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94 lines
1.6 KiB
C++
94 lines
1.6 KiB
C++
#include "AnimationComponent.h"
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AnimationComponent::AnimationComponent()
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{
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mMoveX = 0;
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mMoveY = 0;
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mMoveSpeed = 0;
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mFadeRate = 0;
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}
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void AnimationComponent::move(int x, int y, int speed)
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{
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mMoveX = x;
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mMoveY = y;
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mMoveSpeed = speed;
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}
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void AnimationComponent::fadeIn(int time)
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{
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mOpacity = 0;
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setChildrenOpacity(0);
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mFadeRate = time;
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}
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void AnimationComponent::fadeOut(int time)
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{
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mOpacity = 255;
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setChildrenOpacity(255);
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mFadeRate = -time;
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}
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void AnimationComponent::update(int deltaTime)
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{
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float mult = deltaTime * 0.05f;
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if(mMoveX != 0 || mMoveY != 0)
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{
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int offsetx = (mMoveX > mMoveSpeed) ? mMoveSpeed : mMoveX;
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int offsety = (mMoveY > mMoveSpeed) ? mMoveSpeed : mMoveY;
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offsetx = (int)(offsetx * mult);
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offsety = (int)(offsety * mult);
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moveChildren(offsetx, offsety);
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mMoveX -= offsetx;
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mMoveY -= offsety;
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}
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if(mFadeRate != 0)
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{
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int opacity = (int)mOpacity + mFadeRate;
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if(opacity > 255)
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{
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mFadeRate = 0;
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opacity = 255;
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}
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if(opacity < 0)
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{
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mFadeRate = 0;
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opacity = 0;
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}
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mOpacity = (unsigned char)opacity;
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setChildrenOpacity((unsigned char)opacity);
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}
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}
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void AnimationComponent::addChild(ImageComponent* gui)
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{
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mChildren.push_back(gui);
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}
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void AnimationComponent::moveChildren(int offsetx, int offsety)
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{
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Vector2i move(offsetx, offsety);
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for(unsigned int i = 0; i < mChildren.size(); i++)
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{
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ImageComponent* comp = mChildren.at(i);
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comp->setOffset(comp->getOffset() + move);
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}
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}
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void AnimationComponent::setChildrenOpacity(unsigned char opacity)
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{
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for(unsigned int i = 0; i < mChildren.size(); i++)
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{
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mChildren.at(i)->setOpacity(opacity);
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}
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}
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