mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
#include "Renderer.h"
|
|
#include <iostream>
|
|
#include "platform.h"
|
|
#include GLHEADER
|
|
#include "resources/Font.h"
|
|
#include <SDL.h>
|
|
#include "Log.h"
|
|
#include "ImageIO.h"
|
|
#include "../data/Resources.h"
|
|
#include "EmulationStation.h"
|
|
#include "Settings.h"
|
|
|
|
#ifdef USE_OPENGL_ES
|
|
#define glOrtho glOrthof
|
|
#endif
|
|
|
|
namespace Renderer
|
|
{
|
|
static bool initialCursorState;
|
|
|
|
unsigned int display_width = 0;
|
|
unsigned int display_height = 0;
|
|
|
|
unsigned int getScreenWidth() { return display_width; }
|
|
unsigned int getScreenHeight() { return display_height; }
|
|
|
|
SDL_Window* sdlWindow = NULL;
|
|
SDL_GLContext sdlContext = NULL;
|
|
|
|
bool createSurface()
|
|
{
|
|
LOG(LogInfo) << "Creating surface...";
|
|
|
|
if(SDL_Init(SDL_INIT_VIDEO) != 0)
|
|
{
|
|
LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
|
|
return false;
|
|
}
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
#ifdef USE_OPENGL_ES
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
|
#endif
|
|
//SDL_GL_SetSwapInterval(1); //0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for late swap tearing
|
|
|
|
SDL_DisplayMode dispMode;
|
|
SDL_GetDesktopDisplayMode(0, &dispMode);
|
|
if(display_width == 0)
|
|
display_width = dispMode.w;
|
|
if(display_height == 0)
|
|
display_height = dispMode.h;
|
|
|
|
sdlWindow = SDL_CreateWindow("EmulationStation",
|
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
display_width, display_height,
|
|
SDL_WINDOW_OPENGL | (Settings::getInstance()->getBool("WINDOWED") ? 0 : SDL_WINDOW_FULLSCREEN));
|
|
|
|
if(sdlWindow == NULL)
|
|
{
|
|
LOG(LogError) << "Error creating SDL window!";
|
|
return false;
|
|
}
|
|
|
|
LOG(LogInfo) << "Created window successfully.";
|
|
|
|
//set an icon for the window
|
|
size_t width = 0;
|
|
size_t height = 0;
|
|
std::vector<unsigned char> rawData = ImageIO::loadFromMemoryRGBA32(ES_logo_32_png_data, ES_logo_32_png_size, width, height);
|
|
if (!rawData.empty())
|
|
{
|
|
//SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
Uint32 rmask = 0xff000000; Uint32 gmask = 0x00ff0000; Uint32 bmask = 0x0000ff00; Uint32 amask = 0x000000ff;
|
|
#else
|
|
Uint32 rmask = 0x000000ff; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x00ff0000; Uint32 amask = 0xff000000;
|
|
#endif
|
|
//try creating SDL surface from logo data
|
|
SDL_Surface * logoSurface = SDL_CreateRGBSurfaceFrom((void *)rawData.data(), width, height, 32, width * 4, rmask, gmask, bmask, amask);
|
|
if (logoSurface != NULL)
|
|
{
|
|
SDL_SetWindowIcon(sdlWindow, logoSurface);
|
|
SDL_FreeSurface(logoSurface);
|
|
}
|
|
}
|
|
|
|
sdlContext = SDL_GL_CreateContext(sdlWindow);
|
|
|
|
//usually display width/height are not specified, i.e. zero, which SDL automatically takes as "native resolution"
|
|
//so, since other things rely on the size of the screen (damn currently unnormalized coordinate system), we set it here
|
|
//even though the system was already initialized - this makes sure it gets reinitialized to the original resolution when we return from a game
|
|
//display_width = sdlWindow->w;
|
|
//display_height = sdlWindow->h;
|
|
|
|
//hide mouse cursor
|
|
initialCursorState = SDL_ShowCursor(0) == 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
void swapBuffers()
|
|
{
|
|
SDL_GL_SwapWindow(sdlWindow);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void destroySurface()
|
|
{
|
|
SDL_GL_DeleteContext(sdlContext);
|
|
sdlContext = NULL;
|
|
|
|
SDL_DestroyWindow(sdlWindow);
|
|
sdlWindow = NULL;
|
|
|
|
//show mouse cursor
|
|
SDL_ShowCursor(initialCursorState);
|
|
|
|
SDL_Quit();
|
|
}
|
|
|
|
bool init(int w, int h)
|
|
{
|
|
if(w)
|
|
display_width = w;
|
|
if(h)
|
|
display_height = h;
|
|
|
|
bool createdSurface = createSurface();
|
|
|
|
if(!createdSurface)
|
|
return false;
|
|
|
|
glViewport(0, 0, display_width, display_height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glOrtho(0, display_width, display_height, 0, -1.0, 1.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
onInit();
|
|
|
|
return true;
|
|
}
|
|
|
|
void deinit()
|
|
{
|
|
onDeinit();
|
|
|
|
destroySurface();
|
|
}
|
|
};
|