ES-DE/themes/linear-es-de/system/metadata/vpinball.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
9.3 KiB
XML
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<theme>
<variables>
<systemName>Visual Pinball</systemName>
<systemDescription>Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.</systemDescription>
<systemManufacturer>Visual Pinball</systemManufacturer>
<systemReleaseYear>2000</systemReleaseYear>
<systemReleaseDate>2000-12-19</systemReleaseDate>
<systemReleaseDateFormated>December 19, 2000</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>7dc7ea</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Visual Pinball és un motor de videojocs disponible de programes gratuïts i font per a taules de pinball i jocs similars, com ara les màquines Pachinko. Inclou un editor de taula i el simulador en si i funciona amb Microsoft Windows. Es pot utilitzar amb PinMame Visual, un emulador per a imatges de ROM de màquines de pinball reals.</systemDescription>
<systemHardwareType>Engine</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Visual Pinball ist eine Freeware und quelloffene Videospiel-Engine für Flippertische und ähnliche Spiele wie Pachinko-Maschinen. Es enthält einen Tabelleneditor sowie den Simulator selbst und läuft unter Microsoft Windows. Es kann zusammen mit Visual PinMAME verwendet werden, einem Emulator für ROM-Images von echten Flipperautomaten.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>Visual Pinball es un motor de videojuegos gratuito y de código fuente disponible para mesas de pinball y juegos similares, como las máquinas pachinko. Incluye un editor de mesas, así como el propio simulador, y se ejecuta en Microsoft Windows. Puede utilizarse con Visual PinMAME, un emulador de imágenes ROM de máquinas de pinball reales.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Visual Pinball est un moteur de jeu vidéo gratuit et disponible à l'origine pour les tables de flipper et les jeux similaires tels que les machines de pachinko. Il comprend un éditeur de tables ainsi que le simulateur lui-même, et fonctionne sous Microsoft Windows. Il peut être utilisé avec Visual PinMAME, un émulateur d'images ROM de flippers réels.</systemDescription>
<systemHardwareType>Moteur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Visual Pinball è un motore di videogiochi freeware e disponibile alla fonte per tavoli da flipper e giochi simili, come le macchine da pachinko. Include un editor di tavoli e il simulatore stesso e funziona su Microsoft Windows. Può essere utilizzato con Visual PinMAME, un emulatore di immagini ROM di flipper reali.</systemDescription>
<systemHardwareType>Motore</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Visual Pinball is een freeware en broncode beschikbare videogame-engine voor flippertafels en soortgelijke spellen zoals pachinko machines. Het bevat een tafeleditor en de simulator zelf, en draait op Microsoft Windows. Het kan gebruikt worden met Visual PinMAME, een emulator voor ROM-afbeeldingen van echte flipperkasten.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Visual Pinball to darmowy i dostępny na licencji source silnik gier wideo dla stołów do pinballa i podobnych gier, takich jak automaty pachinko. Zawiera edytor stołów, a także sam symulator i działa w systemie Microsoft Windows. Może być używany z Visual PinMAME, emulatorem obrazów ROM z prawdziwych maszyn do pinballa.</systemDescription>
<systemHardwareType>Silnik</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Visual Pinball é um mecanismo de videogame gratuito e de código-fonte disponível para mesas de pinball e jogos semelhantes, como máquinas de pachinko. Ele inclui um editor de mesa, bem como o próprio simulador, e é executado no Microsoft Windows. Pode ser usado com o Visual PinMAME, um emulador de imagens ROM de máquinas de pinball reais.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Visual Pinball este un motor de joc video freeware și sursă disponibilă pentru mese de pinball și jocuri similare, cum ar fi mașinile pachinko. Acesta include un editor de mese, precum și simulatorul în sine, și rulează pe Microsoft Windows. Acesta poate fi utilizat cu Visual PinMAME, un emulator pentru imagini ROM de la mașini de pinball reale.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Visual Pinball - это свободно распространяемый видеоигровой движок для пинбольных столов и подобных игр, таких как автоматы пачинко. Он включает в себя редактор столов, а также сам симулятор, и работает под управлением Microsoft Windows. Его можно использовать вместе с Visual PinMAME, эмулятором ROM-образов настоящих пинбольных автоматов.</systemDescription>
<systemHardwareType>Двигатель</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Visual Pinball är en freeware och källkodstillgänglig videospelmotor för flipperspel och liknande spel som t.ex. pachinkomaskiner. Den innehåller en tabellredigerare samt själva simulatorn och körs på Microsoft Windows. Den kan användas med Visual PinMAME, en emulator för ROM-bilder från riktiga flipperspel.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>Visual Pinballは、ピンボール台やパチンコ台のような類似ゲーム用の、フリーウェアでソースが利用可能なビデオゲームエンジンです。シミュレータだけでなく、テーブルエディタも含まれており、Microsoft Windows上で動作します。実際のピンボールマシンのROMイメージのエミュレータであるVisual PinMAMEと一緒に使うことができます。</systemDescription>
<systemHardwareType>エンジン</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>비주얼 핀볼은 핀볼 테이블 및 파친코 머신과 같은 유사 게임용 프리웨어 및 소스로 제공되는 비디오 게임 엔진입니다. 여기에는 시뮬레이터 자체뿐만 아니라 테이블 편집기가 포함되어 있으며 Microsoft Windows에서 실행됩니다. 실제 핀볼 머신의 ROM 이미지 에뮬레이터인 Visual PinMAME와 함께 사용할 수 있습니다.</systemDescription>
<systemHardwareType>엔진</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Visual Pinball 是一款免费软件,可用于弹球台和弹珠机等类似游戏的视频游戏引擎。它包括桌面编辑器和模拟器本身,可在 Microsoft Windows 上运行。它可与 Visual PinMAME 一起使用,后者是一个模拟器,可模拟真实弹球机的 ROM 映像。</systemDescription>
<systemHardwareType>发动机</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Visual Pinball 是一款免費軟體,可透過原始碼取得視訊遊戲引擎,用於彈珠檯和彈珠機等類似遊戲。它包含一個檯面編輯器以及模擬器本身,並可在 Microsoft Windows 上執行。它可與 Visual PinMAME 搭配使用Visual PinMAME 是真實彈珠檯 ROM 映像的模擬器。</systemDescription>
<systemHardwareType>引擎</systemHardwareType>
</variables>
</language>
</theme>