ES-DE/es-app/src/guis/GuiMenu.cpp

1186 lines
53 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiMenu.cpp
//
// Main menu.
// Some submenus are covered in separate source files.
//
#include "guis/GuiMenu.h"
#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiCollectionSystemsOptions.h"
#include "guis/GuiComplexTextEditPopup.h"
#include "guis/GuiDetectDevice.h"
#include "guis/GuiScreensaverOptions.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMenu.h"
#include "guis/GuiSettings.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "Platform.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
#include <algorithm>
#include <SDL2/SDL_events.h>
GuiMenu::GuiMenu(Window* window) : GuiComponent(window),
mMenu(window, "MAIN MENU"), mVersion(window)
{
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
if (isFullUI)
addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
if (isFullUI)
addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
if (isFullUI)
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
openCollectionSystemSettings(); });
if (isFullUI)
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
if (isFullUI)
addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
if (!Settings::getInstance()->getBool("ForceKiosk") &&
Settings::getInstance()->getString("UIMode") != "kiosk") {
if (Settings::getInstance()->getBool("ShowQuitMenu"))
addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
else
addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] {openQuitMenu(); });
}
addChild(&mMenu);
addVersionInfo();
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
Renderer::getScreenHeight() * 0.15f);
}
GuiMenu::~GuiMenu()
{
// This is required for the situation where scrolling started just before the menu
// was openened. Without this, the scrolling would run until manually stopped after
// the menu has been closed.
ViewController::get()->stopScrolling();
}
void GuiMenu::openScraperSettings()
{
mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
}
void GuiMenu::openUISettings()
{
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// Optionally start in selected system/gamelist.
auto startup_system = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x();
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++) {
if ((*it)->getName() != "retropie") {
// If required, abbreviate the system name so it doesn't overlap the setting name.
std::string abbreviatedString = Font::get(FONT_SIZE_MEDIUM)->
getTextMaxWidth((*it)->getFullName(), mSize.x() * 0.47f);
float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x() -
Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x();
if (sizeDifference > 0) {
// It doesn't make sense to abbreviate if the number of pixels removed by
// the abbreviation is less or equal to the size of the three dots that
// would be appended to the string.
if (sizeDifference <= dotsSize) {
abbreviatedString = (*it)->getFullName();
}
else {
if (abbreviatedString.back() == ' ')
abbreviatedString.pop_back();
abbreviatedString += "...";
}
}
startup_system->add(abbreviatedString, (*it)->getName(),
Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
}
}
s->addWithLabel("GAMELIST ON STARTUP", startup_system);
s->addSaveFunc([startup_system, s] {
if (startup_system->getSelected() != Settings::getInstance()->getString("StartupSystem")) {
Settings::getInstance()->setString("StartupSystem", startup_system->getSelected());
s->setNeedsSaving();
}
});
// GameList view style.
auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
gamelist_view_style->add("automatic", "automatic", selectedViewStyle == "automatic");
gamelist_view_style->add("basic", "basic", selectedViewStyle == "basic");
gamelist_view_style->add("detailed", "detailed", selectedViewStyle == "detailed");
gamelist_view_style->add("video", "video", selectedViewStyle == "video");
gamelist_view_style->add("grid (experimental)", "grid", selectedViewStyle == "grid");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the view style to Automatic in this case.
if (gamelist_view_style->getSelectedObjects().size() == 0)
gamelist_view_style->selectEntry(0);
s->addWithLabel("GAMELIST VIEW STYLE", gamelist_view_style);
s->addSaveFunc([gamelist_view_style, s] {
if (gamelist_view_style->getSelected() !=
Settings::getInstance()->getString("GamelistViewStyle")) {
Settings::getInstance()->setString("GamelistViewStyle",
gamelist_view_style->getSelected());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
// Transition style.
auto transition_style = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("slide");
transitions.push_back("fade");
transitions.push_back("instant");
for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
transition_style->add(*it, *it, Settings::getInstance()->
getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
s->addSaveFunc([transition_style, s] {
if (transition_style->getSelected() !=
Settings::getInstance()->getString("TransitionStyle")) {
Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
s->setNeedsSaving();
}
});
// Theme selection.
auto themeSets = ThemeData::getThemeSets();
if (!themeSets.empty()) {
std::map<std::string, ThemeSet>::const_iterator selectedSet =
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if (selectedSet == themeSets.cend())
selectedSet = themeSets.cbegin();
auto theme_set = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "THEME SET", false);
for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
theme_set->add(it->first, it->first, it == selectedSet);
s->addWithLabel("THEME SET", theme_set);
s->addSaveFunc([theme_set, s] {
if (theme_set->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
Scripting::fireEvent("theme-changed", theme_set->getSelected(),
Settings::getInstance()->getString("ThemeSet"));
CollectionSystemsManager::get()->updateSystemsList();
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
}
// UI mode.
auto ui_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "UI MODE", false);
std::vector<std::string> uiModes;
uiModes.push_back("full");
uiModes.push_back("kiosk");
uiModes.push_back("kid");
std::string setMode;
if (Settings::getInstance()->getBool("ForceKiosk"))
setMode = "kiosk";
else if (Settings::getInstance()->getBool("ForceKid"))
setMode = "kid";
else
setMode = Settings::getInstance()->getString("UIMode");
for (auto it = uiModes.cbegin(); it != uiModes.cend(); it++)
ui_mode->add(*it, *it, setMode == *it);
s->addWithLabel("UI MODE", ui_mode);
s->addSaveFunc([ui_mode, this, s] {
std::string selectedMode = ui_mode->getSelected();
// If any of the force flags are set, then always apply and save the setting.
if (selectedMode == Settings::getInstance()->getString("UIMode") &&
!Settings::getInstance()->getBool("ForceFull") &&
!Settings::getInstance()->getBool("ForceKiosk") &&
!Settings::getInstance()->getBool("ForceKid")) {
return;
}
else if (selectedMode != "full") {
std::string msg = "YOU ARE CHANGING THE UI TO THE RESTRICTED MODE\n'" +
Utils::String::toUpper(selectedMode) + "'\n";
if (selectedMode == "kiosk") {
msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT\n";
msg += "CHANGES TO THE SYSTEM\n";
}
else {
msg += "THIS WILL LIMIT THE AVAILABLE GAMES TO THE ONES\n";
msg += "FLAGGED SUITABLE FOR CHILDREN\n";
}
msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
msg += UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n";
msg += "DO YOU WANT TO PROCEED?";
mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(), msg,
"YES", [this, selectedMode] {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '"
<< selectedMode << "'.";
Settings::getInstance()->setString("UIMode", selectedMode);
Settings::getInstance()->setBool("ForceFull", false);
Settings::getInstance()->setBool("ForceKiosk", false);
Settings::getInstance()->setBool("ForceKid", false);
Settings::getInstance()->saveFile();
UIModeController::getInstance()->setCurrentUIMode(selectedMode);
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++) {
if ((*it)->getThemeFolder() == "custom-collections") {
for (FileData* customSystem :
(*it)->getRootFolder()->getChildrenListToDisplay())
customSystem->getSystem()->getIndex()->resetFilters();
}
(*it)->sortSystem();
(*it)->getIndex()->resetFilters();
}
ViewController::get()->reloadAll();
ViewController::get()->goToSystem(SystemData::sSystemVector.front(), false);
mWindow->invalidateCachedBackground();
}, "NO", nullptr));
}
else {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" <<
selectedMode << "'.";
Settings::getInstance()->setString("UIMode", ui_mode->getSelected());
Settings::getInstance()->setBool("ForceFull", false);
Settings::getInstance()->setBool("ForceKiosk", false);
Settings::getInstance()->setBool("ForceKid", false);
UIModeController::getInstance()->setCurrentUIMode("full");
s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setNeedsResetFilters();
s->setNeedsReloading();
s->setNeedsGoToSystem(SystemData::sSystemVector.front());
s->setInvalidateCachedBackground();
}
});
// Default gamelist sort order.
typedef OptionListComponent<const FileData::SortType*> SortList;
std::string sortOrder;
auto default_sort_order = std::make_shared<SortList>
(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
// Exclude the System sort options.
unsigned int numSortTypes = static_cast<unsigned int>(FileSorts::SortTypes.size() - 2);
for (unsigned int i = 0; i < numSortTypes; i++) {
if (FileSorts::SortTypes[i].description ==
Settings::getInstance()->getString("DefaultSortOrder")) {
sortOrder = FileSorts::SortTypes[i].description;
break;
}
}
// If an invalid sort order was defined in es_settings.cfg, then apply the default
// sort order 'filename, ascending'.
if (sortOrder == "")
sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
for (unsigned int i = 0; i < numSortTypes; i++) {
const FileData::SortType& sort = FileSorts::SortTypes[i];
if (sort.description == sortOrder)
default_sort_order->add(sort.description, &sort, true);
else
default_sort_order->add(sort.description, &sort, false);
}
s->addWithLabel("DEFAULT SORT ORDER", default_sort_order);
s->addSaveFunc([default_sort_order, sortOrder, s] {
std::string selectedSortOrder = default_sort_order.get()->getSelected()->description;
if (selectedSortOrder != sortOrder) {
Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder);
s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setInvalidateCachedBackground();
}
});
#if defined(USE_OPENGL_21)
// Open menu effect.
auto menu_opening_effect = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "MENU OPENING EFFECT", false);
std::vector<std::string> menu_effects;
menu_effects.push_back("scale-up");
menu_effects.push_back("fade-in");
menu_effects.push_back("none");
for (auto it = menu_effects.cbegin(); it != menu_effects.cend(); it++)
menu_opening_effect->add(*it, *it, Settings::getInstance()->
getString("MenuOpeningEffect") == *it);
s->addWithLabel("MENU OPENING EFFECT", menu_opening_effect);
s->addSaveFunc([menu_opening_effect, s] {
if (menu_opening_effect->getSelected() !=
Settings::getInstance()->getString("MenuOpeningEffect")) {
Settings::getInstance()->setString("MenuOpeningEffect",
menu_opening_effect->getSelected());
s->setNeedsSaving();
}
});
// Blur background when the menu is open.
auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
menu_blur_background->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menu_blur_background);
s->addSaveFunc([menu_blur_background, s] {
if (menu_blur_background->getState() !=
Settings::getInstance()->getBool("MenuBlurBackground")) {
Settings::getInstance()->setBool("MenuBlurBackground",
menu_blur_background->getState());
s->setNeedsSaving();
s->setInvalidateCachedBackground();
}
});
#endif
// Display pillarboxes (and letterboxes) for videos in the gamelists.
auto gamelist_video_pillarbox = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_pillarbox->setState(Settings::getInstance()->getBool("GamelistVideoPillarbox"));
s->addWithLabel("DISPLAY PILLARBOXES FOR GAMELIST VIDEOS", gamelist_video_pillarbox);
s->addSaveFunc([gamelist_video_pillarbox, s] {
if (gamelist_video_pillarbox->getState() !=
Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
Settings::getInstance()->setBool("GamelistVideoPillarbox",
gamelist_video_pillarbox->getState());
s->setNeedsSaving();
}
});
#if defined(USE_OPENGL_21)
// Render scanlines for videos in the gamelists.
auto gamelist_video_scanlines = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_scanlines->setState(Settings::getInstance()->getBool("GamelistVideoScanlines"));
s->addWithLabel("RENDER SCANLINES FOR GAMELIST VIDEOS", gamelist_video_scanlines);
s->addSaveFunc([gamelist_video_scanlines, s] {
if (gamelist_video_scanlines->getState() !=
Settings::getInstance()->getBool("GamelistVideoScanlines")) {
Settings::getInstance()->setBool("GamelistVideoScanlines",
gamelist_video_scanlines->getState());
s->setNeedsSaving();
}
});
#endif
// Sort folders on top of the gamelists.
auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
s->addSaveFunc([folders_on_top, s] {
if (folders_on_top->getState() !=
Settings::getInstance()->getBool("FoldersOnTop")) {
Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState());
s->setNeedsSaving();
s->setNeedsSorting();
s->setInvalidateCachedBackground();
}
});
// Sort favorites on top of non-favorites in the gamelists.
auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
s->addSaveFunc([favorites_first,s ] {
if (favorites_first->getState() !=
Settings::getInstance()->getBool("FavoritesFirst")) {
Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState());
s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setInvalidateCachedBackground();
}
});
// Enable gamelist star markings for favorite games.
auto favorites_star = std::make_shared<SwitchComponent>(mWindow);
favorites_star->setState(Settings::getInstance()->getBool("FavoritesStar"));
s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favorites_star);
s->addSaveFunc([favorites_star, s] {
if (favorites_star->getState() != Settings::getInstance()->getBool("FavoritesStar")) {
Settings::getInstance()->setBool("FavoritesStar", favorites_star->getState());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
// Enable quick list scrolling overlay.
auto list_scroll_overlay = std::make_shared<SwitchComponent>(mWindow);
list_scroll_overlay->setState(Settings::getInstance()->getBool("ListScrollOverlay"));
s->addWithLabel("ENABLE QUICK LIST SCROLLING OVERLAY", list_scroll_overlay);
s->addSaveFunc([list_scroll_overlay, s] {
if (list_scroll_overlay->getState() !=
Settings::getInstance()->getBool("ListScrollOverlay")) {
Settings::getInstance()->setBool("ListScrollOverlay", list_scroll_overlay->getState());
s->setNeedsSaving();
}
});
// Enable the 'Y' button for tagging games as favorites.
auto favorites_add_button = std::make_shared<SwitchComponent>(mWindow);
favorites_add_button->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
s->addWithLabel("ENABLE SHORTCUT TO TOGGLE FAVORITES", favorites_add_button);
s->addSaveFunc([favorites_add_button, s] {
if (Settings::getInstance()->getBool("FavoritesAddButton") !=
favorites_add_button->getState()) {
Settings::getInstance()->setBool("FavoritesAddButton",
favorites_add_button->getState());
s->setNeedsSaving();
}
});
// Gamelist filters.
auto gamelist_filters = std::make_shared<SwitchComponent>(mWindow);
gamelist_filters->setState(Settings::getInstance()->getBool("GamelistFilters"));
s->addWithLabel("ENABLE GAMELIST FILTERS", gamelist_filters);
s->addSaveFunc([gamelist_filters, s] {
if (Settings::getInstance()->getBool("GamelistFilters") !=
gamelist_filters->getState()) {
Settings::getInstance()->setBool("GamelistFilters", gamelist_filters->getState());
s->setNeedsSaving();
s->setNeedsReloading();
}
});
// Quick system select (navigate left/right in gamelist view).
auto quick_system_select = std::make_shared<SwitchComponent>(mWindow);
quick_system_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
s->addWithLabel("ENABLE QUICK SYSTEM SELECT", quick_system_select);
s->addSaveFunc([quick_system_select, s] {
if (Settings::getInstance()->getBool("QuickSystemSelect") !=
quick_system_select->getState()) {
Settings::getInstance()->setBool("QuickSystemSelect", quick_system_select->getState());
s->setNeedsSaving();
}
});
// On-screen help prompts.
auto show_help_prompts = std::make_shared<SwitchComponent>(mWindow);
show_help_prompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("DISPLAY ON-SCREEN HELP", show_help_prompts);
s->addSaveFunc([show_help_prompts, s] {
if (Settings::getInstance()->getBool("ShowHelpPrompts") != show_help_prompts->getState()) {
Settings::getInstance()->setBool("ShowHelpPrompts", show_help_prompts->getState());
s->setNeedsSaving();
}
});
// Play videos immediately (overrides theme setting).
auto play_videos_immediately = std::make_shared<SwitchComponent>(mWindow);
play_videos_immediately->setState(Settings::getInstance()->getBool("PlayVideosImmediately"));
s->addWithLabel("PLAY VIDEOS IMMEDIATELY (OVERRIDE THEME)", play_videos_immediately);
s->addSaveFunc([play_videos_immediately, s] {
if (Settings::getInstance()->getBool("PlayVideosImmediately") !=
play_videos_immediately->getState()) {
Settings::getInstance()->setBool("PlayVideosImmediately",
play_videos_immediately->getState());
s->setNeedsSaving();
}
});
// Screensaver.
ComponentListRow screensaver_row;
screensaver_row.elements.clear();
screensaver_row.addElement(std::make_shared<TextComponent>
(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
screensaver_row.addElement(makeArrow(mWindow), false);
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
s->addRow(screensaver_row);
mWindow->pushGui(s);
}
void GuiMenu::openSoundSettings()
{
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// TEMPORARY - Hide the volume slider on macOS and BSD Unix until the volume control logic
// has been implemented for these operating systems.
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
// System volume.
auto system_volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
system_volume->setValue(static_cast<float>(VolumeControl::getInstance()->getVolume()));
s->addWithLabel("SYSTEM VOLUME", system_volume);
s->addSaveFunc([system_volume] {
VolumeControl::getInstance()->
setVolume(static_cast<int>(std::round(system_volume->getValue())));
// Explicitly delete the VolumeControl instance so that it will reinitialize the
// next time the menu is entered. This is the easiest way to detect new default
// audio devices or changes to the audio volume done by the operating system.
VolumeControl::getInstance()->deleteInstance();
});
#endif
// Volume for navigation sounds.
auto sound_volume_navigation =
std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_navigation->setValue(static_cast<float>(Settings::getInstance()->
getInt("SoundVolumeNavigation")));
s->addWithLabel("NAVIGATION SOUNDS VOLUME", sound_volume_navigation);
s->addSaveFunc([sound_volume_navigation, s] {
if (sound_volume_navigation->getValue() !=
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation"))) {
Settings::getInstance()->setInt("SoundVolumeNavigation",
static_cast<int>(sound_volume_navigation->getValue()));
s->setNeedsSaving();
}
});
// Volume for videos.
auto sound_volume_videos =
std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_videos->setValue(static_cast<float>(Settings::getInstance()->
getInt("SoundVolumeVideos")));
s->addWithLabel("VIDEO PLAYER VOLUME", sound_volume_videos);
s->addSaveFunc([sound_volume_videos, s] {
if (sound_volume_videos->getValue() !=
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos"))) {
Settings::getInstance()->setInt("SoundVolumeVideos",
static_cast<int>(sound_volume_videos->getValue()));
s->setNeedsSaving();
}
});
if (UIModeController::getInstance()->isUIModeFull()) {
// The ALSA Audio Card and Audio Device selection code is disabled at the moment.
// As PulseAudio controls the sound devices for the desktop environment, it doesn't
// make much sense to be able to select ALSA devices directly. Normally (always?)
// the selection doesn't make any difference at all. But maybe some PulseAudio
// settings could be added later on, if needed.
// The code is still active for Raspberry Pi though as I'm not sure if this is
// useful for that device.
// #if defined(__linux__)
#if defined(_RPI_)
// Audio card.
auto audio_card = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO CARD", false);
std::vector<std::string> audio_cards;
#if defined(_RPI_)
// RPi Specific Audio Cards.
audio_cards.push_back("local");
audio_cards.push_back("hdmi");
audio_cards.push_back("both");
#endif
audio_cards.push_back("default");
audio_cards.push_back("sysdefault");
audio_cards.push_back("dmix");
audio_cards.push_back("hw");
audio_cards.push_back("plughw");
audio_cards.push_back("null");
if (Settings::getInstance()->getString("AudioCard") != "") {
if (std::find(audio_cards.begin(), audio_cards.end(),
Settings::getInstance()->getString("AudioCard")) == audio_cards.end()) {
audio_cards.push_back(Settings::getInstance()->getString("AudioCard"));
}
}
for (auto ac = audio_cards.cbegin(); ac != audio_cards.cend(); ac++)
audio_card->add(*ac, *ac, Settings::getInstance()->getString("AudioCard") == *ac);
s->addWithLabel("AUDIO CARD", audio_card);
s->addSaveFunc([audio_card, s] {
if (audio_card->getSelected() != Settings::getInstance()->getString("AudioCard")) {
Settings::getInstance()->setString("AudioCard", audio_card->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
s->setNeedsSaving();
}
});
// Volume control device.
auto vol_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "AUDIO DEVICE", false);
std::vector<std::string> transitions;
transitions.push_back("PCM");
transitions.push_back("Speaker");
transitions.push_back("Master");
transitions.push_back("Digital");
transitions.push_back("Analogue");
if (Settings::getInstance()->getString("AudioDevice") != "") {
if (std::find(transitions.begin(), transitions.end(),
Settings::getInstance()->getString("AudioDevice")) == transitions.end()) {
transitions.push_back(Settings::getInstance()->getString("AudioDevice"));
}
}
for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
s->addWithLabel("AUDIO DEVICE", vol_dev);
s->addSaveFunc([vol_dev, s] {
if (vol_dev->getSelected() != Settings::getInstance()->getString("AudioDevice")) {
Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
s->setNeedsSaving();
}
});
#endif
#if defined(_RPI_)
// OMXPlayer audio device.
auto omx_audio_dev = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "OMX PLAYER AUDIO DEVICE", false);
std::vector<std::string> omx_cards;
// RPi Specific Audio Cards
omx_cards.push_back("local");
omx_cards.push_back("hdmi");
omx_cards.push_back("both");
omx_cards.push_back("alsa:hw:0,0");
omx_cards.push_back("alsa:hw:1,0");
if (Settings::getInstance()->getString("OMXAudioDev") != "") {
if (std::find(omx_cards.begin(), omx_cards.end(),
Settings::getInstance()->getString("OMXAudioDev")) == omx_cards.end()) {
omx_cards.push_back(Settings::getInstance()->getString("OMXAudioDev"));
}
}
for (auto it = omx_cards.cbegin(); it != omx_cards.cend(); it++)
omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
s->addSaveFunc([omx_audio_dev, s] {
if (omx_audio_dev->getSelected() !=
Settings::getInstance()->getString("OMXAudioDev")) {
Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
s->setNeedsSaving();
}
});
#endif
// Video audio.
auto gamelist_video_audio = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_audio->setState(Settings::getInstance()->getBool("GamelistVideoAudio"));
s->addWithLabel("PLAY AUDIO FOR VIDEOS IN THE GAMELIST VIEW", gamelist_video_audio);
s->addSaveFunc([gamelist_video_audio, s] {
if (gamelist_video_audio->getState() !=
Settings::getInstance()->getBool("GamelistVideoAudio")) {
Settings::getInstance()->setBool("GamelistVideoAudio",
gamelist_video_audio->getState());
s->setNeedsSaving();
}
});
// Navigation sounds.
auto navigation_sounds = std::make_shared<SwitchComponent>(mWindow);
navigation_sounds->setState(Settings::getInstance()->
getBool("NavigationSounds"));
s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigation_sounds);
s->addSaveFunc([navigation_sounds, s] {
if (navigation_sounds->getState() !=
Settings::getInstance()->getBool("NavigationSounds")) {
Settings::getInstance()->setBool("NavigationSounds",
navigation_sounds->getState());
s->setNeedsSaving();
}
});
}
mWindow->pushGui(s);
}
void GuiMenu::openOtherSettings()
{
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// Maximum VRAM.
auto max_vram = std::make_shared<SliderComponent>(mWindow, 80.f, 1024.f, 8.f, "MiB");
max_vram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
s->addWithLabel("VRAM LIMIT", max_vram);
s->addSaveFunc([max_vram, s] {
if (max_vram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) {
Settings::getInstance()->setInt("MaxVRAM",
static_cast<int>(std::round(max_vram->getValue())));
s->setNeedsSaving();
}
});
// Display/monitor.
auto display_index = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
std::vector<std::string> displayIndex;
displayIndex.push_back("1");
displayIndex.push_back("2");
displayIndex.push_back("3");
displayIndex.push_back("4");
for (auto it = displayIndex.cbegin(); it != displayIndex.cend(); it++)
display_index->add(*it, *it,
Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str()));
s->addWithLabel("DISPLAY/MONITOR INDEX (REQUIRES RESTART)", display_index);
s->addSaveFunc([display_index, s] {
if (atoi(display_index->getSelected().c_str()) !=
Settings::getInstance()->getInt("DisplayIndex")) {
Settings::getInstance()->setInt("DisplayIndex",
atoi(display_index->getSelected().c_str()));
s->setNeedsSaving();
}
});
#if defined(__unix__)
// Fullscreen mode.
auto fullscreen_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "FULLSCREEN MODE", false);
std::vector<std::string> screenmode;
screenmode.push_back("normal");
screenmode.push_back("borderless");
for (auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
s->addSaveFunc([fullscreen_mode, s] {
if (fullscreen_mode->getSelected() !=
Settings::getInstance()->getString("FullscreenMode")) {
Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
s->setNeedsSaving();
}
});
#endif
// When to save game metadata.
auto save_gamelist_mode = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "WHEN TO SAVE METADATA", false);
std::vector<std::string> saveModes;
saveModes.push_back("on exit");
saveModes.push_back("always");
saveModes.push_back("never");
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++) {
save_gamelist_mode->add(*it, *it, Settings::getInstance()->
getString("SaveGamelistsMode") == *it);
}
s->addWithLabel("WHEN TO SAVE GAME METADATA", save_gamelist_mode);
s->addSaveFunc([save_gamelist_mode, s] {
if (save_gamelist_mode->getSelected() !=
Settings::getInstance()->getString("SaveGamelistsMode")) {
Settings::getInstance()->setString("SaveGamelistsMode",
save_gamelist_mode->getSelected());
// Always save the gamelist.xml files if switching to 'always' as there may
// be changes that will otherwise be lost.
if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") {
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++)
(*it)->writeMetaData();
}
s->setNeedsSaving();
}
});
// Game media directory.
ComponentListRow rowMediaDir;
auto media_directory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
bracketMediaDirectory->setImage(":/graphics/arrow.svg");
bracketMediaDirectory->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
rowMediaDir.addElement(media_directory, true);
rowMediaDir.addElement(bracketMediaDirectory, false);
std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
std::string mediaDirectoryStaticText = "Default directory:";
std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
std::string initValueMediaDir = Settings::getInstance()->getString("MediaDirectory");
bool multiLineMediaDir = false;
auto updateValMediaDir = [this](const std::string& newVal) {
Settings::getInstance()->setString("MediaDirectory", newVal);
Settings::getInstance()->saveFile();
ViewController::get()->reloadAll();
mWindow->invalidateCachedBackground();
};
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
defaultDirectoryText, initValueMediaDir, updateValMediaDir, multiLineMediaDir] {
mWindow->pushGui(new GuiComplexTextEditPopup(mWindow, getHelpStyle(),
titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText,
Settings::getInstance()->getString("MediaDirectory"),
updateValMediaDir, multiLineMediaDir, "SAVE", "SAVE CHANGES?"));
});
s->addRow(rowMediaDir);
// Emulator core path.
ComponentListRow rowCorePath;
auto emulator_core_path = std::make_shared<TextComponent>(mWindow, "EMULATOR CORE PATH",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketCorePath = std::make_shared<ImageComponent>(mWindow);
bracketCorePath->setImage(":/graphics/arrow.svg");
bracketCorePath->setResize(Vector2f(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
rowCorePath.addElement(emulator_core_path, true);
rowCorePath.addElement(bracketCorePath, false);
#if defined(_WIN64)
std::string titleCorePath = "ENTER EMULATOR CORE PATH (USE SEMICOLON AS SEPARATOR)";
#else
std::string titleCorePath = "ENTER EMULATOR CORE PATH (USE COLON AS SEPARATOR)";
#endif
std::string emulatorCorePathStaticText = "Default path:";
std::string defaultEmulatorCorePath = Settings::getInstance()->
getDefaultString("EmulatorCorePath");
if (defaultEmulatorCorePath == "")
defaultEmulatorCorePath = "<No default path defined>";
std::string initValueCorePath = Settings::getInstance()->getString("EmulatorCorePath");
bool multiLineCorePath = false;
auto updateValCorePath = [this](const std::string& newVal) {
Settings::getInstance()->setString("EmulatorCorePath", newVal);
Settings::getInstance()->saveFile();
};
rowCorePath.makeAcceptInputHandler([this, titleCorePath, emulatorCorePathStaticText,
defaultEmulatorCorePath, initValueCorePath, updateValCorePath, multiLineCorePath] {
mWindow->pushGui(new GuiComplexTextEditPopup(mWindow, getHelpStyle(),
titleCorePath, emulatorCorePathStaticText, defaultEmulatorCorePath,
Settings::getInstance()->getString("EmulatorCorePath"),
updateValCorePath, multiLineCorePath, "SAVE", "SAVE CHANGES?"));
});
s->addRow(rowCorePath);
#if defined(_RPI_)
// Video playing using OMXPlayer.
auto video_omx_player = std::make_shared<SwitchComponent>(mWindow);
video_omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", video_omx_player);
s->addSaveFunc([video_omx_player, s] {
if (video_omx_player->getState() !=
Settings::getInstance()->getBool("VideoOmxPlayer")) {
Settings::getInstance()->setBool("VideoOmxPlayer", video_omx_player->getState());
s->setNeedsSaving();
// Need to reload all views to re-create the right video components.
s->setNeedsReloading();
}
});
#endif
#if defined(_WIN64)
// Hide taskbar during the ES program session.
auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
s->addSaveFunc([hide_taskbar, s] {
if (hide_taskbar->getState() !=
Settings::getInstance()->getBool("HideTaskbar")) {
Settings::getInstance()-> setBool("HideTaskbar", hide_taskbar->getState());
s->setNeedsSaving();
}
});
// Run ES in the background when a game has been launched.
auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
run_in_background->setState(Settings::getInstance()->getBool("RunInBackground"));
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", run_in_background);
s->addSaveFunc([run_in_background,s] {
if (run_in_background->getState() != Settings::getInstance()->getBool("RunInBackground")) {
Settings::getInstance()->setBool("RunInBackground", run_in_background->getState());
s->setNeedsSaving();
}
});
#endif
// Allow overriding of the launch command per game (the option to disable this is
// intended primarily for testing purposes).
auto launchcommand_override = std::make_shared<SwitchComponent>(mWindow);
launchcommand_override->setState(Settings::getInstance()->getBool("LaunchCommandOverride"));
s->addWithLabel("PER GAME LAUNCH COMMAND OVERRIDE", launchcommand_override);
s->addSaveFunc([launchcommand_override, s] {
if (launchcommand_override->getState() !=
Settings::getInstance()->getBool("LaunchCommandOverride")) {
Settings::getInstance()->
setBool("LaunchCommandOverride", launchcommand_override->getState());
s->setNeedsSaving();
}
});
// Show hidden files.
auto show_hidden_files = std::make_shared<SwitchComponent>(mWindow);
show_hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", show_hidden_files);
s->addSaveFunc([show_hidden_files, s] {
if (show_hidden_files->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) {
Settings::getInstance()->setBool("ShowHiddenFiles", show_hidden_files->getState());
s->setNeedsSaving();
}
});
// Show hidden games.
auto show_hidden_games = std::make_shared<SwitchComponent>(mWindow);
show_hidden_games->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", show_hidden_games);
s->addSaveFunc([show_hidden_games, s] {
if (show_hidden_games->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) {
Settings::getInstance()->setBool("ShowHiddenGames", show_hidden_games->getState());
s->setNeedsSaving();
}
});
// Custom event scripts, fired using Scripting::fireEvent().
auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
s->addWithLabel("ENABLE CUSTOM EVENT SCRIPTS", custom_eventscripts);
s->addSaveFunc([custom_eventscripts, s] {
if (custom_eventscripts->getState() !=
Settings::getInstance()->getBool("CustomEventScripts")) {
Settings::getInstance()->setBool("CustomEventScripts", custom_eventscripts->getState());
s->setNeedsSaving();
}
});
// Only show ROMs included in the gamelist.xml files.
auto parse_gamelist_only = std::make_shared<SwitchComponent>(mWindow);
parse_gamelist_only->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelist_only);
s->addSaveFunc([parse_gamelist_only, s] {
if (parse_gamelist_only->getState() !=
Settings::getInstance()->getBool("ParseGamelistOnly")) {
Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelist_only->getState());
s->setNeedsSaving();
}
});
// Display game media from the ROM directories.
auto rom_dir_game_media = std::make_shared<SwitchComponent>(mWindow);
rom_dir_game_media->setState(Settings::getInstance()->getBool("ROMDirGameMedia"));
s->addWithLabel("DISPLAY GAME MEDIA FROM ROM DIRECTORIES", rom_dir_game_media);
s->addSaveFunc([rom_dir_game_media, s] {
if (rom_dir_game_media->getState() != Settings::getInstance()->getBool("ROMDirGameMedia")) {
Settings::getInstance()->setBool("ROMDirGameMedia", rom_dir_game_media->getState());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
#if defined(__unix__)
// Whether to disable desktop composition.
auto disable_composition = std::make_shared<SwitchComponent>(mWindow);
disable_composition->setState(Settings::getInstance()->getBool("DisableComposition"));
s->addWithLabel("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)", disable_composition);
s->addSaveFunc([disable_composition, s] {
if (disable_composition->getState() !=
Settings::getInstance()->getBool("DisableComposition")) {
Settings::getInstance()->setBool("DisableComposition",
disable_composition->getState());
s->setNeedsSaving();
}
});
#endif
// GPU statistics overlay.
auto display_gpu_statistics = std::make_shared<SwitchComponent>(mWindow);
display_gpu_statistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics"));
s->addWithLabel("DISPLAY GPU STATISTICS OVERLAY", display_gpu_statistics);
s->addSaveFunc([display_gpu_statistics, s] {
if (display_gpu_statistics->getState() !=
Settings::getInstance()->getBool("DisplayGPUStatistics")) {
Settings::getInstance()->setBool("DisplayGPUStatistics",
display_gpu_statistics->getState());
s->setNeedsSaving();
}
});
// Whether to enable the menu in Kid mode.
auto enable_menu_kid_mode = std::make_shared<SwitchComponent>(mWindow);
enable_menu_kid_mode->setState(Settings::getInstance()->getBool("EnableMenuKidMode"));
s->addWithLabel("ENABLE MENU IN KID MODE", enable_menu_kid_mode);
s->addSaveFunc([enable_menu_kid_mode, s] {
if (Settings::getInstance()->getBool("EnableMenuKidMode") !=
enable_menu_kid_mode->getState()) {
Settings::getInstance()->setBool("EnableMenuKidMode", enable_menu_kid_mode->getState());
s->setNeedsSaving();
}
});
// macOS requires root privileges to reboot and power off so it doesn't make much
// sense to show the quit menu for this operating system.
#if !defined(__APPLE__)
// Whether to show the quit menu with the options to reboot and shutdown the computer.
auto show_quit_menu = std::make_shared<SwitchComponent>(mWindow);
show_quit_menu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", show_quit_menu);
s->addSaveFunc([this, show_quit_menu, s] {
if (show_quit_menu->getState() !=
Settings::getInstance()->getBool("ShowQuitMenu")) {
Settings::getInstance()->setBool("ShowQuitMenu", show_quit_menu->getState());
s->setNeedsSaving();
GuiMenu::close(false);
}
});
#endif
mWindow->pushGui(s);
}
void GuiMenu::openConfigInput()
{
Window* window = mWindow;
window->pushGui(new GuiMsgBox(window, getHelpStyle(),
"ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES", [window] {
window->pushGui(new GuiDetectDevice(window, false, false, nullptr));
}, "NO", nullptr)
);
}
void GuiMenu::openQuitMenu()
{
if (!Settings::getInstance()->getBool("ShowQuitMenu")) {
mWindow->pushGui(new GuiMsgBox(mWindow, this->getHelpStyle(),
"REALLY QUIT?", "YES", [this] {
Scripting::fireEvent("quit");
close(true);
quitES();
}, "NO", nullptr));
}
else {
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
HelpStyle style = getHelpStyle();
// This transparent bracket is only neeeded to generate the correct help prompts.
auto bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/graphics/arrow.svg");
bracket->setOpacity(0);
ComponentListRow row;
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY QUIT?", "YES", [this] {
Scripting::fireEvent("quit");
close(true);
quitES();
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(bracket, false);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY REBOOT?", "YES", [] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (quitES(QuitMode::REBOOT) != 0) {
LOG(LogWarning) << "Reboot terminated with non-zero result!";
}
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(bracket, false);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(window, this->getHelpStyle(),
"REALLY POWER OFF?", "YES", [] {
Scripting::fireEvent("quit", "poweroff");
Scripting::fireEvent("poweroff");
if (quitES(QuitMode::POWEROFF) != 0) {
LOG(LogWarning) << "Power off terminated with non-zero result!";
}
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(bracket, false);
s->addRow(row);
mWindow->pushGui(s);
}
}
void GuiMenu::addVersionInfo()
{
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
mVersion.setColor(0x5E5E5EFF);
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
mVersion.setHorizontalAlignment(ALIGN_CENTER);
addChild(&mVersion);
}
void GuiMenu::openScreensaverOptions()
{
mWindow->pushGui(new GuiScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
}
void GuiMenu::openCollectionSystemSettings()
{
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow, "GAME COLLECTION SETTINGS"));
}
void GuiMenu::onSizeChanged()
{
mVersion.setSize(mSize.x(), 0);
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
}
void GuiMenu::addEntry(const std::string& name, unsigned int color,
bool add_arrow, const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// Populate the list.
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if (add_arrow) {
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
void GuiMenu::close(bool closeAllWindows)
{
std::function<void()> closeFunc;
if (!closeAllWindows) {
closeFunc = [this] { delete this; };
}
else {
Window* window = mWindow;
closeFunc = [window, this] {
while (window->peekGui() != ViewController::get())
delete window->peekGui();
};
}
closeFunc();
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if (GuiComponent::input(config, input))
return true;
const bool isStart = config->isMappedTo("start", input);
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
close(isStart);
return true;
}
return false;
}
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
prompts.push_back(HelpPrompt("b", "close menu"));
prompts.push_back(HelpPrompt("start", "close menu"));
return prompts;
}
HelpStyle GuiMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}