ES-DE/es-app/src/guis/GuiScraperSearch.h
Leon Styhre bb3cc4d4a1 Added logic and menu option for handling invalid media files during scraping.
Also added a shortcut for defining the scraper searches and fixed an issue where games were automatically selected after refining the search.
2020-12-18 16:35:19 +01:00

137 lines
4.7 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScraperSearch.h
//
// User interface for the scraper where the user is able to see an overview
// of the game being scraped and an option to override the game search string.
// Used by both single-game scraping from the GuiMetaDataEd menu as well as
// to resolve scraping conflicts when run from GuiScraperMenu.
// The function to properly save scraped metadata is located here too.
//
// This GUI is called from GuiGameScraper for single-game scraping and
// from GuiScraperMulti for multi-game scraping.
//
#ifndef ES_APP_GUIS_GUI_SCRAPER_SEARCH_H
#define ES_APP_GUIS_GUI_SCRAPER_SEARCH_H
#include "components/BusyComponent.h"
#include "components/ComponentGrid.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
class ComponentList;
class DateTimeEditComponent;
class ImageComponent;
class RatingComponent;
class ScrollableContainer;
class TextComponent;
class GuiScraperSearch : public GuiComponent
{
public:
enum SearchType {
ALWAYS_ACCEPT_FIRST_RESULT,
ACCEPT_SINGLE_MATCHES,
NEVER_AUTO_ACCEPT
};
GuiScraperSearch(Window* window, SearchType searchType, unsigned int scrapeCount = 1);
~GuiScraperSearch();
void search(const ScraperSearchParams& params);
void openInputScreen(ScraperSearchParams& from);
void stop();
inline SearchType getSearchType() const { return mSearchType; }
static bool saveMetadata(const ScraperSearchResult& result, MetaDataList& metadata);
// Metadata assets will be resolved before calling the accept callback
// (e.g. result.mdl's "image" is automatically downloaded and properly set).
inline void setAcceptCallback(const std::function<void(const ScraperSearchResult&)>&
acceptCallback) { mAcceptCallback = acceptCallback; }
inline void setSkipCallback(const std::function<void()>&
skipCallback) { mSkipCallback = skipCallback; };
inline void setCancelCallback(const std::function<void()>&
cancelCallback) { mScrapeCount -= 1; mCancelCallback = cancelCallback; }
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
void onSizeChanged() override;
void onFocusGained() override;
void onFocusLost() override;
private:
void updateViewStyle();
void updateThumbnail();
void updateInfoPane();
void resizeMetadata();
void onSearchError(const std::string& error);
void onSearchDone(const std::vector<ScraperSearchResult>& results);
int getSelectedIndex();
// For TheGamesDB, retrieve URLs for the additional metadata assets
// that need to be downloaded.
void retrieveMediaURLs(ScraperSearchResult result);
// Resolve any metadata assets that need to be downloaded and return.
void returnResult(ScraperSearchResult result);
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mResultName;
std::shared_ptr<ScrollableContainer> mDescContainer;
std::shared_ptr<TextComponent> mResultDesc;
std::shared_ptr<ImageComponent> mResultThumbnail;
std::shared_ptr<ComponentList> mResultList;
std::shared_ptr<ComponentGrid> mMD_Grid;
std::shared_ptr<RatingComponent> mMD_Rating;
std::shared_ptr<DateTimeEditComponent> mMD_ReleaseDate;
std::shared_ptr<TextComponent> mMD_Developer;
std::shared_ptr<TextComponent> mMD_Publisher;
std::shared_ptr<TextComponent> mMD_Genre;
std::shared_ptr<TextComponent> mMD_Players;
std::shared_ptr<TextComponent> mMD_Filler;
// Label-component pair.
struct MetaDataPair {
std::shared_ptr<TextComponent> first;
std::shared_ptr<GuiComponent> second;
bool resize;
MetaDataPair(const std::shared_ptr<TextComponent>& f,
const std::shared_ptr<GuiComponent>& s, bool r = true)
: first(f), second(s), resize(r) {};
};
std::vector<MetaDataPair> mMD_Pairs;
SearchType mSearchType;
ScraperSearchParams mLastSearch;
std::function<void(const ScraperSearchResult&)> mAcceptCallback;
std::function<void()> mSkipCallback;
std::function<void()> mCancelCallback;
unsigned int mScrapeCount;
bool mRefinedSearch;
bool mBlockAccept;
bool mFoundGame;
bool mScrapeRatings;
std::unique_ptr<ScraperSearchHandle> mSearchHandle;
std::unique_ptr<ScraperSearchHandle> mMDRetrieveURLsHandle;
std::unique_ptr<MDResolveHandle> mMDResolveHandle;
std::vector<ScraperSearchResult> mScraperResults;
std::map<std::string, std::unique_ptr<HttpReq>> mThumbnailReqMap;
BusyComponent mBusyAnim;
};
#endif // ES_APP_GUIS_GUI_SCRAPER_SEARCH_H