ES-DE/es-core/src/InputConfig.cpp
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

235 lines
6.6 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// InputConfig.cpp
//
// Input device configuration functions.
//
#include "InputConfig.h"
#include "Log.h"
#include "Settings.h"
#include <pugixml.hpp>
InputConfig::InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID)
: mDeviceId {deviceId}
, mDeviceName {deviceName}
, mDeviceGUID {deviceGUID}
{
}
std::string InputConfig::inputTypeToString(InputType type)
{
switch (type) {
case TYPE_AXIS:
return "axis";
case TYPE_BUTTON:
return "button";
case TYPE_KEY:
return "key";
case TYPE_TOUCH:
return "touch-button";
case TYPE_CEC_BUTTON:
return "cec-button";
default:
return "error";
}
}
InputType InputConfig::stringToInputType(const std::string& type)
{
if (type == "axis")
return TYPE_AXIS;
if (type == "button")
return TYPE_BUTTON;
if (type == "key")
return TYPE_KEY;
if (type == "touch-button")
return TYPE_TOUCH;
if (type == "cec-button")
return TYPE_CEC_BUTTON;
return TYPE_COUNT;
}
std::string InputConfig::toLower(std::string str)
{
for (unsigned int i {0}; i < str.length(); ++i)
str[i] = static_cast<char>(tolower(str[i]));
return str;
}
void InputConfig::mapInput(const std::string& name, Input input)
{
mNameMap[toLower(name)] = input;
}
void InputConfig::unmapInput(const std::string& name)
{
auto it = mNameMap.find(toLower(name));
if (it != mNameMap.cend())
mNameMap.erase(it);
}
bool InputConfig::isMappedTo(const std::string& name, Input input)
{
Input comp;
if (!getInputByName(name, &comp))
return false;
if (comp.configured && comp.type == input.type && comp.id == input.id) {
if (comp.type == TYPE_AXIS)
return input.value == 0 || comp.value == input.value;
else
return true;
}
return false;
}
bool InputConfig::isMappedLike(const std::string& name, Input input)
{
if (name == "left") {
return isMappedTo("left", input) || isMappedTo("leftthumbstickleft", input) ||
isMappedTo("rightthumbstickleft", input);
}
else if (name == "right") {
return isMappedTo("right", input) || isMappedTo("leftthumbstickright", input) ||
isMappedTo("rightthumbstickright", input);
}
else if (name == "up") {
return isMappedTo("up", input) || isMappedTo("leftthumbstickup", input) ||
isMappedTo("rightthumbstickup", input);
}
else if (name == "down") {
return isMappedTo("down", input) || isMappedTo("leftthumbstickdown", input) ||
isMappedTo("rightthumbstickdown", input);
}
else if (name == "leftshoulder") {
return isMappedTo("leftshoulder", input) || isMappedTo("pageup", input);
}
else if (name == "rightshoulder") {
return isMappedTo("rightshoulder", input) || isMappedTo("pagedown", input);
}
else if (name == "lefttrigger") {
return isMappedTo("lefttrigger", input) || isMappedTo("home", input);
}
else if (name == "righttrigger") {
return isMappedTo("righttrigger", input) || isMappedTo("end", input);
}
return isMappedTo(name, input);
}
std::vector<std::string> InputConfig::getMappedTo(Input input)
{
std::vector<std::string> maps;
for (auto it = mNameMap.cbegin(); it != mNameMap.cend(); ++it) {
Input chk {it->second};
if (!chk.configured)
continue;
if (chk.device == input.device && chk.type == input.type && chk.id == input.id) {
if (input.type == TYPE_AXIS) {
if (input.value == 0 || chk.value == input.value)
maps.push_back(it->first);
}
else {
maps.push_back(it->first);
}
}
}
return maps;
}
bool InputConfig::getInputByName(const std::string& name, Input* result)
{
std::string nameInput {name};
if (Settings::getInstance()->getBool("InputSwapButtons") && mDeviceId != DEVICE_KEYBOARD) {
if (name == "a")
nameInput = "b";
else if (name == "b")
nameInput = "a";
else if (name == "x")
nameInput = "y";
else if (name == "y")
nameInput = "x";
}
auto it = mNameMap.find(toLower(nameInput));
if (it != mNameMap.cend()) {
*result = it->second;
return true;
}
return false;
}
int InputConfig::getInputIDByName(const std::string& name)
{
auto it = mNameMap.find(toLower(name));
if (it != mNameMap.cend()) {
return it->second.id;
}
return -1;
}
void InputConfig::loadFromXML(pugi::xml_node& node)
{
clear();
for (pugi::xml_node input {node.child("input")}; input; input = input.next_sibling("input")) {
std::string name {input.attribute("name").as_string()};
std::string type {input.attribute("type").as_string()};
InputType typeEnum {stringToInputType(type)};
if (typeEnum == TYPE_COUNT) {
LOG(LogError) << "InputConfig load error - input of type \"" << type
<< "\" is invalid! Skipping input \"" << name << "\".\n";
continue;
}
int id {input.attribute("id").as_int()};
int value {input.attribute("value").as_int()};
if (value == 0) {
LOG(LogWarning) << "InputConfig value is 0 for " << type << " " << id << "!\n";
}
mNameMap[toLower(name)] = Input(mDeviceId, typeEnum, id, value, true);
}
}
void InputConfig::writeToXML(pugi::xml_node& parent)
{
pugi::xml_node cfg {parent.append_child("inputConfig")};
if (mDeviceId == DEVICE_KEYBOARD) {
cfg.append_attribute("type") = "keyboard";
cfg.append_attribute("deviceName") = "Keyboard";
}
else if (mDeviceId == DEVICE_CEC) {
cfg.append_attribute("type") = "cec";
cfg.append_attribute("deviceName") = "CEC";
}
else {
cfg.append_attribute("type") = "controller";
cfg.append_attribute("deviceName") = mDeviceName.c_str();
}
cfg.append_attribute("deviceGUID") = mDeviceGUID.c_str();
for (auto it = mNameMap.cbegin(); it != mNameMap.cend(); ++it) {
if (!it->second.configured)
continue;
pugi::xml_node input {cfg.append_child("input")};
input.append_attribute("name") = it->first.c_str();
input.append_attribute("type") = inputTypeToString(it->second.type).c_str();
input.append_attribute("id").set_value(it->second.id);
input.append_attribute("value").set_value(it->second.value);
}
}