mirror of
https://github.com/RetroDECK/ES-DE.git
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d0cdbf2159
- Refactoring System Environment data - Added Virtual System Manager class - Added "all", "favorites" and "last played" systems - Added GuiInfoPopup class for notifications - Added Favorites to metadata, as well as a shortcut to toggle favorites - Added warning if enabling systems but themes don't support it - Added "filter by favorites" per system - Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system - Added "sort by system name" for the collections
170 lines
6.5 KiB
C++
170 lines
6.5 KiB
C++
#include "MetaData.h"
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#include "components/TextComponent.h"
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#include "Log.h"
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#include "Util.h"
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namespace fs = boost::filesystem;
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MetaDataDecl gameDecls[] = {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
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{"name", MD_STRING, "", false, "name", "enter game name"},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
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{"image", MD_PATH, "", false, "image", "enter path to image"},
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{"video", MD_PATH , "", false, "video", "enter path to video"},
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{"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"},
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{"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"},
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{"rating", MD_RATING, "0.000000", false, "rating", "enter rating"},
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{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
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{"players", MD_INT, "1", false, "players", "enter number of players"},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on"},
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{"playcount", MD_INT, "0", true, "play count", "enter number of times played"},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"}
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};
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const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
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MetaDataDecl folderDecls[] = {
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{"name", MD_STRING, "", false, "name", "enter game name"},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
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{"image", MD_PATH, "", false, "image", "enter path to image"},
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{"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"},
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{"video", MD_PATH, "", false, "video", "enter path to video"},
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{"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"},
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{"rating", MD_RATING, "0.000000", false, "rating", "enter rating"},
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{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
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{"players", MD_INT, "1", false, "players", "enter number of players"}
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};
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const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0]));
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const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
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{
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switch(type)
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{
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case GAME_METADATA:
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return gameMDD;
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case FOLDER_METADATA:
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return folderMDD;
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}
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LOG(LogError) << "Invalid MDD type";
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return gameMDD;
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}
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MetaDataList::MetaDataList(MetaDataListType type)
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: mType(type), mWasChanged(false)
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
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set(iter->key, iter->defaultValue);
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}
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MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node node, const fs::path& relativeTo)
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{
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MetaDataList mdl(type);
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const std::vector<MetaDataDecl>& mdd = mdl.getMDD();
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for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
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{
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pugi::xml_node md = node.child(iter->key.c_str());
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if(md)
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{
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// if it's a path, resolve relative paths
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std::string value = md.text().get();
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if (iter->type == MD_PATH)
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{
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value = resolvePath(value, relativeTo, true).generic_string();
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}
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mdl.set(iter->key, value);
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}else{
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mdl.set(iter->key, iter->defaultValue);
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}
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}
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return mdl;
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}
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void MetaDataList::appendToXML(pugi::xml_node parent, bool ignoreDefaults, const fs::path& relativeTo) const
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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for(auto mddIter = mdd.begin(); mddIter != mdd.end(); mddIter++)
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{
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auto mapIter = mMap.find(mddIter->key);
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if(mapIter != mMap.end())
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{
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// we have this value!
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// if it's just the default (and we ignore defaults), don't write it
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if(ignoreDefaults && mapIter->second == mddIter->defaultValue)
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continue;
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// try and make paths relative if we can
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std::string value = mapIter->second;
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if (mddIter->type == MD_PATH)
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value = makeRelativePath(value, relativeTo, true).generic_string();
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parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
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}
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}
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}
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void MetaDataList::set(const std::string& key, const std::string& value)
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{
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mMap[key] = value;
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mWasChanged = true;
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}
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void MetaDataList::setTime(const std::string& key, const boost::posix_time::ptime& time)
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{
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set(key, boost::posix_time::to_iso_string(time));
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}
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const std::string& MetaDataList::get(const std::string& key) const
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{
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return mMap.at(key);
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}
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int MetaDataList::getInt(const std::string& key) const
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{
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return atoi(get(key).c_str());
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}
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float MetaDataList::getFloat(const std::string& key) const
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{
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return (float)atof(get(key).c_str());
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}
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boost::posix_time::ptime MetaDataList::getTime(const std::string& key) const
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{
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return string_to_ptime(get(key), "%Y%m%dT%H%M%S%F%q");
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}
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bool MetaDataList::isDefault()
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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for (int i = 1; i < mMap.size(); i++) {
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if (mMap.at(mdd[i].key) != mdd[i].defaultValue) return false;
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}
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return true;
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}
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bool MetaDataList::wasChanged() const
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{
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return mWasChanged;
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}
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void MetaDataList::resetChangedFlag()
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{
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mWasChanged = false;
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}
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