79ff784721
875626965 Check border of color table while generating gradient d1636c7b4 Ignore animations with objects of unspecified type f3eed9a33 add formal parameter void to lottie_init() and lottie_shutdown() 519bd08b0 Add lottie_init() and lottie_shutdown() c api. 447cb7dd1 replace unsigned int with uint32_t in Int() d7cf0a5ab replace uint ushort and uchar typedefs with uint32 uint16 and uint8 -- added format script to run clang format on latest commit. 16beec845 lottiemodel: Improve opacity calculation for gradient stop 327fb7dba Reject reversed frames 625bc4c48 Finite loop in VBezier::tAtLength() ddbc9dce7 rlottie/capi: Add missing multiply for Path c0e16e571 Check Layer.mExtra and Transform.mExtra before dereferencing 9f78532c8 Avoid access to last element of empty mChildren vector 4e08acd8c remove RAPIDJSON_ASSERT() by placing the parser in error state 7affa78fe Fix dereferencing of null pointer in model::Layer::solidColor() getter 9d17ff8e6 Skip dash array of size one or zero f379dfe15 add the /inc folder as an include path at build time 194b31736 Improve matte rendering performance for simple layer 7c5b40cbb CMake: fix MSVC warnings fa44b753e fix compileing error 41f906480 On windows, stbi__fopen opens a path containing non-English characters or symbols will fail due to encoding problems, so the filename parameter is assumed to be utf-8 and converted to utf-16, and then call _wfopen_s or _wfopen 29b391b95 add lottie_configure_model_cache_size() c api 3cd00151c Fix comparison bd4c4e1f8 MT and MTd c593b57eb Remove link warnings on MSVC 132ca0a00 #include "fix" for rust-bindgen c9780b46d Fix CMake build in subdirectory 1cb2021d6 Fix crash when path animation data is empty ad9beaec6 Added support for RoundedCornor objects. a41bd7383 rlottie: draw line if width or height is 0 ed94baf14 resource: polish player png image. 9b4c4d2af resource: add rlottie_player image. 2d7b1fa2b Fixed build with GCC 11. 9cd9a6e95 vs2019: Add release build option d733e953b updated AUTHORS fc760ef92 updated AUTHORS d92d4aaf6 wasm: Add extra functions for lottie animation to use them in rlottie viewer 09662b89d updated AUTHORS 71fbff5d5 example/win32Player: removed unnecessary files. d25911e6c add app executables 538dfd9aa rename directory rlottiePlayer to win32Player 6fbb67d49 fix openJSONFileDialog 85856dff3 fix animation replace error f86e97d65 fix animation bitmap size to be set dynamically 55815b2cb move function prototype to animation.h To prevent function prototype duplicate code in source.cpp. 9a71eeca9 add an example of win32 app that play rlottie animation by vs2019 619320cbb add rlottiePlayer Project 4884e0e9b Modify: Update .gitignore 3ebf0c7e3 Docs: Fix README typo 502cc3638 updated license in spec file. e812ba9e9 Docs: Fix README typo c98ec565d Update README.md 33295c22f Fixed README typo 073224e69 fixed readme typo ff8ddfc49 ci: upgrade windows build chain to VS2017 10c1055a3 fixed sign extension warning 98ed2620a build: use shared_module instead of shared_library git-subtree-dir: external/rlottie git-subtree-split: 875626965959d8e269ca22175c8e1ad190696c43 |
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.Gifs | ||
cmake | ||
example | ||
inc | ||
licenses | ||
packaging | ||
src | ||
test | ||
vs2019 | ||
.appveyor.yml | ||
.clang-format | ||
.gitignore | ||
.travis.yml | ||
arm_build.sh | ||
arm_cross.txt | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
format | ||
meson.build | ||
meson_options.txt | ||
README.md | ||
rlottie.expmap | ||
rlottie.pc.in | ||
wasm_build.sh | ||
wasm_cross.txt |
rlottie
rlottie is a platform independent standalone c++ library for rendering vector based animations and art in realtime.
Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with bodymovin, Sketch with Lottie Sketch Export, and from Haiku.
For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity!
Here are small samples of the power of Lottie.
Contents
- Building Lottie
- Demo
- Previewing Lottie JSON Files
- Quick Start
- Dynamic Property
- Supported After Effects Features
- Issues or Feature Requests?
Building Lottie
rlottie supports meson and cmake build system. rlottie is written in C++14
. and has a public header dependency of C++11
Meson Build
install meson and ninja if not already installed.
Run meson to configure rlottie
meson build
Run ninja to build rlottie
ninja -C build
Cmake Build
Install cmake if not already installed
Create a build directory for out of source build
mkdir build
Run cmake command inside build
directory to configure rlottie.
cd build
cmake ..
# install in a different path. eg ~/test/usr/lib
cmake -DCMAKE_INSTALL_PREFIX=~/test ..
# static build
cmake -DBUILD_SHARED_LIBS=OFF ..
Run make to build rlottie
make -j 2
To install rlottie library
make install
Test
Configure to build test
meson configure -Dtest=true
Build test suit
ninja
Run test suit
ninja test
Demo
If you want to see rlottie library in action without building it please visit rlottie online viewer
While building rlottie library it generates a simple lottie to GIF converter which can be used to convert lottie json file to GIF file.
Run Demo
lottie2gif [lottie file name]
Previewing Lottie JSON Files
Please visit rlottie online viewer
rlottie online viewer uses rlottie wasm library to render the resource locally in your browser. To test your JSON resource drag and drop it to the browser window.
Quick Start
Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with bodymovin, Sketch with Lottie Sketch Export, and from Haiku.
You can quickly load a Lottie animation with:
auto animation = rlottie::Animation::loadFromFile("absolute_path/test.json");
You can load a lottie animation from raw data with:
auto animation = rlottie::Animation::loadFromData(std::string(rawData), std::string(cacheKey));
Properties like frameRate
, totalFrame
, duration
can be queried with:
# get the frame rate of the resource.
double frameRate = animation->frameRate();
#get total frame that exists in the resource
size_t totalFrame = animation->totalFrame();
#get total animation duration in sec for the resource
double duration = animation->duration();
Render a particular frame in a surface buffer immediately
with:
rlottie::Surface surface(buffer, width , height , stride);
animation->renderSync(frameNo, surface);
Render a particular frame in a surface buffer asyncronousely
with:
rlottie::Surface surface(buffer, width , height , stride);
# give a render request
std::future<rlottie::Surface> handle = animation->render(frameNo, surface);
...
#when the render data is needed
rlottie::Surface surface = handle.get();
Dynamic Property
You can update properties dynamically at runtime. This can be used for a variety of purposes such as:
- Theming (day and night or arbitrary themes).
- Responding to events such as an error or a success.
- Animating a single part of an animation in response to an event.
- Responding to view sizes or other values not known at design time.
Understanding After Effects
To understand how to change animation properties in Lottie, you should first understand how animation properties are stored in Lottie. Animation properties are stored in a data tree that mimics the information hierarchy of After Effects. In After Effects a Composition is a collection of Layers that each have their own timelines. Layer objects have string names, and their contents can be an image, shape layers, fills, strokes, or just about anything that is drawable. Each object in After Effects has a name. Lottie can find these objects and properties by their name using a KeyPath.
Usage
To update a property at runtime, you need 3 things:
- KeyPath
- rLottie::Property
- setValue()
KeyPath
A KeyPath is used to target a specific content or a set of contents that will be updated. A KeyPath is specified by a list of strings that correspond to the hierarchy of After Effects contents in the original animation. KeyPaths can include the specific name of the contents or wildcards:
- Wildcard *
- Wildcards match any single content name in its position in the keypath.
- Globstar **
- Globstars match zero or more layers.
Properties
rLottie::Property
is an enumeration of properties that can be set. They correspond to the animatable value in After Effects and the available properties are listed below.
enum class Property {
FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
StrokeWidth, /*!< stroke with property of Stroke object , value type is float */
...
};
setValue()
setValue()
requires a keypath of string and value. The value can be Color
, Size
and Point
structure or a function that returns them. Color
, Size
, and Point
vary depending on the type of rLottie::Property
. This value or function(callback) is called and applied to every frame. This value can be set differently for each frame by using the FrameInfo
argument passed to the function.
Usage
animation->setValue<rlottie::Property::FillColor>("**",rlottie::Color(0, 1, 0));
animation->setValue<rlottie::Property::FillColor>("Layer1.Box 1.Fill1",
[](const rlottie::FrameInfo& info) {
if (info.curFrame() < 15 )
return rlottie::Color(0, 1, 0);
else {
return rlottie::Color(1, 0, 0);
}
});
Supported After Effects Features
Shapes | Supported |
---|---|
Shape | 👍 |
Ellipse | 👍 |
Rectangle | 👍 |
Rounded Rectangle | 👍 |
Polystar | 👍 |
Group | 👍 |
Trim Path (individually) | 👍 |
Trim Path (simultaneously) | 👍 |
Renderable | Supported |
Fill | 👍 |
Stroke | 👍 |
Radial Gradient | 👍 |
Linear Gradient | 👍 |
Gradient Stroke | 👍 |
Transforms | Supported |
Position | 👍 |
Position (separated X/Y) | 👍 |
Scale | 👍 |
Skew | ⛔️ |
Rotation | 👍 |
Anchor Point | 👍 |
Opacity | 👍 |
Parenting | 👍 |
Auto Orient | 👍 |
Interpolation | Supported |
Linear Interpolation | 👍 |
Bezier Interpolation | 👍 |
Hold Interpolation | 👍 |
Spatial Bezier Interpolation | 👍 |
Rove Across Time | 👍 |
Masks | Supported |
Mask Path | 👍 |
Mask Opacity | 👍 |
Add | 👍 |
Subtract | 👍 |
Intersect | 👍 |
Lighten | ⛔️ |
Darken | ⛔️ |
Difference | ⛔️ |
Expansion | ⛔️ |
Feather | ⛔️ |
Mattes | Supported |
Alpha Matte | 👍 |
Alpha Inverted Matte | 👍 |
Luma Matte | 👍 |
Luma Inverted Matte | 👍 |
Merge Paths | Supported |
Merge | ⛔️ |
Add | ⛔️ |
Subtract | ⛔️ |
Intersect | ⛔️ |
Exclude Intersection | ⛔️ |
Layer Effects | Supported |
Fill | ⛔️ |
Stroke | ⛔️ |
Tint | ⛔️ |
Tritone | ⛔️ |
Levels Individual Controls | ⛔️ |
Text | Supported |
Glyphs | ⛔️ |
Fonts | ⛔️ |
Transform | ⛔️ |
Fill | ⛔️ |
Stroke | ⛔️ |
Tracking | ⛔️ |
Anchor point grouping | ⛔️ |
Text Path | ⛔️ |
Per-character 3D | ⛔️ |
Range selector (Units) | ⛔️ |
Range selector (Based on) | ⛔️ |
Range selector (Amount) | ⛔️ |
Range selector (Shape) | ⛔️ |
Range selector (Ease High) | ⛔️ |
Range selector (Ease Low) | ⛔️ |
Range selector (Randomize order) | ⛔️ |
expression selector | ⛔️ |
Other | Supported |
Expressions | ⛔️ |
Images | 👍 |
Precomps | 👍 |
Time Stretch | 👍 |
Time remap | 👍 |
Markers | 👍 |
Issues or Feature Requests?
File github issues for anything that is broken. Be sure to check the list of supported features before submitting. If an animation is not working, please attach the After Effects file to your issue. Debugging without the original can be very difficult. For immidiate assistant or support please reach us in Gitter