mirror of
https://github.com/RetroDECK/ES-DE.git
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734 lines
28 KiB
C++
734 lines
28 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// SystemView.cpp
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//
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// Main system view.
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//
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#include "views/SystemView.h"
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#include "Log.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "animations/LambdaAnimation.h"
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#include "guis/GuiMsgBox.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#if defined(_WIN64)
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#include <cmath>
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#endif
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// Buffer values for scrolling velocity (left, stopped, right).
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const int logoBuffersLeft[] = {-5, -2, -1};
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const int logoBuffersRight[] = {1, 2, 5};
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SystemView::SystemView(Window* window)
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: IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP)
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, mPreviousScrollVelocity(0)
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, mUpdatedGameCount(false)
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, mViewNeedsReload(true)
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, mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER)
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{
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mCamOffset = 0;
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mExtrasCamOffset = 0;
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mExtrasFadeOpacity = 0.0f;
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setSize(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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populate();
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}
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SystemView::~SystemView()
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{
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// Delete any existing extras.
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for (auto entry : mEntries) {
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for (auto extra : entry.data.backgroundExtras)
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delete extra;
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entry.data.backgroundExtras.clear();
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}
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}
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void SystemView::populate()
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{
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mEntries.clear();
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); it++) {
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const std::shared_ptr<ThemeData>& theme = (*it)->getTheme();
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if (mViewNeedsReload)
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getViewElements(theme);
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if ((*it)->isVisible()) {
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Entry e;
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e.name = (*it)->getName();
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e.object = *it;
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// Make logo.
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const ThemeData::ThemeElement* logoElem = theme->getElement("system", "logo", "image");
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if (logoElem) {
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std::string path = logoElem->get<std::string>("path");
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std::string defaultPath =
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logoElem->has("default") ? logoElem->get<std::string>("default") : "";
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if ((!path.empty() && ResourceManager::getInstance()->fileExists(path)) ||
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(!defaultPath.empty() &&
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ResourceManager::getInstance()->fileExists(defaultPath))) {
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ImageComponent* logo = new ImageComponent(mWindow, false, false);
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logo->setMaxSize(mCarousel.logoSize * mCarousel.logoScale);
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logo->applyTheme(theme, "system", "logo", ThemeFlags::PATH | ThemeFlags::COLOR);
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logo->setRotateByTargetSize(true);
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e.data.logo = std::shared_ptr<GuiComponent>(logo);
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}
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}
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if (!e.data.logo) {
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// No logo in theme; use text.
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TextComponent* text =
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new TextComponent(mWindow, (*it)->getName(), Font::get(FONT_SIZE_LARGE),
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0x000000FF, ALIGN_CENTER);
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text->setSize(mCarousel.logoSize * mCarousel.logoScale);
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text->applyTheme((*it)->getTheme(), "system", "logoText",
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ThemeFlags::FONT_PATH | ThemeFlags::FONT_SIZE | ThemeFlags::COLOR |
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ThemeFlags::FORCE_UPPERCASE | ThemeFlags::LINE_SPACING |
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ThemeFlags::TEXT);
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e.data.logo = std::shared_ptr<GuiComponent>(text);
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if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL) {
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text->setHorizontalAlignment(mCarousel.logoAlignment);
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text->setVerticalAlignment(ALIGN_CENTER);
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}
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else {
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text->setHorizontalAlignment(ALIGN_CENTER);
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text->setVerticalAlignment(mCarousel.logoAlignment);
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}
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}
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if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL) {
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if (mCarousel.logoAlignment == ALIGN_LEFT)
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e.data.logo->setOrigin(0, 0.5);
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else if (mCarousel.logoAlignment == ALIGN_RIGHT)
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e.data.logo->setOrigin(1.0, 0.5);
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else
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e.data.logo->setOrigin(0.5, 0.5);
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}
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else {
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if (mCarousel.logoAlignment == ALIGN_TOP)
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e.data.logo->setOrigin(0.5, 0);
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else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
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e.data.logo->setOrigin(0.5, 1);
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else
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e.data.logo->setOrigin(0.5, 0.5);
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}
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glm::vec2 denormalized{mCarousel.logoSize * e.data.logo->getOrigin()};
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e.data.logo->setPosition(denormalized.x, denormalized.y, 0.0f);
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// Make background extras.
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e.data.backgroundExtras = ThemeData::makeExtras((*it)->getTheme(), "system", mWindow);
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// Sort the extras by z-index.
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std::stable_sort(
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e.data.backgroundExtras.begin(), e.data.backgroundExtras.end(),
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[](GuiComponent* a, GuiComponent* b) { return b->getZIndex() > a->getZIndex(); });
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this->add(e);
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}
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}
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if (mEntries.size() == 0) {
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// Something is wrong, there is not a single system to show, check if UI mode is not full.
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if (!UIModeController::getInstance()->isUIModeFull()) {
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Settings::getInstance()->setString("UIMode", "full");
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mWindow->pushGui(new GuiMsgBox(
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mWindow, getHelpStyle(),
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"The selected UI mode has nothing to show,\n returning to UI mode \"Full\"", "OK",
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nullptr));
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}
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}
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}
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void SystemView::updateGameCount()
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{
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std::pair<unsigned int, unsigned int> gameCount = getSelected()->getDisplayedGameCount();
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std::stringstream ss;
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if (!getSelected()->isGameSystem())
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ss << "CONFIGURATION";
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else if (getSelected()->isCollection() && (getSelected()->getName() == "favorites"))
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ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S");
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// The "recent" gamelist has probably been trimmed after sorting, so we'll cap it at
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// its maximum limit of 50 games.
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else if (getSelected()->isCollection() && (getSelected()->getName() == "recent"))
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ss << (gameCount.first > 50 ? 50 : gameCount.first) << " GAME"
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<< (gameCount.first == 1 ? " " : "S");
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else
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ss << gameCount.first << " GAME" << (gameCount.first == 1 ? " " : "S ") << "("
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<< gameCount.second << " FAVORITE" << (gameCount.second == 1 ? ")" : "S)");
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mSystemInfo.setText(ss.str());
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}
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void SystemView::goToSystem(SystemData* system, bool animate)
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{
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setCursor(system);
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updateGameCount();
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if (!animate)
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finishAnimation(0);
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}
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bool SystemView::input(InputConfig* config, Input input)
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{
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auto it = SystemData::sSystemVector.cbegin();
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const std::shared_ptr<ThemeData>& theme = (*it)->getTheme();
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if (input.value != 0) {
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if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r &&
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SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) {
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LOG(LogDebug) << "SystemView::input(): Reloading all";
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ViewController::get()->reloadAll();
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return true;
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}
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switch (mCarousel.type) {
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case VERTICAL:
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case VERTICAL_WHEEL:
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if (config->isMappedLike("up", input)) {
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ViewController::get()->cancelViewTransitions();
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listInput(-1);
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return true;
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}
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if (config->isMappedLike("down", input)) {
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ViewController::get()->cancelViewTransitions();
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listInput(1);
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return true;
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}
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break;
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case HORIZONTAL:
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case HORIZONTAL_WHEEL:
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default:
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if (config->isMappedLike("left", input)) {
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ViewController::get()->cancelViewTransitions();
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listInput(-1);
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return true;
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}
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if (config->isMappedLike("right", input)) {
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ViewController::get()->cancelViewTransitions();
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listInput(1);
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return true;
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}
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break;
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}
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if (config->isMappedTo("a", input)) {
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stopScrolling();
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ViewController::get()->goToGameList(getSelected());
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NavigationSounds::getInstance()->playThemeNavigationSound(SELECTSOUND);
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return true;
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}
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if (Settings::getInstance()->getBool("RandomAddButton") &&
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(config->isMappedTo("leftthumbstickclick", input) ||
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config->isMappedTo("rightthumbstickclick", input))) {
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// Get a random system and jump to it.
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NavigationSounds::getInstance()->playThemeNavigationSound(SYSTEMBROWSESOUND);
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setCursor(SystemData::getRandomSystem(getSelected()));
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return true;
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}
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if (!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("back", input) &&
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Settings::getInstance()->getBool("ScreensaverControls")) {
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if (!mWindow->isScreensaverActive()) {
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ViewController::get()->stopScrolling();
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ViewController::get()->cancelViewTransitions();
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mWindow->startScreensaver();
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mWindow->renderScreensaver();
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}
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return true;
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}
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}
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else {
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if (config->isMappedLike("left", input) || config->isMappedLike("right", input) ||
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config->isMappedLike("up", input) || config->isMappedLike("down", input))
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listInput(0);
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}
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return GuiComponent::input(config, input);
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}
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void SystemView::update(int deltaTime)
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{
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listUpdate(deltaTime);
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GuiComponent::update(deltaTime);
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}
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void SystemView::onCursorChanged(const CursorState& /*state*/)
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{
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// Update help style.
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updateHelpPrompts();
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float startPos = mCamOffset;
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float posMax = static_cast<float>(mEntries.size());
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float target = static_cast<float>(mCursor);
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// Find the shortest path to the target.
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float endPos = target; // Directly.
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float dist = fabs(endPos - startPos);
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if (fabs(target + posMax - startPos - mScrollVelocity) < dist)
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endPos = target + posMax; // Loop around the end (0 -> max).
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if (fabs(target - posMax - startPos - mScrollVelocity) < dist)
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endPos = target - posMax; // Loop around the start (max - 1 -> -1).
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// This logic is only needed when there are two game systems, to prevent ugly jumps back
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// an forth when selecting the same direction rapidly several times in a row.
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if (posMax == 2) {
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if (mPreviousScrollVelocity == 0)
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mPreviousScrollVelocity = mScrollVelocity;
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else if (mScrollVelocity < 0 && startPos < endPos)
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mPreviousScrollVelocity = -1;
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else if (mScrollVelocity > 0 && startPos > endPos)
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mPreviousScrollVelocity = 1;
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}
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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// To prevent ugly jumps with two systems when quickly repeating the same direction.
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if (mPreviousScrollVelocity != 0 && posMax == 2 && mScrollVelocity == mPreviousScrollVelocity) {
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if (fabs(endPos - startPos) < 0.5 || fabs(endPos - startPos) > 1.5) {
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(mScrollVelocity < 0) ? endPos -= 1 : endPos += 1;
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(mCursor == 0) ? mCursor = 1 : mCursor = 0;
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updateGameCount();
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return;
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}
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}
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// No need to animate transition, we're not going anywhere (probably mEntries.size() == 1).
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if (endPos == mCamOffset && endPos == mExtrasCamOffset)
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return;
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Animation* anim;
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if (transition_style == "fade") {
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float startExtrasFade = mExtrasFadeOpacity;
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anim = new LambdaAnimation(
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[this, startExtrasFade, startPos, endPos, posMax](float t) {
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t -= 1;
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float f = Math::lerp(startPos, endPos, t * t * t + 1);
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if (f < 0)
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f += posMax;
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if (f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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t += 1;
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if (t < 0.3f)
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this->mExtrasFadeOpacity = Math::lerp(0.0f, 1.0f, t / 0.2f + startExtrasFade);
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else if (t < 0.7f)
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this->mExtrasFadeOpacity = 1.0f;
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else
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this->mExtrasFadeOpacity = Math::lerp(1.0f, 0.0f, (t - 0.6f) / 0.3f);
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if (t > 0.5f)
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this->mExtrasCamOffset = endPos;
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// Update the game count when the entire animation has been completed.
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if (mExtrasFadeOpacity == 1.0f)
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updateGameCount();
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},
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500);
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}
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else if (transition_style == "slide") {
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mUpdatedGameCount = false;
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t) {
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t -= 1;
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float f = Math::lerp(startPos, endPos, t * t * t + 1);
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if (f < 0)
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f += posMax;
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if (f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mExtrasCamOffset = f;
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// Hack to make the game count being updated in the middle of the animation.
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bool update = false;
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if (endPos == -1.0f && fabs(fabs(posMax) - fabs(mCamOffset)) > 0.5f &&
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!mUpdatedGameCount) {
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update = true;
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}
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else if (endPos > posMax && fabs(endPos - posMax - fabs(mCamOffset)) < 0.5f &&
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!mUpdatedGameCount) {
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update = true;
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}
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else if (fabs(fabs(endPos) - fabs(mCamOffset)) < 0.5f && !mUpdatedGameCount) {
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update = true;
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}
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if (update) {
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mUpdatedGameCount = true;
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updateGameCount();
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}
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},
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500);
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}
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else {
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// Instant.
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updateGameCount();
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t) {
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t -= 1;
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float f = Math::lerp(startPos, endPos, t * t * t + 1);
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if (f < 0)
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f += posMax;
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if (f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mExtrasCamOffset = endPos;
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},
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500);
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}
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setAnimation(anim, 0, nullptr, false, 0);
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}
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void SystemView::render(const glm::mat4& parentTrans)
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{
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if (size() == 0)
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return; // Nothing to render.
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glm::mat4 trans{getTransform() * parentTrans};
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renderExtras(trans, INT16_MIN, INT16_MAX);
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// Fade the screen if we're using fade transitions and we're currently transitioning.
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// This basically renders a black rectangle on top of the currently visible extras
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// (and beneath the carousel and help prompts).
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if (mExtrasFadeOpacity)
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renderFade(trans);
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// Always render the carousel on top so that it's not faded.
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renderCarousel(trans);
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}
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std::vector<HelpPrompt> SystemView::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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if (mCarousel.type == VERTICAL || mCarousel.type == VERTICAL_WHEEL)
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prompts.push_back(HelpPrompt("up/down", "choose"));
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else
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prompts.push_back(HelpPrompt("left/right", "choose"));
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prompts.push_back(HelpPrompt("a", "select"));
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if (Settings::getInstance()->getBool("RandomAddButton"))
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prompts.push_back(HelpPrompt("thumbstickclick", "random"));
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if (!UIModeController::getInstance()->isUIModeKid() &&
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Settings::getInstance()->getBool("ScreensaverControls"))
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prompts.push_back(HelpPrompt("back", "toggle screensaver"));
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return prompts;
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}
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HelpStyle SystemView::getHelpStyle()
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{
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HelpStyle style;
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style.applyTheme(mEntries.at(mCursor).object->getTheme(), "system");
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return style;
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}
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void SystemView::onThemeChanged(const std::shared_ptr<ThemeData>& /*theme*/)
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{
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LOG(LogDebug) << "SystemView::onThemeChanged()";
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mViewNeedsReload = true;
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populate();
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}
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void SystemView::getViewElements(const std::shared_ptr<ThemeData>& theme)
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{
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LOG(LogDebug) << "SystemView::getViewElements()";
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getDefaultElements();
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if (!theme->hasView("system"))
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return;
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const ThemeData::ThemeElement* carouselElem =
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theme->getElement("system", "systemcarousel", "carousel");
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if (carouselElem)
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getCarouselFromTheme(carouselElem);
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const ThemeData::ThemeElement* sysInfoElem = theme->getElement("system", "systemInfo", "text");
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if (sysInfoElem)
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mSystemInfo.applyTheme(theme, "system", "systemInfo", ThemeFlags::ALL);
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mViewNeedsReload = false;
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}
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void SystemView::renderCarousel(const glm::mat4& trans)
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{
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// Background box behind logos.
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glm::mat4 carouselTrans{trans};
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carouselTrans =
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glm::translate(carouselTrans, glm::vec3{mCarousel.pos.x, mCarousel.pos.y, 0.0f});
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carouselTrans = glm::translate(carouselTrans,
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glm::vec3{mCarousel.origin.x * mCarousel.size.x * -1.0f,
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mCarousel.origin.y * mCarousel.size.y * -1.0f, 0.0f});
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glm::vec2 clipPos{carouselTrans[3].x, carouselTrans[3].y};
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Renderer::pushClipRect(
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glm::ivec2{static_cast<int>(clipPos.x), static_cast<int>(clipPos.y)},
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glm::ivec2{static_cast<int>(mCarousel.size.x), static_cast<int>(mCarousel.size.y)});
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Renderer::setMatrix(carouselTrans);
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Renderer::drawRect(0.0f, 0.0f, mCarousel.size.x, mCarousel.size.y, mCarousel.color,
|
|
mCarousel.colorEnd, mCarousel.colorGradientHorizontal);
|
|
|
|
// Draw logos.
|
|
// Note: logoSpacing will also include the size of the logo itself.
|
|
glm::vec2 logoSpacing{};
|
|
float xOff = 0.0f;
|
|
float yOff = 0.0f;
|
|
|
|
switch (mCarousel.type) {
|
|
case VERTICAL_WHEEL: {
|
|
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f - (mCamOffset * logoSpacing.y);
|
|
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
|
xOff = mCarousel.logoSize.x / 10.0f;
|
|
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
|
xOff = mCarousel.size.x - (mCarousel.logoSize.x * 1.1f);
|
|
else
|
|
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f;
|
|
break;
|
|
}
|
|
case VERTICAL: {
|
|
logoSpacing.y = ((mCarousel.size.y - (mCarousel.logoSize.y * mCarousel.maxLogoCount)) /
|
|
(mCarousel.maxLogoCount)) +
|
|
mCarousel.logoSize.y;
|
|
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f - (mCamOffset * logoSpacing.y);
|
|
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
|
xOff = mCarousel.logoSize.x / 10.0f;
|
|
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
|
xOff = mCarousel.size.x - (mCarousel.logoSize.x * 1.1f);
|
|
else
|
|
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f;
|
|
break;
|
|
}
|
|
case HORIZONTAL_WHEEL: {
|
|
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.y);
|
|
if (mCarousel.logoAlignment == ALIGN_TOP)
|
|
yOff = mCarousel.logoSize.y / 10.0f;
|
|
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
|
yOff = mCarousel.size.y - (mCarousel.logoSize.y * 1.1f);
|
|
else
|
|
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f;
|
|
break;
|
|
}
|
|
case HORIZONTAL: {
|
|
}
|
|
default: {
|
|
logoSpacing.x = ((mCarousel.size.x - (mCarousel.logoSize.x * mCarousel.maxLogoCount)) /
|
|
(mCarousel.maxLogoCount)) +
|
|
mCarousel.logoSize.x;
|
|
xOff = (mCarousel.size.x - mCarousel.logoSize.x) / 2.0f - (mCamOffset * logoSpacing.x);
|
|
if (mCarousel.logoAlignment == ALIGN_TOP)
|
|
yOff = mCarousel.logoSize.y / 10.0f;
|
|
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
|
yOff = mCarousel.size.y - (mCarousel.logoSize.y * 1.1f);
|
|
else
|
|
yOff = (mCarousel.size.y - mCarousel.logoSize.y) / 2.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int center = static_cast<int>(mCamOffset);
|
|
int logoCount = std::min(mCarousel.maxLogoCount, static_cast<int>(mEntries.size()));
|
|
|
|
// Adding texture loading buffers depending on scrolling speed and status.
|
|
int bufferIndex = getScrollingVelocity() + 1;
|
|
int bufferLeft = logoBuffersLeft[bufferIndex];
|
|
int bufferRight = logoBuffersRight[bufferIndex];
|
|
if (logoCount == 1) {
|
|
bufferLeft = 0;
|
|
bufferRight = 0;
|
|
}
|
|
|
|
for (int i = center - logoCount / 2 + bufferLeft; // Line break.
|
|
i <= center + logoCount / 2 + bufferRight; i++) {
|
|
int index = i;
|
|
|
|
while (index < 0)
|
|
index += static_cast<int>(mEntries.size());
|
|
while (index >= static_cast<int>(mEntries.size()))
|
|
index -= static_cast<int>(mEntries.size());
|
|
|
|
glm::mat4 logoTrans{carouselTrans};
|
|
logoTrans = glm::translate(
|
|
logoTrans, glm::vec3{i * logoSpacing.x + xOff, i * logoSpacing.y + yOff, 0.0f});
|
|
|
|
float distance = i - mCamOffset;
|
|
|
|
float scale = 1.0f + ((mCarousel.logoScale - 1.0f) * (1.0f - fabs(distance)));
|
|
scale = std::min(mCarousel.logoScale, std::max(1.0f, scale));
|
|
scale /= mCarousel.logoScale;
|
|
|
|
int opacity =
|
|
static_cast<int>(std::round(0x80 + ((0xFF - 0x80) * (1.0f - fabs(distance)))));
|
|
opacity = std::max(static_cast<int>(0x80), opacity);
|
|
|
|
const std::shared_ptr<GuiComponent>& comp = mEntries.at(index).data.logo;
|
|
if (mCarousel.type == VERTICAL_WHEEL || mCarousel.type == HORIZONTAL_WHEEL) {
|
|
comp->setRotationDegrees(mCarousel.logoRotation * distance);
|
|
comp->setRotationOrigin(mCarousel.logoRotationOrigin);
|
|
}
|
|
comp->setScale(scale);
|
|
comp->setOpacity(static_cast<unsigned char>(opacity));
|
|
comp->render(logoTrans);
|
|
}
|
|
Renderer::popClipRect();
|
|
}
|
|
|
|
void SystemView::renderExtras(const glm::mat4& trans, float lower, float upper)
|
|
{
|
|
int extrasCenter = static_cast<int>(mExtrasCamOffset);
|
|
|
|
// Adding texture loading buffers depending on scrolling speed and status.
|
|
int bufferIndex{getScrollingVelocity() + 1};
|
|
|
|
Renderer::pushClipRect(glm::ivec2{},
|
|
glm::ivec2{static_cast<int>(mSize.x), static_cast<int>(mSize.y)});
|
|
|
|
for (int i = extrasCenter + logoBuffersLeft[bufferIndex];
|
|
i <= extrasCenter + logoBuffersRight[bufferIndex]; i++) {
|
|
int index = i;
|
|
while (index < 0)
|
|
index += static_cast<int>(mEntries.size());
|
|
while (index >= static_cast<int>(mEntries.size()))
|
|
index -= static_cast<int>(mEntries.size());
|
|
|
|
// Only render selected system when not showing.
|
|
if (mShowing || index == mCursor) {
|
|
glm::mat4 extrasTrans{trans};
|
|
if (mCarousel.type == HORIZONTAL || mCarousel.type == HORIZONTAL_WHEEL)
|
|
extrasTrans = glm::translate(
|
|
extrasTrans, glm::vec3{(i - mExtrasCamOffset) * mSize.x, 0.0f, 0.0f});
|
|
else
|
|
extrasTrans = glm::translate(
|
|
extrasTrans, glm::vec3{0.0f, (i - mExtrasCamOffset) * mSize.y, 0.0f});
|
|
|
|
Renderer::pushClipRect(
|
|
glm::ivec2{static_cast<int>(extrasTrans[3].x), static_cast<int>(extrasTrans[3].y)},
|
|
glm::ivec2{static_cast<int>(mSize.x), static_cast<int>(mSize.y)});
|
|
SystemViewData data = mEntries.at(index).data;
|
|
for (unsigned int j = 0; j < data.backgroundExtras.size(); j++) {
|
|
GuiComponent* extra = data.backgroundExtras[j];
|
|
if (extra->getZIndex() >= lower && extra->getZIndex() < upper)
|
|
extra->render(extrasTrans);
|
|
}
|
|
mSystemInfo.render(extrasTrans);
|
|
Renderer::popClipRect();
|
|
}
|
|
}
|
|
Renderer::popClipRect();
|
|
}
|
|
|
|
void SystemView::renderFade(const glm::mat4& trans)
|
|
{
|
|
unsigned int fadeColor = 0x00000000 | static_cast<unsigned char>(mExtrasFadeOpacity * 255.0f);
|
|
Renderer::setMatrix(trans);
|
|
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, fadeColor, fadeColor);
|
|
}
|
|
|
|
void SystemView::getDefaultElements(void)
|
|
{
|
|
// Carousel.
|
|
mCarousel.type = HORIZONTAL;
|
|
mCarousel.logoAlignment = ALIGN_CENTER;
|
|
mCarousel.size.x = mSize.x;
|
|
mCarousel.size.y = floorf(0.2325f * mSize.y);
|
|
mCarousel.pos.x = 0.0f;
|
|
mCarousel.pos.y = floorf(0.5f * (mSize.y - mCarousel.size.y));
|
|
mCarousel.origin.x = 0.0f;
|
|
mCarousel.origin.y = 0.0f;
|
|
mCarousel.color = 0xFFFFFFD8;
|
|
mCarousel.colorEnd = 0xFFFFFFD8;
|
|
mCarousel.colorGradientHorizontal = true;
|
|
mCarousel.logoScale = 1.2f;
|
|
mCarousel.logoRotation = 7.5f;
|
|
mCarousel.logoRotationOrigin.x = -5.0f;
|
|
mCarousel.logoRotationOrigin.y = 0.5f;
|
|
mCarousel.logoSize.x = 0.25f * mSize.x;
|
|
mCarousel.logoSize.y = 0.155f * mSize.y;
|
|
mCarousel.maxLogoCount = 3;
|
|
mCarousel.zIndex = 40.0f;
|
|
|
|
// System info bar.
|
|
mSystemInfo.setSize(mSize.x, mSystemInfo.getFont()->getLetterHeight() * 2.2f);
|
|
mSystemInfo.setPosition(0.0f, mCarousel.pos.y + mCarousel.size.y);
|
|
mSystemInfo.setBackgroundColor(0xDDDDDDD8);
|
|
mSystemInfo.setRenderBackground(true);
|
|
mSystemInfo.setFont(Font::get(static_cast<int>(0.035f * mSize.y), Font::getDefaultPath()));
|
|
mSystemInfo.setColor(0x000000FF);
|
|
mSystemInfo.setZIndex(50.0f);
|
|
mSystemInfo.setDefaultZIndex(50.0f);
|
|
}
|
|
|
|
void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
|
{
|
|
if (elem->has("type")) {
|
|
if (!(elem->get<std::string>("type").compare("vertical")))
|
|
mCarousel.type = VERTICAL;
|
|
else if (!(elem->get<std::string>("type").compare("vertical_wheel")))
|
|
mCarousel.type = VERTICAL_WHEEL;
|
|
else if (!(elem->get<std::string>("type").compare("horizontal_wheel")))
|
|
mCarousel.type = HORIZONTAL_WHEEL;
|
|
else
|
|
mCarousel.type = HORIZONTAL;
|
|
}
|
|
if (elem->has("size"))
|
|
mCarousel.size = elem->get<glm::vec2>("size") * mSize;
|
|
if (elem->has("pos"))
|
|
mCarousel.pos = elem->get<glm::vec2>("pos") * mSize;
|
|
if (elem->has("origin"))
|
|
mCarousel.origin = elem->get<glm::vec2>("origin");
|
|
if (elem->has("color")) {
|
|
mCarousel.color = elem->get<unsigned int>("color");
|
|
mCarousel.colorEnd = mCarousel.color;
|
|
}
|
|
if (elem->has("colorEnd"))
|
|
mCarousel.colorEnd = elem->get<unsigned int>("colorEnd");
|
|
if (elem->has("gradientType"))
|
|
mCarousel.colorGradientHorizontal =
|
|
!(elem->get<std::string>("gradientType").compare("horizontal"));
|
|
if (elem->has("logoScale"))
|
|
mCarousel.logoScale = elem->get<float>("logoScale");
|
|
if (elem->has("logoSize"))
|
|
mCarousel.logoSize = elem->get<glm::vec2>("logoSize") * mSize;
|
|
if (elem->has("maxLogoCount"))
|
|
mCarousel.maxLogoCount = static_cast<int>(std::round(elem->get<float>("maxLogoCount")));
|
|
if (elem->has("zIndex"))
|
|
mCarousel.zIndex = elem->get<float>("zIndex");
|
|
if (elem->has("logoRotation"))
|
|
mCarousel.logoRotation = elem->get<float>("logoRotation");
|
|
if (elem->has("logoRotationOrigin"))
|
|
mCarousel.logoRotationOrigin = elem->get<glm::vec2>("logoRotationOrigin");
|
|
if (elem->has("logoAlignment")) {
|
|
if (!(elem->get<std::string>("logoAlignment").compare("left")))
|
|
mCarousel.logoAlignment = ALIGN_LEFT;
|
|
else if (!(elem->get<std::string>("logoAlignment").compare("right")))
|
|
mCarousel.logoAlignment = ALIGN_RIGHT;
|
|
else if (!(elem->get<std::string>("logoAlignment").compare("top")))
|
|
mCarousel.logoAlignment = ALIGN_TOP;
|
|
else if (!(elem->get<std::string>("logoAlignment").compare("bottom")))
|
|
mCarousel.logoAlignment = ALIGN_BOTTOM;
|
|
else
|
|
mCarousel.logoAlignment = ALIGN_CENTER;
|
|
}
|
|
} |