mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
861 lines
37 KiB
C++
861 lines
37 KiB
C++
//
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// GuiMenu.cpp
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//
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// Main menu.
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// Some submenus are covered in separate source files.
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//
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#include "guis/GuiMenu.h"
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#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "guis/GuiComplexTextEditPopup.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiGeneralScreensaverOptions.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperMenu.h"
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#include "guis/GuiSettings.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "CollectionSystemManager.h"
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#include "EmulationStation.h"
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#include "FileSorts.h"
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#include "Platform.h"
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#include "Scripting.h"
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#include "SystemData.h"
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#include "VolumeControl.h"
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#include <algorithm>
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#if defined(__linux__) || defined(_WIN64)
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#include <SDL2/SDL_events.h>
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#else
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#include "SDL_events.h"
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#endif
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GuiMenu::GuiMenu(Window* window) : GuiComponent(window),
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mMenu(window, "MAIN MENU"), mVersion(window)
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{
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
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openCollectionSystemSettings(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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Renderer::getScreenHeight() * 0.15f);
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}
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void GuiMenu::openScraperSettings()
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{
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// Open the scrape menu.
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mWindow->pushGui(new GuiScraperMenu(mWindow));
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}
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void GuiMenu::openSoundSettings()
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{
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// System volume.
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auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
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volume->setValue((float)VolumeControl::getInstance()->getVolume());
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s->addWithLabel("SYSTEM VOLUME", volume);
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s->addSaveFunc([volume] { VolumeControl::getInstance()->
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setVolume((int)Math::round(volume->getValue())); });
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if (UIModeController::getInstance()->isUIModeFull()) {
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// The ALSA Audio Card and Audio Device selection code is disabled at the moment.
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// As PulseAudio controls the sound devices for the desktop environment, it doesn't
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// make much sense to be able to select ALSA devices directly. Normally (always?)
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// the selection doesn't make any difference at all. But maybe some PulseAudio
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// settings could be added later on, if needed.
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// The code is still active for Raspberry Pi though as I'm not sure if this is
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// useful for that device.
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// #if defined(__linux__)
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#ifdef _RPI_
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// audio card
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auto audio_card = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "AUDIO CARD", false);
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std::vector<std::string> audio_cards;
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#ifdef _RPI_
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// RPi Specific Audio Cards
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audio_cards.push_back("local");
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audio_cards.push_back("hdmi");
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audio_cards.push_back("both");
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#endif
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audio_cards.push_back("default");
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audio_cards.push_back("sysdefault");
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audio_cards.push_back("dmix");
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audio_cards.push_back("hw");
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audio_cards.push_back("plughw");
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audio_cards.push_back("null");
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if (Settings::getInstance()->getString("AudioCard") != "") {
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if (std::find(audio_cards.begin(), audio_cards.end(),
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Settings::getInstance()->getString("AudioCard")) == audio_cards.end()) {
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audio_cards.push_back(Settings::getInstance()->getString("AudioCard"));
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}
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}
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for (auto ac = audio_cards.cbegin(); ac != audio_cards.cend(); ac++)
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audio_card->add(*ac, *ac, Settings::getInstance()->getString("AudioCard") == *ac);
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s->addWithLabel("AUDIO CARD", audio_card);
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s->addSaveFunc([audio_card] {
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Settings::getInstance()->setString("AudioCard", audio_card->getSelected());
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->init();
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});
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// Volume control device.
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auto vol_dev = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "AUDIO DEVICE", false);
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std::vector<std::string> transitions;
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transitions.push_back("PCM");
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transitions.push_back("Speaker");
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transitions.push_back("Master");
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transitions.push_back("Digital");
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transitions.push_back("Analogue");
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if (Settings::getInstance()->getString("AudioDevice") != "") {
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if (std::find(transitions.begin(), transitions.end(),
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Settings::getInstance()->getString("AudioDevice")) == transitions.end()) {
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transitions.push_back(Settings::getInstance()->getString("AudioDevice"));
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}
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}
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for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
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vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
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s->addWithLabel("AUDIO DEVICE", vol_dev);
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s->addSaveFunc([vol_dev] {
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Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->init();
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});
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#endif
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#ifdef _RPI_
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// OMX player Audio Device
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auto omx_audio_dev = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "OMX PLAYER AUDIO DEVICE", false);
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std::vector<std::string> omx_cards;
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// RPi Specific Audio Cards
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omx_cards.push_back("local");
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omx_cards.push_back("hdmi");
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omx_cards.push_back("both");
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omx_cards.push_back("alsa:hw:0,0");
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omx_cards.push_back("alsa:hw:1,0");
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if (Settings::getInstance()->getString("OMXAudioDev") != "") {
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if (std::find(omx_cards.begin(), omx_cards.end(),
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Settings::getInstance()->getString("OMXAudioDev")) == omx_cards.end()) {
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omx_cards.push_back(Settings::getInstance()->getString("OMXAudioDev"));
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}
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}
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for (auto it = omx_cards.cbegin(); it != omx_cards.cend(); it++)
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omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
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s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
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s->addSaveFunc([omx_audio_dev] {
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if (Settings::getInstance()->getString("OMXAudioDev") != omx_audio_dev->getSelected())
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Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
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});
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#endif
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// Video audio.
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auto video_audio = std::make_shared<SwitchComponent>(mWindow);
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video_audio->setState(Settings::getInstance()->getBool("GamelistVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR VIDEO FILES IN GAMELIST VIEWS", video_audio);
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s->addSaveFunc([video_audio] { Settings::getInstance()->setBool("GamelistVideoAudio",
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video_audio->getState()); });
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// Navigation sounds.
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auto navigation_sounds = std::make_shared<SwitchComponent>(mWindow);
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navigation_sounds->setState(Settings::getInstance()->
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getBool("NavigationSounds"));
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s->addWithLabel("NAVIGATION SOUNDS", navigation_sounds);
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s->addSaveFunc([navigation_sounds] {
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if (navigation_sounds->getState() &&
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!Settings::getInstance()->getBool("NavigationSounds") &&
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PowerSaver::getMode() == PowerSaver::INSTANT) {
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setBool("NavigationSounds",
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navigation_sounds->getState());
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});
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}
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mWindow->pushGui(s);
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}
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void GuiMenu::openUISettings()
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{
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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// Optionally start in selected system/gamelist.
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auto systemfocus_list = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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systemfocus_list->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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for (auto it = SystemData::sSystemVector.cbegin();
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it != SystemData::sSystemVector.cend(); it++) {
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if ("retropie" != (*it)->getName()) {
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systemfocus_list->add((*it)->getName(), (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
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}
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}
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s->addWithLabel("GAMELIST TO SHOW ON STARTUP", systemfocus_list);
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s->addSaveFunc([systemfocus_list] {
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Settings::getInstance()->setString("StartupSystem", systemfocus_list->getSelected());
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});
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// GameList view style.
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auto gamelist_style = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
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std::vector<std::string> styles;
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styles.push_back("automatic");
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styles.push_back("basic");
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styles.push_back("detailed");
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styles.push_back("video");
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styles.push_back("grid");
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for (auto it = styles.cbegin(); it != styles.cend(); it++)
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gamelist_style->add(*it, *it, Settings::getInstance()->
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getString("GamelistViewStyle") == *it);
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s->addWithLabel("GAMELIST VIEW STYLE", gamelist_style);
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s->addSaveFunc([gamelist_style] {
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bool needReload = false;
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if (Settings::getInstance()->getString("GamelistViewStyle") !=
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gamelist_style->getSelected())
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needReload = true;
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Settings::getInstance()->setString("GamelistViewStyle", gamelist_style->getSelected());
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if (needReload)
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ViewController::get()->reloadAll();
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});
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// Transition style.
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auto transition_style = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("fade");
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transitions.push_back("slide");
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transitions.push_back("instant");
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for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
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transition_style->add(*it, *it, Settings::getInstance()->
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getString("TransitionStyle") == *it);
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s->addWithLabel("TRANSITION STYLE", transition_style);
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s->addSaveFunc([transition_style] {
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if (Settings::getInstance()->getString("TransitionStyle") == "instant" &&
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transition_style->getSelected() != "instant" &&
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PowerSaver::getMode() == PowerSaver::INSTANT) {
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
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});
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// Theme selection.
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auto themeSets = ThemeData::getThemeSets();
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if (!themeSets.empty()) {
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std::map<std::string, ThemeSet>::const_iterator selectedSet =
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themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if (selectedSet == themeSets.cend())
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selectedSet = themeSets.cbegin();
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auto theme_set = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "THEME SET", false);
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
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theme_set->add(it->first, it->first, it == selectedSet);
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s->addWithLabel("THEME SET", theme_set);
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Window* window = mWindow;
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s->addSaveFunc([window, theme_set] {
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bool needReload = false;
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std::string oldTheme = Settings::getInstance()->getString("ThemeSet");
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if (oldTheme != theme_set->getSelected())
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needReload = true;
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Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
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if (needReload) {
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Scripting::fireEvent("theme-changed", theme_set->getSelected(), oldTheme);
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CollectionSystemManager::get()->updateSystemsList();
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ViewController::get()->goToStart();
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// TODO - replace this with some sort of signal-based implementation.
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ViewController::get()->reloadAll();
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}
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});
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}
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// UI mode.
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auto UImodeSelection = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "UI MODE", false);
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std::vector<std::string> UImodes = UIModeController::getInstance()->getUIModes();
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for (auto it = UImodes.cbegin(); it != UImodes.cend(); it++)
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UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
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s->addWithLabel("UI MODE", UImodeSelection);
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Window* window = mWindow;
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s->addSaveFunc([ UImodeSelection, window, this] {
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std::string selectedMode = UImodeSelection->getSelected();
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if (selectedMode != "full") {
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std::string msg = "YOU ARE CHANGING THE UI TO A RESTRICTED MODE:\n\"" +
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Utils::String::toUpper(selectedMode) + "\"\n";
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msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT CHANGES TO THE SYSTEM.\n";
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msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
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msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
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msg += "DO YOU WANT TO PROCEED?";
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window->pushGui(new GuiMsgBox(window, this->getHelpStyle(), msg,
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"YES", [selectedMode] {
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LOG(LogDebug) << "Setting UI mode to " << selectedMode;
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Settings::getInstance()->setString("UIMode", selectedMode);
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Settings::getInstance()->saveFile();
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}, "NO",nullptr));
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}
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});
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// Default gamelist sort order.
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typedef OptionListComponent<const FileData::SortType*> SortList;
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std::string sortOrder;
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auto defaultSortOrder = std::make_shared<SortList>
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(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
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for (auto it = FileSorts::SortTypes.cbegin(); it != FileSorts::SortTypes.cend(); it++) {
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if (it->description == Settings::getInstance()->getString("DefaultSortOrder")) {
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sortOrder = it->description;
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break;
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}
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}
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// If an invalid sort order was defined in es_settings.cfg, then apply the default
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// sort order 'filename, ascending'.
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if (sortOrder == "")
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sortOrder = "filename, ascending";
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for (auto it = FileSorts::SortTypes.cbegin(); it != FileSorts::SortTypes.cend(); it++) {
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const FileData::SortType& sort = *it;
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if (sort.description == sortOrder)
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defaultSortOrder->add(sort.description, &sort, true);
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else
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defaultSortOrder->add(sort.description, &sort, false);
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}
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s->addWithLabel("DEFAULT SORT ORDER", defaultSortOrder);
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s->addSaveFunc([defaultSortOrder, sortOrder] {
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std::string selectedSortOrder = defaultSortOrder.get()->getSelected()->description;
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if (selectedSortOrder != sortOrder) {
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Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder);
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// Activate the new sort order by setting up the sort type per system
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// and then resorting all gamelists.
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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bool favoritesSorting;
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if ((*it)->getName() == "recent")
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continue;
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if (CollectionSystemManager::get()->getIsCustomCollection(*it))
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favoritesSorting = Settings::getInstance()->getBool("FavFirstCustom");
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else
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favoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
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FileData* rootFolder = (*it)->getRootFolder();
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rootFolder->getSystem()->setupSystemSortType(rootFolder);
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rootFolder->sort(getSortTypeFromString(
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rootFolder->getSortTypeString()), favoritesSorting);
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ViewController::get()->reloadGameListView(*it);
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// Jump to the first row of the gamelist.
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IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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}
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});
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// Sort folders on top of the gamelists.
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auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
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folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
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s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
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s->addSaveFunc([folders_on_top] {
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if (Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState()))
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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if ((*it)->isCollection())
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continue;
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FileData* rootFolder = (*it)->getRootFolder();
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rootFolder->sort(getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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ViewController::get()->reloadGameListView(*it);
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// Jump to the first row of the gamelist.
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IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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});
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// Sort favorites on top of non-favorites in the gamelists.
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auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
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favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
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s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
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s->addSaveFunc([favorites_first] {
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if (Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState()))
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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// The favorites and recent gamelists never sort favorites on top.
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if ((*it)->getName() == "favorites" || (*it)->getName() == "recent" ||
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(*it)->getName() == "collections")
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continue;
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// Don't re-sort custom collections as they have their own option
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// for whether to sort favorites on top or not (FavFirstCustom).
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if (CollectionSystemManager::get()->getIsCustomCollection((*it)))
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continue;
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FileData* rootFolder = (*it)->getRootFolder();
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rootFolder->sort(getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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ViewController::get()->reloadGameListView(*it);
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// Jump to the first row of the gamelist.
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IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
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gameList->setCursor(gameList->getFirstEntry());
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}
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});
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// Enable filters (ForceDisableFilters).
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auto enable_filter = std::make_shared<SwitchComponent>(mWindow);
|
|
enable_filter->setState(!Settings::getInstance()->getBool("ForceDisableFilters"));
|
|
s->addWithLabel("GAMELIST FILTERS", enable_filter);
|
|
s->addSaveFunc([enable_filter] {
|
|
bool filter_is_enabled = !Settings::getInstance()->getBool("ForceDisableFilters");
|
|
Settings::getInstance()->setBool("ForceDisableFilters", !enable_filter->getState());
|
|
if (enable_filter->getState() != filter_is_enabled)
|
|
ViewController::get()->ReloadAndGoToStart();
|
|
});
|
|
|
|
// Quick system select (left/right in game list view).
|
|
auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
|
|
quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
|
|
s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
|
|
s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect",
|
|
quick_sys_select->getState()); });
|
|
|
|
// Carousel transition option.
|
|
auto move_carousel = std::make_shared<SwitchComponent>(mWindow);
|
|
move_carousel->setState(Settings::getInstance()->getBool("MoveCarousel"));
|
|
s->addWithLabel("CAROUSEL TRANSITIONS", move_carousel);
|
|
s->addSaveFunc([move_carousel] {
|
|
if (move_carousel->getState() &&
|
|
!Settings::getInstance()->getBool("MoveCarousel") &&
|
|
PowerSaver::getMode() == PowerSaver::INSTANT) {
|
|
Settings::getInstance()->setString("PowerSaverMode", "default");
|
|
PowerSaver::init();
|
|
}
|
|
Settings::getInstance()->setBool("MoveCarousel", move_carousel->getState());
|
|
});
|
|
|
|
// Show help.
|
|
auto show_help = std::make_shared<SwitchComponent>(mWindow);
|
|
show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
|
|
s->addWithLabel("ON-SCREEN HELP", show_help);
|
|
s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts",
|
|
show_help->getState()); });
|
|
|
|
// Whether to show start menu in Kid Mode.
|
|
auto show_kidstartmenu = std::make_shared<SwitchComponent>(mWindow);
|
|
show_kidstartmenu->setState(Settings::getInstance()->getBool("ShowKidStartMenu"));
|
|
s->addWithLabel("SHOW START MENU IN KID MODE", show_kidstartmenu);
|
|
s->addSaveFunc([show_kidstartmenu] { Settings::getInstance()->setBool("ShowKidStartMenu",
|
|
show_kidstartmenu->getState()); });
|
|
|
|
// Screensaver.
|
|
ComponentListRow screensaver_row;
|
|
screensaver_row.elements.clear();
|
|
screensaver_row.addElement(std::make_shared<TextComponent>
|
|
(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
screensaver_row.addElement(makeArrow(mWindow), false);
|
|
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
|
|
s->addRow(screensaver_row);
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openOtherSettings()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
|
|
|
|
// Maximum VRAM.
|
|
auto max_vram = std::make_shared<SliderComponent>(mWindow, 80.f, 1024.f, 8.f, "MiB");
|
|
max_vram->setValue((float)(Settings::getInstance()->getInt("MaxVRAM")));
|
|
s->addWithLabel("VRAM LIMIT", max_vram);
|
|
s->addSaveFunc([max_vram] { Settings::getInstance()->setInt("MaxVRAM",
|
|
(int)Math::round(max_vram->getValue())); });
|
|
|
|
#ifdef __unix__
|
|
// Fullscreen mode.
|
|
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>
|
|
(mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
|
|
std::vector<std::string> screenmode;
|
|
screenmode.push_back("normal");
|
|
screenmode.push_back("borderless");
|
|
for (auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
|
|
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
|
|
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
|
|
s->addSaveFunc([fullscreen_mode] {
|
|
if (Settings::getInstance()->getString("FullscreenMode") == "normal" &&
|
|
fullscreen_mode->getSelected() != "normal") {
|
|
Settings::getInstance()->setString("PowerSaverMode", "default");
|
|
PowerSaver::init();
|
|
}
|
|
Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
|
|
});
|
|
#endif
|
|
|
|
// Power saver.
|
|
auto power_saver = std::make_shared<OptionListComponent<std::string>>
|
|
(mWindow, getHelpStyle(), "POWER SAVER MODES", false);
|
|
std::vector<std::string> modes;
|
|
modes.push_back("disabled");
|
|
modes.push_back("default");
|
|
modes.push_back("enhanced");
|
|
modes.push_back("instant");
|
|
for (auto it = modes.cbegin(); it != modes.cend(); it++)
|
|
power_saver->add(*it, *it, Settings::getInstance()->getString("PowerSaverMode") == *it);
|
|
s->addWithLabel("POWER SAVER MODES", power_saver);
|
|
s->addSaveFunc([this, power_saver] {
|
|
if (Settings::getInstance()->getString("PowerSaverMode") !=
|
|
"instant" && power_saver->getSelected() == "instant") {
|
|
Settings::getInstance()->setString("TransitionStyle", "instant");
|
|
Settings::getInstance()->setBool("MoveCarousel", false);
|
|
Settings::getInstance()->setBool("NavigationSounds", false);
|
|
}
|
|
Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
|
|
PowerSaver::init();
|
|
});
|
|
|
|
#ifdef _RPI_
|
|
// Video Player - VideoOmxPlayer.
|
|
auto omx_player = std::make_shared<SwitchComponent>(mWindow);
|
|
omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
|
|
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", omx_player);
|
|
s->addSaveFunc([omx_player] {
|
|
// Need to reload all views to re-create the right video components.
|
|
bool needReload = false;
|
|
if (Settings::getInstance()->getBool("VideoOmxPlayer") != omx_player->getState())
|
|
needReload = true;
|
|
|
|
Settings::getInstance()->setBool("VideoOmxPlayer", omx_player->getState());
|
|
|
|
if (needReload)
|
|
ViewController::get()->reloadAll();
|
|
});
|
|
#endif
|
|
|
|
// When to save game metadata.
|
|
auto gamelistsSaveMode = std::make_shared<OptionListComponent<std::string>>
|
|
(mWindow, getHelpStyle(), "SAVE METADATA", false);
|
|
std::vector<std::string> saveModes;
|
|
saveModes.push_back("on exit");
|
|
saveModes.push_back("always");
|
|
saveModes.push_back("never");
|
|
|
|
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++) {
|
|
gamelistsSaveMode->add(*it, *it, Settings::getInstance()->
|
|
getString("SaveGamelistsMode") == *it);
|
|
}
|
|
s->addWithLabel("WHEN TO SAVE GAME METADATA", gamelistsSaveMode);
|
|
s->addSaveFunc([gamelistsSaveMode] {
|
|
Settings::getInstance()->setString("SaveGamelistsMode", gamelistsSaveMode->getSelected());
|
|
});
|
|
|
|
// Game media directory.
|
|
ComponentListRow row;
|
|
auto mediaDirectory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
auto bracket = std::make_shared<ImageComponent>(mWindow);
|
|
bracket->setImage(":/graphics/arrow.svg");
|
|
bracket->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
|
|
|
|
row.addElement(mediaDirectory, true);
|
|
row.addElement(bracket, false);
|
|
|
|
std::string title = "ENTER GAME MEDIA DIRECTORY";
|
|
std::string mediaDirectoryStaticText = "Default directory:";
|
|
std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
|
|
std::string initValue = Settings::getInstance()->getString("MediaDirectory");
|
|
bool multiLine = false;
|
|
|
|
auto updateVal = [](const std::string& newVal) {
|
|
Settings::getInstance()->setString("MediaDirectory", newVal);
|
|
Settings::getInstance()->saveFile();
|
|
ViewController::get()->reloadAll();
|
|
};
|
|
|
|
row.makeAcceptInputHandler([this, title, mediaDirectoryStaticText,
|
|
defaultDirectoryText, initValue, updateVal, multiLine] {
|
|
mWindow->pushGui(new GuiComplexTextEditPopup(mWindow, getHelpStyle(),
|
|
title, mediaDirectoryStaticText, defaultDirectoryText,
|
|
Settings::getInstance()->getString("MediaDirectory"),
|
|
updateVal, multiLine, "SAVE", "SAVE CHANGES?"));
|
|
});
|
|
s->addRow(row);
|
|
|
|
#ifdef _WIN64
|
|
// Hide taskbar during ES program session.
|
|
auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
|
|
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
|
|
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
|
|
s->addSaveFunc([hide_taskbar] { Settings::getInstance()->
|
|
setBool("HideTaskbar", hide_taskbar->getState()); });
|
|
|
|
// Run ES in the background when a game has been launched.
|
|
auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
|
|
run_in_background->setState(Settings::getInstance()->getBool("RunInBackground"));
|
|
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", run_in_background);
|
|
s->addSaveFunc([run_in_background] { Settings::getInstance()->
|
|
setBool("RunInBackground", run_in_background->getState()); });
|
|
#endif
|
|
|
|
// Allow overriding of the launch command per game (the option to disable this is
|
|
// intended primarily for testing purposes).
|
|
auto launchcommand_override = std::make_shared<SwitchComponent>(mWindow);
|
|
launchcommand_override->setState(Settings::getInstance()->getBool("LaunchCommandOverride"));
|
|
s->addWithLabel("PER GAME LAUNCH COMMAND OVERRIDE", launchcommand_override);
|
|
s->addSaveFunc([launchcommand_override] { Settings::getInstance()->
|
|
setBool("LaunchCommandOverride", launchcommand_override->getState()); });
|
|
|
|
// Hidden files.
|
|
auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
|
|
hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
|
|
s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", hidden_files);
|
|
s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles",
|
|
hidden_files->getState()); });
|
|
|
|
// Hidden games.
|
|
auto hidden_games = std::make_shared<SwitchComponent>(mWindow);
|
|
hidden_games->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
|
|
s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", hidden_games);
|
|
s->addSaveFunc([hidden_games] {
|
|
Settings::getInstance()->setBool("ShowHiddenGames",
|
|
hidden_games->getState());
|
|
});
|
|
|
|
// Custom event scripts, fired using Scripting::fireEvent().
|
|
auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
|
|
custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
|
|
s->addWithLabel("CUSTOM EVENT SCRIPTS", custom_eventscripts);
|
|
s->addSaveFunc([custom_eventscripts] { Settings::getInstance()->
|
|
setBool("CustomEventScripts", custom_eventscripts->getState()); });
|
|
|
|
auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
|
|
parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
|
|
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelists);
|
|
s->addSaveFunc([parse_gamelists] { Settings::getInstance()->
|
|
setBool("ParseGamelistOnly", parse_gamelists->getState()); });
|
|
|
|
auto local_art = std::make_shared<SwitchComponent>(mWindow);
|
|
local_art->setState(Settings::getInstance()->getBool("LocalArt"));
|
|
s->addWithLabel("DISPLAY GAME ART FROM ROM DIRECTORIES", local_art);
|
|
s->addSaveFunc([local_art] { Settings::getInstance()->
|
|
setBool("LocalArt", local_art->getState()); });
|
|
|
|
// GPU statistics.
|
|
auto gpu_statistics = std::make_shared<SwitchComponent>(mWindow);
|
|
gpu_statistics->setState(Settings::getInstance()->getBool("DrawGPUStatistics"));
|
|
s->addWithLabel("GPU STATISTICS OVERLAY", gpu_statistics);
|
|
s->addSaveFunc([gpu_statistics] { Settings::getInstance()->setBool("DrawGPUStatistics",
|
|
gpu_statistics->getState()); });
|
|
|
|
// Hide Reboot System option in the quit menu.
|
|
auto show_rebootsystem = std::make_shared<SwitchComponent>(mWindow);
|
|
show_rebootsystem->setState(Settings::getInstance()->getBool("ShowRebootSystem"));
|
|
s->addWithLabel("SHOW \"REBOOT SYSTEM\" MENU ENTRY", show_rebootsystem);
|
|
s->addSaveFunc([show_rebootsystem] { Settings::getInstance()->setBool("ShowRebootSystem",
|
|
show_rebootsystem->getState()); });
|
|
|
|
// Hide Power Off System option in the quit menu.
|
|
auto show_poweroffsystem = std::make_shared<SwitchComponent>(mWindow);
|
|
show_poweroffsystem->setState(Settings::getInstance()->getBool("ShowPoweroffSystem"));
|
|
s->addWithLabel("SHOW \"POWER OFF SYSTEM\" MENU ENTRY", show_poweroffsystem);
|
|
s->addSaveFunc([show_poweroffsystem] { Settings::getInstance()->setBool("ShowPoweroffSystem",
|
|
show_poweroffsystem->getState()); });
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openConfigInput()
|
|
{
|
|
Window* window = mWindow;
|
|
window->pushGui(new GuiMsgBox(window, getHelpStyle(),
|
|
"ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES", [window] {
|
|
window->pushGui(new GuiDetectDevice(window, false, false, nullptr));
|
|
}, "NO", nullptr)
|
|
);
|
|
}
|
|
|
|
void GuiMenu::openQuitMenu()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "QUIT");
|
|
|
|
Window* window = mWindow;
|
|
HelpStyle style = getHelpStyle();
|
|
|
|
ComponentListRow row;
|
|
if (UIModeController::getInstance()->isUIModeFull()) {
|
|
if (Settings::getInstance()->getBool("ShowExit")) {
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
|
|
"REALLY QUIT?", "YES", [] {
|
|
Scripting::fireEvent("quit");
|
|
quitES();
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("ShowRebootSystem")) {
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
|
|
"REALLY REBOOT?", "YES", [] {
|
|
Scripting::fireEvent("quit", "reboot");
|
|
Scripting::fireEvent("reboot");
|
|
if (quitES(QuitMode::REBOOT) != 0) {
|
|
LOG(LogWarning) << "Reboot terminated with non-zero result!";
|
|
}
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("ShowPoweroffSystem")) {
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
|
|
"REALLY POWER OFF?", "YES", [] {
|
|
Scripting::fireEvent("quit", "poweroff");
|
|
Scripting::fireEvent("poweroff");
|
|
if (quitES(QuitMode::POWEROFF) != 0) {
|
|
LOG(LogWarning) << "Power off terminated with non-zero result!";
|
|
}
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::addVersionInfo()
|
|
{
|
|
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
|
|
mVersion.setColor(0x5E5E5EFF);
|
|
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
|
|
mVersion.setHorizontalAlignment(ALIGN_CENTER);
|
|
addChild(&mVersion);
|
|
}
|
|
|
|
void GuiMenu::openScreensaverOptions() {
|
|
mWindow->pushGui(new GuiGeneralScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openCollectionSystemSettings() {
|
|
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow));
|
|
}
|
|
|
|
void GuiMenu::onSizeChanged()
|
|
{
|
|
mVersion.setSize(mSize.x(), 0);
|
|
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
|
|
}
|
|
|
|
void GuiMenu::addEntry(const char* name, unsigned int color,
|
|
bool add_arrow, const std::function<void()>& func)
|
|
{
|
|
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
|
|
|
|
// Populate the list.
|
|
ComponentListRow row;
|
|
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
|
|
|
|
if (add_arrow) {
|
|
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
|
|
row.addElement(bracket, false);
|
|
}
|
|
|
|
row.makeAcceptInputHandler(func);
|
|
|
|
mMenu.addRow(row);
|
|
}
|
|
|
|
void GuiMenu::close(bool closeAllWindows)
|
|
{
|
|
std::function<void()> closeFunc;
|
|
if (!closeAllWindows) {
|
|
closeFunc = [this] { delete this; };
|
|
}
|
|
else {
|
|
Window* window = mWindow;
|
|
closeFunc = [window, this] {
|
|
while (window->peekGui() != ViewController::get())
|
|
delete window->peekGui();
|
|
};
|
|
}
|
|
closeFunc();
|
|
}
|
|
|
|
bool GuiMenu::input(InputConfig* config, Input input)
|
|
{
|
|
if (GuiComponent::input(config, input))
|
|
return true;
|
|
|
|
const bool isStart = config->isMappedTo("start", input);
|
|
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
|
|
close(isStart);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts;
|
|
prompts.push_back(HelpPrompt("up/down", "choose"));
|
|
prompts.push_back(HelpPrompt("a", "select"));
|
|
prompts.push_back(HelpPrompt("b", "close menu"));
|
|
prompts.push_back(HelpPrompt("start", "close menu"));
|
|
return prompts;
|
|
}
|
|
|
|
HelpStyle GuiMenu::getHelpStyle()
|
|
{
|
|
HelpStyle style = HelpStyle();
|
|
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
|
return style;
|
|
}
|