ES-DE/es-core/src/CECInput.cpp
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

357 lines
23 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// CECInput.cpp
//
// CEC (Consumer Electronics Control) input.
//
#include "CECInput.h"
#if defined(HAVE_LIBCEC)
#include "Log.h"
#include <iostream> // Bad bad cecloader.
#include <libcec/cec.h>
#include <libcec/cecloader.h>
#include <SDL2/SDL_events.h>
#if defined(RASPBERRY_PI)
extern "C" {
#include <interface/vmcs_host/vc_cecservice.h>
#include <interface/vmcs_host/vc_tvservice.h>
#include <interface/vmcs_host/vchost.h>
}
#endif // RASPBERRY_PI
#endif // HAVE_LIBCEC
// Hack for CEC support.
extern int SDL_USER_CECBUTTONDOWN;
extern int SDL_USER_CECBUTTONUP;
#if defined(HAVE_LIBCEC)
static void onAlert(void* /*cbParam*/,
const CEC::libcec_alert type,
const CEC::libcec_parameter param)
{
LOG(LogDebug) << "CECInput::onAlert type: " << CECInput::getAlertTypeString(type)
<< " parameter: " << reinterpret_cast<char*>(param.paramData);
}
static void onCommand(void* /*cbParam*/, const CEC::cec_command* command)
{
LOG(LogDebug) << "CECInput::onCommand opcode: " << CECInput::getOpCodeString(command->opcode);
}
static void onKeyPress(void* /*cbParam*/, const CEC::cec_keypress* key)
{
LOG(LogDebug) << "CECInput::onKeyPress keycode: " << CECInput::getKeyCodeString(key->keycode);
SDL_Event event {};
event.type = (key->duration > 0) ? SDL_USER_CECBUTTONUP : SDL_USER_CECBUTTONDOWN;
event.user.code = key->keycode;
SDL_PushEvent(&event);
}
static void onLogMessage(void* /*cbParam*/, const CEC::cec_log_message* message)
{
LOG(LogDebug) << "CECInput::onLogMessage message: " << message->message;
}
#if defined(RASPBERRY_PI)
static void vchi_tv_and_cec_init()
{
VCHI_INSTANCE_T vchi_instance;
VCHI_CONNECTION_T* vchi_connection;
vc_host_get_vchi_state(&vchi_instance, &vchi_connection);
vc_vchi_tv_init(vchi_instance, &vchi_connection, 1);
vc_vchi_cec_init(vchi_instance, &vchi_connection, 1);
}
static void vchi_tv_and_cec_deinit()
{
vc_vchi_cec_stop();
vc_vchi_tv_stop();
}
#endif // RASPBERRY_PI
#endif // HAVE_LIBCEC
CECInput::CECInput()
: mlibCEC(nullptr)
{
#if defined(HAVE_LIBCEC)
#if defined(RASPBERRY_PI)
// Restart vchi tv and CEC in case we just came back from another app using CEC (like Kodi).
vchi_tv_and_cec_deinit();
vchi_tv_and_cec_init();
#endif // RASPBERRY_PI
CEC::ICECCallbacks callbacks;
CEC::libcec_configuration config;
callbacks.Clear();
config.Clear();
callbacks.alert = &onAlert;
callbacks.commandReceived = &onCommand;
callbacks.keyPress = &onKeyPress;
callbacks.logMessage = &onLogMessage;
sprintf(config.strDeviceName, "ES-DE");
config.clientVersion = CEC::LIBCEC_VERSION_CURRENT;
config.bActivateSource = 0;
config.callbacks = &callbacks;
config.deviceTypes.Add(CEC::CEC_DEVICE_TYPE_PLAYBACK_DEVICE);
mlibCEC = LibCecInitialise(&config);
if (!mlibCEC) {
LOG(LogError) << "CECInput::LibCecInitialise failed";
return;
}
CEC::cec_adapter_descriptor adapters[10];
int numAdapters = mlibCEC->DetectAdapters(adapters, 10, nullptr, true);
if (numAdapters <= 0) {
LOG(LogError) << "CECInput::mAdapter->DetectAdapters failed";
UnloadLibCec(mlibCEC);
mlibCEC = nullptr;
return;
}
for (int i = 0; i < numAdapters; ++i)
LOG(LogDebug) << "CEC adapter: " << i << " path: " << adapters[i].strComPath
<< " name: " << adapters[i].strComName;
if (!mlibCEC->Open(adapters[0].strComName)) {
LOG(LogError) << "CECInput::mAdapter->Open failed";
UnloadLibCec(mlibCEC);
mlibCEC = nullptr;
return;
}
#else
// This is simply to get rid of a Clang -Wunused-private-field compiler warning.
mlibCEC = nullptr;
#endif // HAVE_LIBCEC
}
CECInput::~CECInput()
{
#if defined(HAVE_LIBCEC)
if (mlibCEC) {
mlibCEC->Close();
UnloadLibCec(mlibCEC);
mlibCEC = nullptr;
}
#if defined(RASPBERRY_PI)
// Deinit vchi tv and CEC in case we are going to launch another app using CEC (like Kodi).
vchi_tv_and_cec_deinit();
#endif // RASPBERRY_PI
#endif // HAVE_LIBCEC
}
std::string CECInput::getAlertTypeString(const unsigned int _type)
{
// clang-format off
switch (_type) {
#if defined(HAVE_LIBCEC)
case CEC::CEC_ALERT_SERVICE_DEVICE: { return "Service-Device"; } break;
case CEC::CEC_ALERT_CONNECTION_LOST: { return "Connection-Lost"; } break;
case CEC::CEC_ALERT_PERMISSION_ERROR: { return "Permission-Error"; } break;
case CEC::CEC_ALERT_PORT_BUSY: { return "Port-Busy"; } break;
case CEC::CEC_ALERT_PHYSICAL_ADDRESS_ERROR: { return "Physical-Address-Error"; } break;
case CEC::CEC_ALERT_TV_POLL_FAILED: { return "TV-Poll-Failed"; } break;
#else // HAVE_LIBCEC
case 0:
#endif // HAVE_LIBCEC
default: { return "Unknown"; } break;
}
// clang-format on
}
std::string CECInput::getOpCodeString(const unsigned int _opCode)
{
// clang-format off
switch (_opCode) {
#if defined(HAVE_LIBCEC)
case CEC::CEC_OPCODE_ACTIVE_SOURCE: { return "Active-Source"; } break;
case CEC::CEC_OPCODE_IMAGE_VIEW_ON: { return "Image-View-On"; } break;
case CEC::CEC_OPCODE_TEXT_VIEW_ON: { return "Text-View-On"; } break;
case CEC::CEC_OPCODE_INACTIVE_SOURCE: { return "Inactive-Source"; } break;
case CEC::CEC_OPCODE_REQUEST_ACTIVE_SOURCE: { return "Request-Active-Source"; } break;
case CEC::CEC_OPCODE_ROUTING_CHANGE: { return "Routing-Change"; } break;
case CEC::CEC_OPCODE_ROUTING_INFORMATION: { return "Routing-Information"; } break;
case CEC::CEC_OPCODE_SET_STREAM_PATH: { return "Set-Stream-Path"; } break;
case CEC::CEC_OPCODE_STANDBY: { return "Standby"; } break;
case CEC::CEC_OPCODE_RECORD_OFF: { return "Record-Off"; } break;
case CEC::CEC_OPCODE_RECORD_ON: { return "Record-On"; } break;
case CEC::CEC_OPCODE_RECORD_STATUS: { return "Record-Status"; } break;
case CEC::CEC_OPCODE_RECORD_TV_SCREEN: { return "Record-TV-Screen"; } break;
case CEC::CEC_OPCODE_CLEAR_ANALOGUE_TIMER: { return "Clear-Analogue-Timer"; } break;
case CEC::CEC_OPCODE_CLEAR_DIGITAL_TIMER: { return "Clear-Digital-Timer"; } break;
case CEC::CEC_OPCODE_CLEAR_EXTERNAL_TIMER: { return "Clear-External-Timer"; } break;
case CEC::CEC_OPCODE_SET_ANALOGUE_TIMER: { return "Set-Analogue-Timer"; } break;
case CEC::CEC_OPCODE_SET_DIGITAL_TIMER: { return "Set-Digital-Timer"; } break;
case CEC::CEC_OPCODE_SET_EXTERNAL_TIMER: { return "Set-External-Timer"; } break;
case CEC::CEC_OPCODE_SET_TIMER_PROGRAM_TITLE: { return "Set-Timer-Program-Title"; } break;
case CEC::CEC_OPCODE_TIMER_CLEARED_STATUS: { return "Timer-Cleared-Status"; } break;
case CEC::CEC_OPCODE_TIMER_STATUS: { return "Timer-Status"; } break;
case CEC::CEC_OPCODE_CEC_VERSION: { return "CEC-Version"; } break;
case CEC::CEC_OPCODE_GET_CEC_VERSION: { return "Get-CEC-Version"; } break;
case CEC::CEC_OPCODE_GIVE_PHYSICAL_ADDRESS: { return "Give-Physical-Address"; } break;
case CEC::CEC_OPCODE_GET_MENU_LANGUAGE: { return "Get-Menu-Language"; } break;
case CEC::CEC_OPCODE_REPORT_PHYSICAL_ADDRESS: { return "Report-Physical-Address"; } break;
case CEC::CEC_OPCODE_SET_MENU_LANGUAGE: { return "Set-Menu-Language"; } break;
case CEC::CEC_OPCODE_DECK_CONTROL: { return "Deck-Control"; } break;
case CEC::CEC_OPCODE_DECK_STATUS: { return "Deck-Status"; } break;
case CEC::CEC_OPCODE_GIVE_DECK_STATUS: { return "Give-Deck-Status"; } break;
case CEC::CEC_OPCODE_PLAY: { return "Play"; } break;
case CEC::CEC_OPCODE_GIVE_TUNER_DEVICE_STATUS: { return "Give-Tuner-Device-Status"; } break;
case CEC::CEC_OPCODE_SELECT_ANALOGUE_SERVICE: { return "Select-Analogue-Service"; } break;
case CEC::CEC_OPCODE_SELECT_DIGITAL_SERVICE: { return "Select-Digital-Service"; } break;
case CEC::CEC_OPCODE_TUNER_DEVICE_STATUS: { return "Tuner-Device-Status"; } break;
case CEC::CEC_OPCODE_TUNER_STEP_DECREMENT: { return "Tuner-Step-Decrement"; } break;
case CEC::CEC_OPCODE_TUNER_STEP_INCREMENT: { return "Tuner-Step-Increment"; } break;
case CEC::CEC_OPCODE_DEVICE_VENDOR_ID: { return "Device-Vendor-ID"; } break;
case CEC::CEC_OPCODE_GIVE_DEVICE_VENDOR_ID: { return "Give-Device-Vendor-ID"; } break;
case CEC::CEC_OPCODE_VENDOR_COMMAND: { return "Vendor-Command"; } break;
case CEC::CEC_OPCODE_VENDOR_COMMAND_WITH_ID: { return "Vendor-Command-With-ID"; } break;
case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_DOWN: { return "Vendor-Remote-Button-Down"; } break;
case CEC::CEC_OPCODE_VENDOR_REMOTE_BUTTON_UP: { return "Vendor-Remote-Button-Up"; } break;
case CEC::CEC_OPCODE_SET_OSD_STRING: { return "Set-OSD-String"; } break;
case CEC::CEC_OPCODE_GIVE_OSD_NAME: { return "Give-OSD-Name"; } break;
case CEC::CEC_OPCODE_SET_OSD_NAME: { return "Set-OSD-Name"; } break;
case CEC::CEC_OPCODE_MENU_REQUEST: { return "Menu-Request"; } break;
case CEC::CEC_OPCODE_MENU_STATUS: { return "Menu-Status"; } break;
case CEC::CEC_OPCODE_USER_CONTROL_PRESSED: { return "User-Control-Pressed"; } break;
case CEC::CEC_OPCODE_USER_CONTROL_RELEASE: { return "User-Control-Release"; } break;
case CEC::CEC_OPCODE_GIVE_DEVICE_POWER_STATUS: { return "Give-Device-Power-Status"; } break;
case CEC::CEC_OPCODE_REPORT_POWER_STATUS: { return "Report-Power-Status"; } break;
case CEC::CEC_OPCODE_FEATURE_ABORT: { return "Feature-Abort"; } break;
case CEC::CEC_OPCODE_ABORT: { return "Abort"; } break;
case CEC::CEC_OPCODE_GIVE_AUDIO_STATUS: { return "Give-Audio-Status"; } break;
case CEC::CEC_OPCODE_GIVE_SYSTEM_AUDIO_MODE_STATUS: { return "Give-System-Audio-Mode-Status"; } break;
case CEC::CEC_OPCODE_REPORT_AUDIO_STATUS: { return "Report-Audio-Status"; } break;
case CEC::CEC_OPCODE_SET_SYSTEM_AUDIO_MODE: { return "Set-System-Audio-Mode"; } break;
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_REQUEST: { return "System-Audio-Mode-Request"; } break;
case CEC::CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS: { return "System-Audio-Mode-Status"; } break;
case CEC::CEC_OPCODE_SET_AUDIO_RATE: { return "Set-Audio-Rate"; } break;
case CEC::CEC_OPCODE_START_ARC: { return "Start-Arc"; } break;
case CEC::CEC_OPCODE_REPORT_ARC_STARTED: { return "Report-Arc-Started"; } break;
case CEC::CEC_OPCODE_REPORT_ARC_ENDED: { return "Report-Arc-Ended"; } break;
case CEC::CEC_OPCODE_REQUEST_ARC_START: { return "Request-Arc-Start"; } break;
case CEC::CEC_OPCODE_REQUEST_ARC_END: { return "Request-Arc-End"; } break;
case CEC::CEC_OPCODE_END_ARC: { return "End-Arc"; } break;
case CEC::CEC_OPCODE_CDC: { return "CDC"; } break;
case CEC::CEC_OPCODE_NONE: { return "None"; } break;
#else // HAVE_LIBCEC
case 0:
#endif // HAVE_LIBCEC
default: { return "Unknown"; } break;
}
// clang-format on
}
std::string CECInput::getKeyCodeString(const unsigned int _keyCode)
{
// clang-format off
switch (_keyCode) {
#if defined(HAVE_LIBCEC)
case CEC::CEC_USER_CONTROL_CODE_SELECT: { return "Select"; } break;
case CEC::CEC_USER_CONTROL_CODE_UP: { return "Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_DOWN: { return "Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_LEFT: { return "Left"; } break;
case CEC::CEC_USER_CONTROL_CODE_RIGHT: { return "Right"; } break;
case CEC::CEC_USER_CONTROL_CODE_RIGHT_UP: { return "Right-Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_RIGHT_DOWN: { return "Right-Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_LEFT_UP: { return "Left-Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_LEFT_DOWN: { return "Left-Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_ROOT_MENU: { return "Root-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_SETUP_MENU: { return "Setup-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_CONTENTS_MENU: { return "Contents-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_FAVORITE_MENU: { return "Favorite-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_EXIT: { return "Exit"; } break;
case CEC::CEC_USER_CONTROL_CODE_TOP_MENU: { return "Top-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_DVD_MENU: { return "DVD-Menu"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER_ENTRY_MODE: { return "Number-Entry-Mode"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER11: { return "Number11"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER12: { return "Number12"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER0: { return "Number0"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER1: { return "Number1"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER2: { return "Number2"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER3: { return "Number3"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER4: { return "Number4"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER5: { return "Number5"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER6: { return "Number6"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER7: { return "Number7"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER8: { return "Number8"; } break;
case CEC::CEC_USER_CONTROL_CODE_NUMBER9: { return "Number9"; } break;
case CEC::CEC_USER_CONTROL_CODE_DOT: { return "Dot"; } break;
case CEC::CEC_USER_CONTROL_CODE_ENTER: { return "Enter"; } break;
case CEC::CEC_USER_CONTROL_CODE_CLEAR: { return "Clear"; } break;
case CEC::CEC_USER_CONTROL_CODE_NEXT_FAVORITE: { return "Next-Favorite"; } break;
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_UP: { return "Channel-Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_CHANNEL_DOWN: { return "Channel-Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_PREVIOUS_CHANNEL: { return "Previous-Channel"; } break;
case CEC::CEC_USER_CONTROL_CODE_SOUND_SELECT: { return "Sound-Select"; } break;
case CEC::CEC_USER_CONTROL_CODE_INPUT_SELECT: { return "Input-Select"; } break;
case CEC::CEC_USER_CONTROL_CODE_DISPLAY_INFORMATION: { return "Display-Information"; } break;
case CEC::CEC_USER_CONTROL_CODE_HELP: { return "Help"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAGE_UP: { return "Page-Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAGE_DOWN: { return "Page-Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_POWER: { return "Power"; } break;
case CEC::CEC_USER_CONTROL_CODE_VOLUME_UP: { return "Volume-Up"; } break;
case CEC::CEC_USER_CONTROL_CODE_VOLUME_DOWN: { return "Volume-Down"; } break;
case CEC::CEC_USER_CONTROL_CODE_MUTE: { return "Mute"; } break;
case CEC::CEC_USER_CONTROL_CODE_PLAY: { return "Play"; } break;
case CEC::CEC_USER_CONTROL_CODE_STOP: { return "Stop"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAUSE: { return "Pause"; } break;
case CEC::CEC_USER_CONTROL_CODE_RECORD: { return "Record"; } break;
case CEC::CEC_USER_CONTROL_CODE_REWIND: { return "Rewind"; } break;
case CEC::CEC_USER_CONTROL_CODE_FAST_FORWARD: { return "Fast-Forward"; } break;
case CEC::CEC_USER_CONTROL_CODE_EJECT: { return "Eject"; } break;
case CEC::CEC_USER_CONTROL_CODE_FORWARD: { return "Forward"; } break;
case CEC::CEC_USER_CONTROL_CODE_BACKWARD: { return "Backward"; } break;
case CEC::CEC_USER_CONTROL_CODE_STOP_RECORD: { return "Stop-Record"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD: { return "Pause-Record"; } break;
case CEC::CEC_USER_CONTROL_CODE_ANGLE: { return "Angle"; } break;
case CEC::CEC_USER_CONTROL_CODE_SUB_PICTURE: { return "Sub-Picture"; } break;
case CEC::CEC_USER_CONTROL_CODE_VIDEO_ON_DEMAND: { return "Video-On-Demand"; } break;
case CEC::CEC_USER_CONTROL_CODE_ELECTRONIC_PROGRAM_GUIDE: { return "Electronic-Program-Guide"; } break;
case CEC::CEC_USER_CONTROL_CODE_TIMER_PROGRAMMING: { return "Timer-Programming"; } break;
case CEC::CEC_USER_CONTROL_CODE_INITIAL_CONFIGURATION: { return "Initial-Configuration"; } break;
case CEC::CEC_USER_CONTROL_CODE_SELECT_BROADCAST_TYPE: { return "Select-Broadcast-Type"; } break;
case CEC::CEC_USER_CONTROL_CODE_SELECT_SOUND_PRESENTATION: { return "Select-Sound-Presentation"; } break;
case CEC::CEC_USER_CONTROL_CODE_PLAY_FUNCTION: { return "Play-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAUSE_PLAY_FUNCTION: { return "Pause-Play-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_RECORD_FUNCTION: { return "Record-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_PAUSE_RECORD_FUNCTION: { return "Pause-Record-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_STOP_FUNCTION: { return "Stop-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_MUTE_FUNCTION: { return "Mute-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_RESTORE_VOLUME_FUNCTION: { return "Restore-Volume-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_TUNE_FUNCTION: { return "Tune-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_SELECT_MEDIA_FUNCTION: { return "Select-Media-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_SELECT_AV_INPUT_FUNCTION: { return "Select-AV-Input-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_SELECT_AUDIO_INPUT_FUNCTION: { return "Select-Audio-Input-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_POWER_TOGGLE_FUNCTION: { return "Power-Toggle-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_POWER_OFF_FUNCTION: { return "Power-Off-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_POWER_ON_FUNCTION: { return "Power-On-Function"; } break;
case CEC::CEC_USER_CONTROL_CODE_F1_BLUE: { return "F1-Blue"; } break;
case CEC::CEC_USER_CONTROL_CODE_F2_RED: { return "F2-Red"; } break;
case CEC::CEC_USER_CONTROL_CODE_F3_GREEN: { return "F3-Green"; } break;
case CEC::CEC_USER_CONTROL_CODE_F4_YELLOW: { return "F4-Yellow"; } break;
case CEC::CEC_USER_CONTROL_CODE_F5: { return "F5"; } break;
case CEC::CEC_USER_CONTROL_CODE_DATA: { return "Data"; } break;
case CEC::CEC_USER_CONTROL_CODE_AN_RETURN: { return "AN-Return"; } break;
case CEC::CEC_USER_CONTROL_CODE_AN_CHANNELS_LIST: { return "AN-Channels-List"; } break;
#else // HAVE_LIBCEC
case 0:
#endif // HAVE_LIBCEC
default: { return "Unknown"; } break;
// clang-format off
}
}