ES-DE/resources/shaders/glsl
Leon Styhre 0c552dd8fb Added a GLSL shader to convert the color model BGRA to RGBA.
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
..
bgra_to_rgba.glsl Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
blur_horizontal.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
blur_vertical.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
desaturate.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
dim.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
opacity.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
scanlines.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00