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24512c0c9f
You don't need to take into account offset when rendering anymore.
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#ifndef _THEMECOMPONENT_H_
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#define _THEMECOMPONENT_H_
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#include <memory>
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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#include "GuiBox.h"
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#include "../AudioManager.h"
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#include "../Font.h"
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//This class loads an XML-defined list of GuiComponents.
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class ThemeComponent : public GuiComponent
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{
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public:
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ThemeComponent(Window* window, bool detailed, std::string path = "");
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virtual ~ThemeComponent();
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void readXML(std::string path);
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GuiBoxData getBoxData();
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void init();
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void deinit();
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unsigned int getColor(std::string name);
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bool getBool(std::string name);
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float getFloat(std::string name);
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std::shared_ptr<Sound> & getSound(std::string name);
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std::string getString(std::string name);
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Font* getListFont();
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Font* getDescriptionFont();
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Font* getFastSelectFont();
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private:
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void setDefaults();
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void deleteComponents();
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void createComponentChildren(pugi::xml_node node, GuiComponent* parent);
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GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent);
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//utility functions
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std::string expandPath(std::string path);
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float resolveExp(std::string str, float defaultVal = 0.0);
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unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
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void splitString(std::string str, char delim, std::string* before, std::string* after);
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float strToFloat(std::string str, float defaultVal = 0.0f);
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Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
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std::string mPath;
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bool mDetailed;
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std::map<std::string, unsigned int> mColorMap;
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std::map<std::string, bool> mBoolMap;
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std::map<std::string, float> mFloatMap;
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std::map<std::string, std::shared_ptr<Sound>> mSoundMap;
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std::map<std::string, std::string> mStringMap;
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GuiBoxData mBoxData;
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Font* mListFont;
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Font* mDescFont;
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Font* mFastSelectFont;
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};
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#endif
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