mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
0c552dd8fb
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
34 lines
561 B
GLSL
34 lines
561 B
GLSL
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// bgra_to_rgba.glsl
|
|
//
|
|
// Convert from color model BGRA to RGBA.
|
|
//
|
|
|
|
#if defined(VERTEX)
|
|
// Vertex section of code:
|
|
|
|
uniform mat4 MVPMatrix;
|
|
varying vec2 vTexCoord;
|
|
|
|
void main(void)
|
|
{
|
|
vTexCoord = gl_MultiTexCoord0.xy;
|
|
gl_Position = MVPMatrix * gl_Vertex;
|
|
}
|
|
|
|
#elif defined(FRAGMENT)
|
|
// Fragment section of code:
|
|
|
|
uniform sampler2D myTexture;
|
|
varying vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
vec4 color = texture2D(myTexture, vTexCoord);
|
|
gl_FragColor = vec4(color.bgra);
|
|
}
|
|
|
|
#endif
|