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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// BusyComponent.cpp
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//
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// Animated busy indicator.
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//
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#include "BusyComponent.h"
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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// Animation definition.
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AnimationFrame BUSY_ANIMATION_FRAMES[] = {
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{ ":/graphics/busy_0.svg", 300 },
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{ ":/graphics/busy_1.svg", 300 },
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{ ":/graphics/busy_2.svg", 300 },
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{ ":/graphics/busy_3.svg", 300 },
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};
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const AnimationDef BUSY_ANIMATION_DEF = { BUSY_ANIMATION_FRAMES, 4, true };
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BusyComponent::BusyComponent(Window* window)
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: GuiComponent(window)
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, mBackground(window, ":/graphics/frame.png")
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, mGrid(window, Vector2i(5, 3))
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{
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mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
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mAnimation->load(&BUSY_ANIMATION_DEF);
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mText = std::make_shared<TextComponent>(mWindow, "WORKING...", Font::get(FONT_SIZE_MEDIUM),
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0x777777FF);
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// Col 0 = animation, col 1 = spacer, col 2 = text.
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mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true);
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mGrid.setEntry(mText, Vector2i(3, 1), false, true);
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addChild(&mBackground);
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addChild(&mGrid);
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}
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void BusyComponent::onSizeChanged()
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{
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mGrid.setSize(mSize);
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if (mSize.x() == 0 || mSize.y() == 0)
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return;
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const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
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const float textHeight = mText->getFont()->getLetterHeight();
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mText->setSize(0, textHeight);
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const float textWidth = mText->getSize().x() + (4 * Renderer::getScreenWidthModifier());
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mGrid.setColWidthPerc(1, textHeight / mSize.x()); // Animation is square.
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mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
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mGrid.setColWidthPerc(3, textWidth / mSize.x());
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mGrid.setRowHeightPerc(1, textHeight / mSize.y());
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mBackground.setCornerSize({ 16.0f * Renderer::getScreenWidthModifier(),
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16.0f * Renderer::getScreenHeightModifier() });
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mBackground.fitTo(Vector2f(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
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textHeight + (2.0f * Renderer::getScreenHeightModifier())),
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mAnimation->getPosition(), Vector2f(0, 0));
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}
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void BusyComponent::reset()
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{
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// mAnimation->reset();
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}
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