ES-DE/external/CImg/examples/odykill.cpp

230 lines
9.7 KiB
C++

/*
#
# File : odykill.cpp
# ( C++ source file )
#
# Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team !
# This file is a part of the CImg Library project.
# ( http://cimg.eu )
#
# Copyright : David Tschumperlé
# ( http://tschumperle.users.greyc.fr/ )
#
# License : CeCILL v2.0
# ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
#
# This software is governed by the CeCILL license under French law and
# abiding by the rules of distribution of free software. You can use,
# modify and/ or redistribute the software under the terms of the CeCILL
# license as circulated by CEA, CNRS and INRIA at the following URL
# "http://www.cecill.info".
#
# As a counterpart to the access to the source code and rights to copy,
# modify and redistribute granted by the license, users are provided only
# with a limited warranty and the software's author, the holder of the
# economic rights, and the successive licensors have only limited
# liability.
#
# In this respect, the user's attention is drawn to the risks associated
# with loading, using, modifying and/or developing or reproducing the
# software by the user in light of its specific status of free software,
# that may mean that it is complicated to manipulate, and that also
# therefore means that it is reserved for developers and experienced
# professionals having in-depth computer knowledge. Users are therefore
# encouraged to load and test the software's suitability as regards their
# requirements in conditions enabling the security of their systems and/or
# data to be ensured and, more generally, to use and operate it in the
# same conditions as regards security.
#
# The fact that you are presently reading this means that you have had
# knowledge of the CeCILL license and that you accept its terms.
#
*/
#include "img/odykill.h"
#include "CImg.h"
using namespace cimg_library;
// Main procedure
//----------------
int main(int argc,char **argv) {
// Create game graphics
CImg<unsigned char> graphics[21] = {
CImg<unsigned char>(data_tomato,100,100,1,3,false),
CImg<unsigned char>(data_heart,100,100,1,3,false),
CImg<unsigned char>(data_dynamite,100,100,1,3,false),
CImg<unsigned char>(data_brain,100,100,1,3,false),
CImg<unsigned char>(data_cdrom,100,100,1,3,false),
CImg<unsigned char>(data_enemy,113,150,1,3,false),
CImg<unsigned char>(data_enemy2,116,155,1,3,false),
CImg<unsigned char>(data_enemy3,104,134,1,3,false),
CImg<unsigned char>(data_enemy4,141,151,1,3,false),
CImg<unsigned char>(data_enemy5,140,152,1,3,false),
CImg<unsigned char>(data_enemy6,131,156,1,3,false),
CImg<unsigned char>(data_enemy7,114,125,1,3,false),
CImg<unsigned char>(data_enemy8,97,125,1,3,false),
CImg<unsigned char>(data_enemy9,143,134,1,3,false),
CImg<unsigned char>(data_enemy10,158,214,1,3,false),
CImg<unsigned char>(data_enemy11,131,168,1,3,false),
CImg<unsigned char>(data_enemy12,114,138,1,3,false),
CImg<unsigned char>(data_enemy13,144,144,1,3,false),
CImg<unsigned char>(data_enemy14,132,153,1,3,false),
CImg<unsigned char>(data_enemy15,152,151,1,3,false),
CImg<unsigned char>(data_enemy16,139,185,1,3,false),
};
CImg<> masks[21];
const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 };
// Display weapon selection menu
CImg<unsigned char> back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true);
back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title).
draw_image(back0.width()/2 - choose.width()/2,150,choose);
CImgDisplay disp(back0,"OdyKill");
int weapon=-1;
while (!disp.is_closed() && !disp.button()) {
weapon = -1;
for (int k=0; k<5; k++) {
const int mx = disp.mouse_x(), my = disp.mouse_y();
if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0);
else back0.draw_image(40 + k*110,250,graphics[weapon=k]);
}
CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0,
weapon==0?" Tomato ":
weapon==1?" Heart ":
weapon==2?" Dynamite ":
weapon==3?" Brain ":
weapon==4?" CD-Rom ":
" ",white,black,1,32).resize(-100,-100,1,1),
tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f);
cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2);
disp.resize(disp).display(back0).wait();
if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0);
}
disp.hide_mouse();
/*---------------------------------
Go !
--------------------------------*/
const CImg<unsigned char>
background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma().
resize(back0.width(),back0.height(),1,3,5)/2.5;
for (unsigned int k = 0; k<21; k++) {
CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3);
cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f;
masks[k] = tmp.get_channel(0);
graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5);
}
CImg<unsigned char> canvas(background);
int n = 5 + ((int)(200*cimg::rand())%16);
CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n];
CImg<> m_tomato = masks[weapon], m_enemy = masks[n];
double angle = 0;
int tomato_x = 0,tomato_y = 0,shooted = 0;
double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0;
double speed = cimg_option("-speed",5.0,"Speed");
int timeleft = 2000, score = 0;
CImg<unsigned char> r_enemy;
// Main loop
while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) {
--timeleft;
const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height();
// Handle object motion
if (tomato_z>0) {
tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI));
if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; }
}
if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; }
else {
va = 10;
enemy_y += vy;
vy += 2;
tomato_z = 0;
if (enemy_y>5*canvas.height()/4) {
shooted = 0;
int nn = 5 + ((int)(200*cimg::rand())%16);
enemy = graphics[nn];
m_enemy = masks[nn];
enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8;
va = angle = 0;
}
}
if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); }
if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); }
if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); }
if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); }
if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); }
if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); }
angle+=va;
// Handle mouse interaction
if (!disp.button()) {
if (tomato_z==0) {
tomato_x = mx; tomato_y = my;
}
} else tomato_z +=0.0001;
// Detect shooting
if (cimg::abs(tomato_z - enemy_z)<0.1) {
if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_x<enemy_x + r_enemy.width()/2 &&
tomato_y>enemy_y - r_enemy.height()/2 && tomato_y<enemy_y + r_enemy.height()/2) {
score++;
shooted = 1;
}
}
// Draw into canvas
canvas = background;
r_enemy = enemy.get_resize((int)(8 + enemy.width()*(1 - enemy_z)),
(int)(8 + enemy.height()*(1 - enemy_z)),-100,-100);
CImg<> rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height());
CImg<unsigned char> r_tomato = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)),
(int)(8 + tomato.height()*(1 - tomato_z)),-100,-100);
CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height());
if (angle!=0) {
r_enemy.rotate((float)angle,0,0);
rm_enemy.rotate((float)angle,0,0);
cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2;
}
r_enemy*=(1 - (enemy_z - 0.1)/1.6);
r_tomato*=(1 - tomato_z/1.6);
rm_enemy*=(1 - (enemy_z - 0.1)/1.6);
if (enemy_z>tomato_z) {
canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
(int)(enemy_y - r_enemy.height()/2),
r_enemy,rm_enemy);
if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
tomato_y - r_tomato.height()/2,
r_tomato,rm_tomato);
}
else {
if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
tomato_y - r_tomato.height()/2,
r_tomato,rm_tomato);
canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
(int)(enemy_y - r_enemy.height()/2),
r_enemy,rm_enemy);
}
canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score);
disp.resize(disp).display(canvas).wait(25);
if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
}
std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score);
return 0;
}