contrast amb altres sistemes de videojocs disponibles en aquell moment, presentava un monitor Monocrom integrat CRT i no calia connectar-se a un televisor, ja que proporcionava la seva pròpia pantalla integrada. Es va muntar un coixinet de control per cable desmuntable i es va poder plegar a la base inferior de la consola. Els jocs van incloure superposicions de fulls de colors translúcids que es podrien col·locar a la pantalla monocroma. Es van produir diversos perifèrics, com ara un parell de ulleres 3D conegudes com a "Image 3D" i un "Light-Pen" que permetia al jugador dibuixar directament a la pantalla. Un joc integrat, Mine Storm, es va jugar sense inserir un cartutx.</systemDescription>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="de_DE">
|
||
<variables>
|
||
<systemDescription>Das Vectrex ist eine auf einem Vektordisplay basierende Videospielkonsole für den Heimgebrauch - die einzige, die jemals für den Heimgebrauch entworfen und veröffentlicht wurde und von Smith Engineering entwickelt wurde. Es wurde erstmals im November 1982 für den nordamerikanischen Markt und 1983 für Europa und Japan veröffentlicht. Ursprünglich von General Consumer Electronics hergestellt, wurde es später an Milton Bradley lizenziert, nachdem diese das Unternehmen übernommen hatten. Bandai brachte das System in Japan heraus.
|
||
|
||
Im Gegensatz zu anderen damals erhältlichen Videospielsystemen verfügte das Vectrex über einen integrierten monochromen CRT-Monitor und musste nicht an ein Fernsehgerät angeschlossen werden, da es über einen eigenen eingebauten Bildschirm verfügte. Ein abnehmbares kabelgebundenes Steuerkreuz war am unteren Ende der Konsole angebracht und konnte dort eingeklappt werden. Zu den Spielen gehörten durchsichtige Farbfolien, die über den monochromen Bildschirm gelegt werden konnten. Es wurde eine Reihe von Peripheriegeräten hergestellt, wie z. B. eine 3D-Brille, bekannt als "3D Imager", und ein "Lichtstift", mit dem der Spieler direkt auf dem Bildschirm zeichnen konnte. Ein eingebautes Spiel, Mine Storm, konnte ohne Einlegen einer Kassette gespielt werden.</systemDescription>
|
||
<systemHardwareType>Konsole</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="es_ES">
|
||
<variables>
|
||
<systemDescription>La Vectrex es una videoconsola doméstica con pantalla vectorial, la única diseñada y lanzada al mercado doméstico, desarrollada por Smith Engineering. Salió a la venta en Norteamérica en noviembre de 1982 y en Europa y Japón en 1983. Originalmente fabricada por General Consumer Electronics, fue posteriormente licenciada a Milton Bradley tras la adquisición de la empresa. Bandai lanzó el sistema en Japón.
|
||
|
||
El Vectrex, a diferencia de otros sistemas de videojuegos disponibles en la época, contaba con un monitor CRT monocromo integrado y no necesitaba conectarse a un televisor, ya que disponía de su propia pantalla integrada. En la base inferior de la consola había un mando de control con cable desmontable que podía plegarse. Los juegos incluían láminas translúcidas en color que podían colocarse sobre la pantalla monocroma. Se fabricaron varios periféricos, como unas gafas 3D conocidas como "3D Imager" y un "lápiz óptico" que permitía al jugador dibujar directamente en la pantalla. Un juego incorporado, Mine Storm, permitía jugar sin necesidad de insertar un cartucho.</systemDescription>
|
||
<systemHardwareType>Consola</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="fr_FR">
|
||
<variables>
|
||
<systemDescription>Le Vectrex est une console de jeu vidéo de salon à écran vectoriel, la seule jamais conçue et commercialisée pour le marché domestique, développée par Smith Engineering. Elle a été commercialisée pour la première fois en Amérique du Nord en novembre 1982, puis en Europe et au Japon en 1983. Fabriquée à l'origine par General Consumer Electronics, elle a ensuite fait l'objet d'une licence accordée à Milton Bradley après le rachat de la société. Bandai a commercialisé le système au Japon.
|
||
|
||
Le Vectrex, contrairement aux autres systèmes de jeux vidéo disponibles à l'époque, était doté d'un écran CRT monochrome intégré et n'avait pas besoin d'être relié à un téléviseur puisqu'il fournissait son propre affichage intégré. Un pavé de commande filaire amovible était monté sur la base inférieure de la console et pouvait être replié dans celle-ci. Les jeux comprenaient des feuilles de couleur translucides qui pouvaient être placées sur l'écran monochrome. Un certain nombre de périphériques ont été produits, tels qu'une paire de lunettes 3D connue sous le nom de "3D Imager" et un "light-pen" qui permettait au joueur de dessiner directement sur l'écran. Un jeu intégré, Mine Storm, pouvait être joué sans insérer de cartouche.</systemDescription>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="it_IT">
|
||
<variables>
|
||
<systemDescription>Il Vectrex è una console per videogiochi domestica basata su display vettoriali, l'unica mai progettata e rilasciata per il mercato domestico, sviluppata da Smith Engineering. È stata commercializzata per la prima volta in Nord America nel novembre 1982 e poi in Europa e Giappone nel 1983. Originariamente prodotta da General Consumer Electronics, fu poi data in licenza a Milton Bradley dopo l'acquisizione della società. Bandai distribuì il sistema in Giappone.
|
||
|
||
Il Vectrex, a differenza di altri sistemi di videogiochi disponibili all'epoca, era dotato di un monitor CRT monocromatico integrato e non aveva bisogno di essere collegato a un televisore, in quanto forniva il proprio display incorporato. Un pad di controllo a filo staccabile era montato e poteva essere ripiegato sulla base inferiore della console. I giochi includevano fogli traslucidi a colori che potevano essere posizionati sopra lo schermo monocromatico. Furono prodotte diverse periferiche, come un paio di occhiali 3D noti come "3D Imager" e una "light-pen" che permetteva al giocatore di disegnare direttamente sullo schermo. Un gioco integrato, Mine Storm, era giocabile senza inserire una cartuccia.</systemDescription>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="nl_NL">
|
||
<variables>
|
||
<systemDescription>De Vectrex is een op vectordisplays gebaseerde spelconsole voor thuis - de enige die ooit is ontworpen en uitgebracht voor de thuismarkt - ontwikkeld door Smith Engineering. Hij werd voor het eerst uitgebracht voor de Noord-Amerikaanse markt in november 1982 en daarna voor Europa en Japan in 1983. De console werd oorspronkelijk geproduceerd door General Consumer Electronics, maar later in licentie gegeven aan Milton Bradley nadat zij het bedrijf hadden overgenomen. Bandai bracht het systeem uit in Japan.
|
||
|
||
De Vectrex had, in tegenstelling tot andere videogamesystemen uit die tijd, een geïntegreerde monochrome CRT-monitor en hoefde niet te worden aangesloten op een televisietoestel omdat het zelf een ingebouwd scherm had. Een afneembaar bedraad bedieningspaneel was gemonteerd op en kon worden ingeklapt in de onderkant van de console. Bij de spellen werden doorschijnende overlappende kleurenplaten geleverd die over het monochrome scherm konden worden geplaatst. Er werden een aantal randapparaten gemaakt, zoals een 3D-bril die bekend stond als de "3D Imager" en een "light-pen" waarmee de speler direct op het scherm kon tekenen. Een ingebouwd spel, Mine Storm, was speelbaar zonder een cartridge te plaatsen.</systemDescription>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="pl_PL">
|
||
<variables>
|
||
<systemDescription>Vectrex to oparta na wyświetlaczu wektorowym domowa konsola do gier wideo - jedyna kiedykolwiek zaprojektowana i wydana na rynek domowy, opracowana przez Smith Engineering. Po raz pierwszy została wydana na rynek Ameryki Północnej w listopadzie 1982 roku, a następnie w Europie i Japonii w 1983 roku. Pierwotnie produkowany przez General Consumer Electronics, został później licencjonowany przez Milton Bradley po przejęciu firmy. Bandai wydało system w Japonii.
|
||
|
||
Vectrex, w przeciwieństwie do innych systemów gier wideo dostępnych w tamtym czasie, posiadał zintegrowany monochromatyczny monitor CRT i nie musiał być podłączony do telewizora, ponieważ zapewniał własny wbudowany wyświetlacz. Odłączany przewodowy panel sterowania był zamontowany na dolnej podstawie konsoli i mógł być do niej składany. Gry zawierały półprzezroczyste kolorowe nakładki, które można było umieścić na monochromatycznym ekranie. Wyprodukowano szereg urządzeń peryferyjnych, takich jak para gogli 3D znanych jako "3D Imager" i "pióro świetlne", które pozwalało graczowi rysować bezpośrednio na ekranie. Wbudowana gra, Mine Storm, była dostępna bez konieczności wkładania kartridża.</systemDescription>
|
||
<systemHardwareType>Konsola</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="pt_BR">
|
||
<variables>
|
||
<systemDescription>O Vectrex é um console de videogame doméstico baseado em tela vetorial - o único já projetado e lançado para o mercado doméstico, desenvolvido pela Smith Engineering. Foi lançado pela primeira vez para o mercado da América do Norte em novembro de 1982 e, em seguida, para a Europa e o Japão em 1983. Originalmente fabricado pela General Consumer Electronics, foi posteriormente licenciado para a Milton Bradley após a aquisição da empresa. A Bandai lançou o sistema no Japão.
|
||
|
||
O Vectrex, em contraste com outros sistemas de videogame disponíveis na época, apresentava um monitor CRT monocromático integrado e não precisava ser conectado a um aparelho de televisão, pois fornecia sua própria tela embutida. Um painel de controle com fio removível era montado e podia ser dobrado na base inferior do console. Os jogos incluíam sobreposições de folhas coloridas translúcidas que podiam ser colocadas sobre a tela monocromática. Vários periféricos foram produzidos, como um par de óculos 3D conhecido como "3D Imager" e uma "caneta de luz" que permitia que o jogador desenhasse diretamente na tela. Um jogo embutido, Mine Storm, podia ser jogado sem a necessidade de inserir um cartucho.</systemDescription>
|
||
<systemHardwareType>Console</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ro_RO">
|
||
<variables>
|
||
<systemDescription>Vectrex este o consolă de jocuri video pentru acasă bazată pe afișaj vectorial - singura concepută și lansată vreodată pentru piața locală, dezvoltată de Smith Engineering. A fost lansată pentru prima dată pe piața din America de Nord în noiembrie 1982 și apoi în Europa și Japonia în 1983. Fabricat inițial de General Consumer Electronics, a fost ulterior licențiat de Milton Bradley după ce aceștia au achiziționat compania. Bandai a lansat sistemul în Japonia.
|
||
|
||
Vectrex, spre deosebire de alte sisteme de jocuri video disponibile la acea vreme, avea un monitor CRT monocrom integrat și nu trebuia să fie conectat la un televizor, deoarece avea propriul său ecran încorporat. La baza inferioară a consolei era montat și putea fi pliat un pad de control detașabil cu fir. Jocurile includeau foi color translucide care puteau fi plasate peste ecranul monocrom. Au fost produse o serie de periferice, cum ar fi o pereche de ochelari 3D cunoscuți sub numele de "3D Imager" și un "light-pen" care permitea jucătorului să deseneze direct pe ecran. Un joc încorporat, Mine Storm, putea fi jucat fără a introduce un cartuș.</systemDescription>
|
||
<systemHardwareType>Consolă</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ru_RU">
|
||
<variables>
|
||
<systemDescription>Vectrex - это домашняя игровая консоль на основе векторного дисплея, единственная из когда-либо разработанных и выпущенных для домашнего рынка, разработанная компанией Smith Engineering. Впервые она была выпущена для рынка Северной Америки в ноябре 1982 года, а затем для Европы и Японии в 1983 году. Изначально консоль производилась компанией General Consumer Electronics, но затем была лицензирована Milton Bradley после приобретения этой компании. В Японии систему выпустила компания Bandai.
|
||
|
||
Vectrex, в отличие от других видеоигровых систем, доступных в то время, имела встроенный монохромный ЭЛТ-монитор и не нуждалась в подключении к телевизору, поскольку имела свой собственный встроенный дисплей. Съемная проводная панель управления крепилась к нижнему основанию консоли и могла складываться в него. К играм прилагались полупрозрачные цветные листы-накладки, которые можно было поместить поверх монохромного экрана. Выпускался ряд периферийных устройств, таких как пара 3D-очков, известных как "3D Imager", и "световая ручка", позволявшая игроку рисовать прямо на экране. Встроенная игра, Mine Storm, позволяла играть без установки картриджа.</systemDescription>
|
||
<systemHardwareType>Консоль</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="sv_SE">
|
||
<variables>
|
||
<systemDescription>Vectrex är en vektorbildskärmsbaserad hemkonsol för videospel - den enda som någonsin designats och släppts för hemmamarknaden, utvecklad av Smith Engineering. Den släpptes först för den nordamerikanska marknaden i november 1982 och sedan för Europa och Japan 1983. Den tillverkades ursprungligen av General Consumer Electronics, men licensierades senare till Milton Bradley efter att de förvärvat företaget. Bandai släppte systemet i Japan.
|
||
|
||
Vectrex hade, i motsats till andra videospel som fanns tillgängliga vid den tiden, en integrerad monokrom CRT-monitor och behövde inte anslutas till en TV-apparat eftersom den hade sin egen inbyggda skärm. En löstagbar kabelansluten styrplatta var monterad på, och kunde fällas in i, konsolens nedre del. Spelen innehöll genomskinliga färgark som kunde placeras över den monokroma skärmen. Ett antal kringutrustningsprodukter tillverkades, t.ex. ett par 3D-glasögon som kallades "3D Imager" och en "light-pen" som gjorde det möjligt för spelaren att rita direkt på skärmen. Ett inbyggt spel, Mine Storm, kunde spelas utan att sätta in en kassett.</systemDescription>
|
||
<systemHardwareType>Konsol</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ja_JP">
|
||
<variables>
|
||
<systemDescription>ベクトレックスは、スミス・エンジニアリング社によって開発された、ベクターディスプレイベースの家庭用ゲーム機である。1982年11月に北米市場で発売され、1983年にはヨーロッパと日本でも発売された。当初はゼネラル・コンシューマー・エレクトロニクス社が製造していたが、後にミルトン・ブラッドリー社が同社を買収したため、同社がライセンスを取得した。日本ではバンダイが発売した。
|
||
|
||
当時発売されていた他のビデオゲームシステムとは対照的に、ベクトレックスはモノクロCRTモニターを内蔵しており、テレビに接続する必要がなかった。取り外し可能な有線コントロールパッドは、ゲーム機の下部ベースに取り付けられており、折りたたむこともできた。ゲームには、モノクロ画面の上に置くことができる半透明のカラーシートオーバーレイが含まれていた。3Dイメージャー」と呼ばれる3Dゴーグルや、画面に直接絵を描くことができる「ライトペン」など、周辺機器も数多く製造された。内蔵ゲーム「マインストーム」はカートリッジを挿入しなくても遊べた。</systemDescription>
|
||
<systemHardwareType>コンソール</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>벡트렉스는 스미스 엔지니어링에서 개발한 벡터 디스플레이 기반의 가정용 비디오 게임 콘솔로, 가정용 시장을 위해 설계 및 출시된 유일한 제품입니다. 1982년 11월 북미 시장에 처음 출시된 후 1983년 유럽과 일본에 출시되었습니다. 원래 제너럴 컨슈머 일렉트로닉스에서 제조했지만, 나중에 밀턴 브래들리가 회사를 인수한 후 라이선스를 취득했습니다. 반다이는 일본에서 이 시스템을 출시했습니다.
|
||
|
||
벡트렉스는 당시 출시된 다른 비디오 게임 시스템과 달리 흑백 CRT 모니터가 통합되어 있었고 자체 내장 디스플레이를 제공했기 때문에 텔레비전 세트에 연결할 필요가 없었습니다. 탈착식 유선 컨트롤 패드는 콘솔의 하단 베이스에 장착되어 접을 수 있었습니다. 게임에는 흑백 화면 위에 놓을 수 있는 반투명 컬러 시트 오버레이가 포함되었습니다. '3D 이미저'로 알려진 3D 고글과 플레이어가 화면에 직접 그림을 그릴 수 있는 '라이트 펜' 등 다양한 주변기기가 제작되었습니다. 내장 게임인 Mine Storm은 카트리지를 삽입하지 않고도 플레이할 수 있었습니다.</systemDescription>
|
||
<systemHardwareType>콘솔</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>Vectrex 是一款基于矢量显示器的家用视频游戏机,是史密斯工程公司开发的唯一一款为家用市场设计和发布的游戏机。它于 1982 年 11 月首次在北美市场发售,随后于 1983 年在欧洲和日本发售。它最初由通用消费电子公司生产,后来被米尔顿-布拉德利公司收购后,授权给该公司生产。万代(Bandai)在日本发行了该系统。
|
||
|
||
与当时的其他视频游戏系统不同,Vectrex 配备了一个集成的单色 CRT 显示器,无需连接电视机,因为它本身就有内置显示屏。一个可拆卸的有线控制板安装在控制台的下底座上,并可折叠。游戏包括半透明的彩色覆盖片,可以覆盖在单色屏幕上。此外,还生产了一些外围设备,如一副被称为 "3D 成像仪 "的 3D 护目镜和一支 "光笔",让玩家可以直接在屏幕上作画。内置游戏 "地雷风暴 "无需插入盒式磁带即可玩。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Vectrex 是一款以向量顯示器為基礎的家用視訊遊戲機 - 史密斯工程公司開發的唯一一款專為家用市場設計與發行的遊戲機。它於 1982 年 11 月首次在北美市場發售,然後在 1983 年在歐洲和日本發售。最初由 General Consumer Electronics 製造,後來在 Milton Bradley 收購該公司後,授權給 Milton Bradley。Bandai 在日本發行此系統。
|
||
|
||
Vectrex 與當時市面上的其他視訊遊戲系統不同,它整合了單色 CRT 顯示器,不需要連接到電視機,因為它本身就有內建顯示器。可拆卸的有線控制墊安裝在控制台的底座下方,並可摺疊起來。遊戲包括半透明的彩色覆膜,可以放置在單色螢幕上。此外還生產了許多周邊設備,例如一對 3D 護目鏡,稱為「3D Imager」,還有一支「光筆」,讓玩家可以直接在螢幕上作畫。內建的遊戲「Mine Storm」無需插入卡匣即可玩。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |