ES-DE/src/InputManager.cpp
Aloshi 80e33849b5 Fixed a few crashes, better support for higan
Fixed AudioManager/InputManager unsigned vs signed comparison warnings.
Fixed a FolderData sorting crash (I can't believe nobody's reported
this).
Fixed a GuiTheme crash for empty paths.
Added the %ROM_RAW% tag, for the unescaped ROM name - useful for higan
on windows.
SystemData will now add folders that end in EXTENSION as GameDatas, and
not recurse through them.  Also useful for higan.
2013-05-27 12:13:38 -05:00

434 lines
12 KiB
C++

#include "InputManager.h"
#include "InputConfig.h"
#include "Window.h"
#include "Log.h"
#include "pugiXML/pugixml.hpp"
#include <boost/filesystem.hpp>
#include "platform.h"
#if defined(WIN32) || defined(_WIN32)
#include <Windows.h>
#endif
namespace fs = boost::filesystem;
//----- InputDevice ----------------------------------------------------------------------------
InputDevice::InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId)
: name(deviceName), vendor(vendorId), product(productId)
{
}
bool InputDevice::operator==(const InputDevice & b) const
{
return (name == b.name && vendor == b.vendor && product == b.product);
}
//----- InputManager ---------------------------------------------------------------------------
InputManager::InputManager(Window* window) : mWindow(window),
mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(nullptr)
{
}
InputManager::~InputManager()
{
deinit();
}
std::vector<InputDevice> InputManager::getInputDevices() const
{
std::vector<InputDevice> currentDevices;
//retrieve all input devices from system
#if defined (__APPLE__)
#error TODO: Not implemented for MacOS yet!!!
#elif defined(__linux__)
//open linux input devices file system
const std::string inputPath("/dev/input");
fs::directory_iterator dirIt(inputPath);
while (dirIt != fs::directory_iterator()) {
//get directory entry
std::string deviceName = (*dirIt).path().string();
//remove parent path
deviceName.erase(0, inputPath.length() + 1);
//check if it start with "js"
if (deviceName.length() >= 3 && deviceName.find("js") == 0) {
//looks like a joystick. add to devices.
currentDevices.push_back(InputDevice(deviceName, 0, 0));
}
dirIt++;
}
//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
#elif defined(WIN32) || defined(_WIN32)
RAWINPUTDEVICELIST * deviceList = nullptr;
UINT nrOfDevices = 0;
//get number of input devices
if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1 && nrOfDevices > 0)
{
//get list of input devices
deviceList = new RAWINPUTDEVICELIST[nrOfDevices];
if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1)
{
//loop through input devices
for (unsigned int i = 0; i < nrOfDevices; i++)
{
//get device name
char * rawName = new char[2048];
UINT rawNameSize = 2047;
GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICENAME, (void *)rawName, &rawNameSize);
//null-terminate string
rawName[rawNameSize] = '\0';
//convert to string
std::string deviceName = rawName;
delete [] rawName;
//get deviceType
RID_DEVICE_INFO deviceInfo;
UINT deviceInfoSize = sizeof(RID_DEVICE_INFO);
GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICEINFO, (void *)&deviceInfo, &deviceInfoSize);
//check if it is a HID. we ignore keyboards and mice...
if (deviceInfo.dwType == RIM_TYPEHID)
{
//check if the vendor/product already exists in list. yes. could be more elegant...
std::vector<InputDevice>::const_iterator cdIt = currentDevices.cbegin();
while (cdIt != currentDevices.cend())
{
if (cdIt->name == deviceName && cdIt->product == deviceInfo.hid.dwProductId && cdIt->vendor == deviceInfo.hid.dwVendorId)
{
//device already there
break;
}
++cdIt;
}
//was the device found?
if (cdIt == currentDevices.cend())
{
//no. add it.
currentDevices.push_back(InputDevice(deviceName, deviceInfo.hid.dwProductId, deviceInfo.hid.dwVendorId));
}
}
}
}
delete [] deviceList;
}
#endif
return currentDevices;
}
Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
{
//this thing my be running in a different thread, so we're not allowed to call
//any functions or change/allocate/delete stuff, but can send a user event
SDL_Event event;
SDL_UserEvent userevent;
userevent.type = SDL_USEREVENT_POLLDEVICES;
userevent.code = 0;
userevent.data1 = nullptr;
userevent.data2 = nullptr;
event.type = SDL_USEREVENT;
event.user = userevent;
SDL_PushEvent(&event);
return interval;
}
void InputManager::init()
{
if(mJoysticks != NULL)
deinit();
//get current input devices from system
inputDevices = getInputDevices();
SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
mNumJoysticks = SDL_NumJoysticks();
mJoysticks = new SDL_Joystick*[mNumJoysticks];
mInputConfigs = new InputConfig*[mNumJoysticks];
mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
for(int i = 0; i < mNumJoysticks; i++)
{
mJoysticks[i] = SDL_JoystickOpen(i);
mInputConfigs[i] = new InputConfig(i);
for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
{
mPrevAxisValues[i][k] = 0;
}
}
mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD);
SDL_JoystickEventState(SDL_ENABLE);
//start timer for input device polling
devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
loadConfig();
}
void InputManager::deinit()
{
SDL_RemoveTimer(devicePollingTimer);
SDL_JoystickEventState(SDL_DISABLE);
if(!SDL_WasInit(SDL_INIT_JOYSTICK))
return;
if(mJoysticks != NULL)
{
for(int i = 0; i < mNumJoysticks; i++)
{
SDL_JoystickClose(mJoysticks[i]);
delete mInputConfigs[i];
}
delete[] mInputConfigs;
mInputConfigs = NULL;
delete[] mJoysticks;
mJoysticks = NULL;
delete mKeyboardInputConfig;
mKeyboardInputConfig = NULL;
delete[] mPrevAxisValues;
mPrevAxisValues = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
inputDevices.clear();
}
int InputManager::getNumJoysticks() { return mNumJoysticks; }
int InputManager::getButtonCountByDevice(int id)
{
if(id == DEVICE_KEYBOARD)
return 120; //it's a lot, okay.
else
return SDL_JoystickNumButtons(mJoysticks[id]);
}
int InputManager::getNumPlayers() { return mNumPlayers; }
void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
InputConfig* InputManager::getInputConfigByDevice(int device)
{
if(device == DEVICE_KEYBOARD)
return mKeyboardInputConfig;
else
return mInputConfigs[device];
}
InputConfig* InputManager::getInputConfigByPlayer(int player)
{
if(mKeyboardInputConfig->getPlayerNum() == player)
return mKeyboardInputConfig;
for(int i = 0; i < mNumJoysticks; i++)
{
if(mInputConfigs[i]->getPlayerNum() == player)
return mInputConfigs[i];
}
LOG(LogError) << "Could not find input config for player number " << player << "!";
return NULL;
}
bool InputManager::parseEvent(const SDL_Event& ev)
{
bool causedEvent = false;
switch(ev.type)
{
case SDL_JOYAXISMOTION:
//if it switched boundaries
if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
{
int normValue;
if(abs(ev.jaxis.value) <= DEADZONE)
normValue = 0;
else
if(ev.jaxis.value > 0)
normValue = 1;
else
normValue = -1;
mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
causedEvent = true;
}
mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
return causedEvent;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
return true;
case SDL_JOYHATMOTION:
mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
return true;
case SDL_KEYDOWN:
if(ev.key.keysym.sym == SDLK_F4)
{
SDL_Event* quit = new SDL_Event();
quit->type = SDL_QUIT;
SDL_PushEvent(quit);
return false;
}
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
return true;
case SDL_KEYUP:
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
return true;
case SDL_USEREVENT_POLLDEVICES:
//poll joystick / HID again
std::vector<InputDevice> currentDevices = getInputDevices();
//compare device lists to see if devices were added/deleted
if (currentDevices != inputDevices) {
LOG(LogInfo) << "Device configuration changed!";
inputDevices = currentDevices;
}
return true;
}
return false;
}
void InputManager::loadConfig()
{
if(!mJoysticks)
{
LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
}
std::string path = getConfigPath();
if(!fs::exists(path))
return;
pugi::xml_document doc;
pugi::xml_parse_result res = doc.load_file(path.c_str());
if(!res)
{
LOG(LogError) << "Error loading input config: " << res.description();
return;
}
mNumPlayers = 0;
bool* configuredDevice = new bool[mNumJoysticks];
for(int i = 0; i < mNumJoysticks; i++)
{
mInputConfigs[i]->setPlayerNum(-1);
configuredDevice[i] = false;
}
pugi::xml_node root = doc.child("inputList");
for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig"))
{
std::string type = node.attribute("type").as_string();
if(type == "keyboard")
{
getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers);
mNumPlayers++;
}else if(type == "joystick")
{
bool found = false;
std::string devName = node.attribute("deviceName").as_string();
for(int i = 0; i < mNumJoysticks; i++)
{
if(!configuredDevice[i] && SDL_JoystickName(i) == devName)
{
mInputConfigs[i]->loadFromXML(node, mNumPlayers);
mNumPlayers++;
found = true;
configuredDevice[i] = true;
break;
}
}
if(!found)
{
LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n";
continue;
}
}else{
LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n";
}
}
delete[] configuredDevice;
if(mNumPlayers == 0)
{
LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
loadDefaultConfig();
}
}
//used in an "emergency" where no configs could be loaded from the inputmanager config file
//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
void InputManager::loadDefaultConfig()
{
InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
mNumPlayers++;
cfg->setPlayerNum(0);
cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
cfg->mapInput("mastervolup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PLUS, 1, true));
cfg->mapInput("mastervoldown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_MINUS, 1, true));
}
void InputManager::writeConfig()
{
if(!mJoysticks)
{
LOG(LogError) << "ERROR - cannot write config without being initialized!";
return;
}
std::string path = getConfigPath();
pugi::xml_document doc;
pugi::xml_node root = doc.append_child("inputList");
mKeyboardInputConfig->writeToXML(root);
for(int i = 0; i < mNumJoysticks; i++)
{
mInputConfigs[i]->writeToXML(root);
}
doc.save_file(path.c_str());
}
std::string InputManager::getConfigPath()
{
std::string path = getHomePath();
path += "/.emulationstation/es_input.cfg";
return path;
}