mirror of
https://github.com/RetroDECK/ES-DE.git
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* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
13 KiB
XML
140 lines
13 KiB
XML
<theme>
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<variables>
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<systemName>Virtual Boy</systemName>
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<systemDescription>The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display.
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The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.</systemDescription>
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<systemManufacturer>Nintendo</systemManufacturer>
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<systemReleaseYear>1995</systemReleaseYear>
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<systemReleaseDate>1995-07-21</systemReleaseDate>
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<systemReleaseDateFormated>July 21, 1995</systemReleaseDateFormated>
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<systemHardwareType>Portable</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>f05148</systemColor>
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<systemColorPalette1>363636</systemColorPalette1>
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<systemColorPalette2>FE0016</systemColorPalette2>
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<systemColorPalette3>8A8C8E</systemColorPalette3>
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<systemColorPalette4>232323</systemColorPalette4>
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<systemCartSize>257-229</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>The Virtual Boy és una consola de videojocs portàtils de 32 bits desenvolupada i fabricada per Nintendo. Estrenada el 1995, es va comercialitzar com la primera consola capaç de mostrar gràfics "3D" estereoscòpics. El jugador utilitza la consola com una pantalla muntada al cap, col·locant el cap contra l’ocular per veure una pantalla monocroma vermella.
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Els jocs utilitzen un efecte de paralaxi per crear la il·lusió de la profunditat. Les vendes no van complir els objectius i Nintendo va deixar de distribuir i desenvolupament de jocs el 1996, després de publicar només 22 jocs per al sistema.</systemDescription>
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<systemHardwareType>Portable</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der Virtual Boy ist eine von Nintendo entwickelte und hergestellte tragbare 32-Bit-Videospielkonsole. Er kam 1995 auf den Markt und wurde als die erste Konsole vermarktet, die stereoskopische "3D"-Grafiken darstellen konnte. Der Spieler benutzt die Konsole wie ein Head-Mounted-Display, indem er den Kopf gegen das Okular hält, um eine rote Monochromanzeige zu sehen.
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Die Spiele nutzen einen Parallaxen-Effekt, um die Illusion von Tiefe zu erzeugen. Die Verkaufszahlen blieben hinter den Erwartungen zurück, und Nintendo stellte 1996 den Vertrieb und die Entwicklung von Spielen ein, nachdem nur 22 Spiele für das System veröffentlicht worden waren.</systemDescription>
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<systemHardwareType>Tragbar</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Virtual Boy es una videoconsola portátil de sobremesa de 32 bits desarrollada y fabricada por Nintendo. Lanzada en 1995, se comercializó como la primera consola capaz de mostrar gráficos "3D" estereoscópicos. El jugador utiliza la consola como una pantalla montada en la cabeza, colocando la cabeza contra el ocular para ver una pantalla monocroma roja.
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Los juegos utilizan un efecto de paralaje para crear la ilusión de profundidad. Las ventas no alcanzaron los objetivos y Nintendo dejó de distribuir y desarrollar juegos en 1996, tras haber lanzado sólo 22 juegos para la consola.</systemDescription>
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<systemHardwareType>Portátil</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Le Virtual Boy est une console de jeu vidéo portable 32 bits développée et fabriquée par Nintendo. Sortie en 1995, elle a été commercialisée comme la première console capable d'afficher des graphiques stéréoscopiques en "3D". Le joueur utilise la console comme un écran monté sur la tête, en plaçant sa tête contre l'oculaire pour voir un écran monochrome rouge.
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Les jeux utilisent un effet de parallaxe pour créer l'illusion de profondeur. Les ventes n'ont pas atteint les objectifs fixés et Nintendo a cessé la distribution et le développement des jeux en 1996, n'ayant sorti que 22 jeux pour la console.</systemDescription>
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<systemHardwareType>Portable</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Virtual Boy è una console portatile per videogiochi da tavolo a 32 bit sviluppata e prodotta da Nintendo. Rilasciata nel 1995, è stata commercializzata come la prima console in grado di visualizzare grafica stereoscopica "3D". Il giocatore utilizza la console come un display montato sulla testa, posizionando la testa contro l'oculare per vedere un display monocromatico rosso.
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I giochi utilizzano un effetto di parallasse per creare l'illusione della profondità. Le vendite non raggiunsero gli obiettivi prefissati e Nintendo cessò la distribuzione e lo sviluppo di giochi nel 1996, dopo aver pubblicato solo 22 giochi per la console.</systemDescription>
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<systemHardwareType>Portatile</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Virtual Boy is een 32-bits draagbare videogameconsole, ontwikkeld en geproduceerd door Nintendo. Hij werd uitgebracht in 1995 en werd op de markt gebracht als de eerste console die stereoscopische "3D"-beelden kon weergeven. De speler gebruikt de console als een head-mounted display, waarbij hij zijn hoofd tegen het oculair plaatst om een rood monochroom scherm te zien.
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De spellen maken gebruik van een parallax-effect om de illusie van diepte te creëren. De verkoopcijfers haalden de doelstellingen niet en Nintendo stopte met de distributie en ontwikkeling van spellen in 1996, nadat er slechts 22 spellen voor het systeem waren uitgebracht.</systemDescription>
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<systemHardwareType>Draagbaar</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Virtual Boy to 32-bitowa przenośna konsola do gier wideo opracowana i wyprodukowana przez Nintendo. Wydana w 1995 roku, była sprzedawana jako pierwsza konsola zdolna do wyświetlania stereoskopowej grafiki "3D". Gracz używa konsoli jak wyświetlacza montowanego na głowie, umieszczając głowę przy okularze, aby zobaczyć czerwony monochromatyczny wyświetlacz.
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Gry wykorzystują efekt paralaksy, aby stworzyć iluzję głębi. Sprzedaż nie osiągnęła założonych celów, a Nintendo zaprzestało dystrybucji i tworzenia gier w 1996 roku, po wydaniu zaledwie 22 gier na ten system.</systemDescription>
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<systemHardwareType>Przenośny</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Virtual Boy é um console de videogame portátil de mesa de 32 bits desenvolvido e fabricado pela Nintendo. Lançado em 1995, foi comercializado como o primeiro console capaz de exibir gráficos "3D" estereoscópicos. O jogador usa o console como um head-mounted display, colocando a cabeça contra a ocular para ver uma tela monocromática vermelha.
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Os jogos usam um efeito de paralaxe para criar a ilusão de profundidade. As vendas não atingiram as metas, e a Nintendo encerrou a distribuição e o desenvolvimento de jogos em 1996, tendo lançado apenas 22 jogos para o sistema.</systemDescription>
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<systemHardwareType>Portátil</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Virtual Boy este o consolă de jocuri video portabilă de 32 de biți, dezvoltată și fabricată de Nintendo. Lansată în 1995, a fost comercializată ca prima consolă capabilă să afișeze grafică stereoscopică "3D". Jucătorul utilizează consola ca pe un afișaj montat pe cap, punând capul pe ocular pentru a vedea un afișaj monocrom roșu.
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Jocurile folosesc un efect de paralaxă pentru a crea iluzia de adâncime. Vânzările nu au atins obiectivele, iar Nintendo a încetat distribuția și dezvoltarea jocurilor în 1996, după ce a lansat doar 22 de jocuri pentru consolă.</systemDescription>
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<systemHardwareType>Portabil</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Virtual Boy - 32-битная настольная портативная игровая консоль, разработанная и выпущенная компанией Nintendo. Выпущенная в 1995 году, она рекламировалась как первая консоль, способная отображать стереоскопическую "3D" графику. Игрок использует консоль как накладной дисплей, прикладывая голову к окуляру, чтобы увидеть красный монохромный экран.
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В играх используется эффект параллакса для создания иллюзии глубины. Продажи не оправдали ожиданий, и в 1996 году Nintendo прекратила распространение и разработку игр, выпустив для консоли всего 22 игры.</systemDescription>
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<systemHardwareType>Портативный</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Virtual Boy är en 32-bitars bärbar konsol för videospel som utvecklats och tillverkats av Nintendo. Den släpptes 1995 och marknadsfördes som den första konsolen som kunde visa stereoskopisk "3D"-grafik. Spelaren använder konsolen som en huvudmonterad bildskärm och placerar huvudet mot okularet för att se en röd monokrom bildskärm.
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Spelen använder en parallaxeffekt för att skapa en illusion av djup. Försäljningen nådde inte upp till målen och Nintendo upphörde med distribution och spelutveckling 1996, efter att endast ha släppt 22 spel till systemet.</systemDescription>
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<systemHardwareType>Bärbar</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>バーチャルボーイは、任天堂が開発・製造した32ビットの卓上型携帯ゲーム機である。1995年に発売され、立体的な「3D」グラフィックを表示できる最初のゲーム機として売り出された。プレイヤーはこのゲーム機をヘッドマウントディスプレイのように使い、接眼レンズに頭を当てて赤いモノクロディスプレイを見る。
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ゲームは視差効果を利用して奥行きの錯覚を作り出す。売上は目標に届かず、任天堂は1996年に販売とゲーム開発を中止した。</systemDescription>
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<systemHardwareType>ポータブル</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>버추얼 보이는 닌텐도에서 개발 및 제조한 32비트 테이블탑 휴대용 비디오 게임 콘솔입니다. 1995년에 출시된 이 콘솔은 입체적인 "3D" 그래픽을 표시할 수 있는 최초의 콘솔로 판매되었습니다. 플레이어는 콘솔을 헤드 마운트 디스플레이처럼 사용하여 아이피스에 머리를 대고 빨간색 단색 디스플레이를 볼 수 있습니다.
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이 게임은 시차 효과를 사용하여 깊이감이 느껴지는 착각을 불러일으킵니다. 판매량이 목표를 달성하지 못하자 닌텐도는 1996년 이 시스템용 게임 22개만 출시하고 유통 및 게임 개발을 중단했습니다.</systemDescription>
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<systemHardwareType>휴대성</systemHardwareType>
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||
</variables>
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||
</language>
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||
<language name="zh_CN">
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||
<variables>
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||
<systemDescription>虚拟男孩(Virtual Boy)是任天堂开发和制造的一款 32 位桌面便携式视频游戏机。它于 1995 年发布,作为第一款能够显示立体 "3D "图形的游戏机进行销售。玩家使用该游戏机时就像使用头戴式显示器一样,将头靠在目镜上即可看到红色单色显示屏。
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游戏使用视差效果来制造深度错觉。由于销售未能达到预期目标,任天堂于 1996 年停止了该系统的发行和游戏开发,仅发行了 22 款游戏。</systemDescription>
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||
<systemHardwareType>便携式</systemHardwareType>
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||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Virtual Boy 是任天堂開發製造的 32 位元桌上型可攜式視訊遊戲機。它於 1995 年推出,在市場上被標榜為第一台能夠顯示立體「3D」圖形的遊戲機。玩家使用控制台時就像使用頭戴式顯示器一樣,將頭部靠在目鏡上,就能看到紅色的單色顯示。
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遊戲使用視差效果來製造深度的錯覺。銷量未能達到目標,任天堂於 1996 年停止發行與遊戲開發,僅推出 22 款遊戲。</systemDescription>
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||
<systemHardwareType>可攜式</systemHardwareType>
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||
</variables>
|
||
</language>
|
||
</theme> |