ES-DE/es-app/src/FileFilterIndex.h
pjft 01a55ba6a2 Added support for custom Game Collection creation
- Create from a theme folder
- Create by specifying a name
- Refactored collection creation to be on-demand rather than on startup
2017-08-17 16:09:37 +01:00

85 lines
2.7 KiB
C++

#pragma once
#include <map>
#include "FileData.h"
#include "Log.h"
#include <boost/math/special_functions/round.hpp>
#include <boost/algorithm/string.hpp>
#include <sstream>
#include <iostream>
#include "Util.h"
enum FilterIndexType
{
NONE,
GENRE_FILTER,
PLAYER_FILTER,
PUBDEV_FILTER,
RATINGS_FILTER,
FAVORITES_FILTER
};
struct FilterDataDecl
{
FilterIndexType type; // type of filter
std::map<std::string, int>* allIndexKeys; // all possible filters for this type
bool* filteredByRef; // is it filtered by this type
std::vector<std::string>* currentFilteredKeys; // current keys being filtered for
std::string primaryKey; // primary key in metadata
bool hasSecondaryKey; // has secondary key for comparison
std::string secondaryKey; // what's the secondary key
std::string menuLabel; // text to show in menu
};
class FileFilterIndex
{
public:
FileFilterIndex();
~FileFilterIndex();
void addToIndex(FileData* game);
void removeFromIndex(FileData* game);
void setFilter(FilterIndexType type, std::vector<std::string>* values);
void clearAllFilters();
void debugPrintIndexes();
bool showFile(FileData* game);
bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev || filterByRatings || filterByFavorites); };
bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
std::vector<FilterDataDecl>& getFilterDataDecls();
void importIndex(FileFilterIndex* indexToImport);
void resetIndex();
private:
std::vector<FilterDataDecl> filterDataDecl;
std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
void manageGenreEntryInIndex(FileData* game, bool remove = false);
void managePlayerEntryInIndex(FileData* game, bool remove = false);
void managePubDevEntryInIndex(FileData* game, bool remove = false);
void manageRatingsEntryInIndex(FileData* game, bool remove = false);
void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
void clearIndex(std::map<std::string, int> indexMap);
bool filterByGenre;
bool filterByPlayers;
bool filterByPubDev;
bool filterByRatings;
bool filterByFavorites;
std::map<std::string, int> genreIndexAllKeys;
std::map<std::string, int> playersIndexAllKeys;
std::map<std::string, int> pubDevIndexAllKeys;
std::map<std::string, int> ratingsIndexAllKeys;
std::map<std::string, int> favoritesIndexAllKeys;
std::vector<std::string> genreIndexFilteredKeys;
std::vector<std::string> playersIndexFilteredKeys;
std::vector<std::string> pubDevIndexFilteredKeys;
std::vector<std::string> ratingsIndexFilteredKeys;
std::vector<std::string> favoritesIndexFilteredKeys;
FileData* mRootFolder;
};