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https://github.com/RetroDECK/ES-DE.git
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133 lines
2.8 KiB
C++
133 lines
2.8 KiB
C++
#pragma once
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#ifndef ES_CORE_INPUT_CONFIG_H
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#define ES_CORE_INPUT_CONFIG_H
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#include <CECInput.h>
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#include <SDL_joystick.h>
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#include <SDL_keyboard.h>
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#include <map>
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#include <sstream>
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#include <vector>
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namespace pugi { class xml_node; }
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#define DEVICE_KEYBOARD -1
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#define DEVICE_CEC -2
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enum InputType
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{
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TYPE_AXIS,
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TYPE_BUTTON,
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TYPE_HAT,
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TYPE_KEY,
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TYPE_CEC_BUTTON,
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TYPE_COUNT
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};
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struct Input
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{
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public:
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int device;
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InputType type;
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int id;
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int value;
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bool configured;
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Input()
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{
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device = DEVICE_KEYBOARD;
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configured = false;
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id = -1;
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value = -999;
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type = TYPE_COUNT;
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}
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Input(int dev, InputType t, int i, int val, bool conf) : device(dev), type(t), id(i), value(val), configured(conf)
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{
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}
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std::string getHatDir(int val)
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{
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if(val & SDL_HAT_UP)
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return "up";
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else if(val & SDL_HAT_DOWN)
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return "down";
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else if(val & SDL_HAT_LEFT)
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return "left";
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else if(val & SDL_HAT_RIGHT)
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return "right";
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return "neutral?";
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}
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std::string getCECButtonName(int keycode)
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{
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return CECInput::getKeyCodeString(keycode);
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}
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std::string string()
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{
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std::stringstream stream;
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switch(type)
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{
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case TYPE_BUTTON:
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stream << "Button " << id;
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break;
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case TYPE_AXIS:
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stream << "Axis " << id << (value > 0 ? "+" : "-");
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break;
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case TYPE_HAT:
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stream << "Hat " << id << " " << getHatDir(value);
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break;
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case TYPE_KEY:
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stream << "Key " << SDL_GetKeyName((SDL_Keycode)id);
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break;
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case TYPE_CEC_BUTTON:
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stream << "CEC-Button " << getCECButtonName(id);
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break;
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default:
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stream << "Input to string error";
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break;
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}
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return stream.str();
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}
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};
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class InputConfig
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{
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public:
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InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID);
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void clear();
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void mapInput(const std::string& name, Input input);
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void unmapInput(const std::string& name); // unmap all Inputs mapped to this name
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inline int getDeviceId() const { return mDeviceId; };
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inline const std::string& getDeviceName() { return mDeviceName; }
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inline const std::string& getDeviceGUIDString() { return mDeviceGUID; }
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//Returns true if Input is mapped to this name, false otherwise.
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bool isMappedTo(const std::string& name, Input input);
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bool isMappedLike(const std::string& name, Input input);
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//Returns a list of names this input is mapped to.
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std::vector<std::string> getMappedTo(Input input);
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// Returns true if there is an Input mapped to this name, false otherwise.
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// Writes Input mapped to this name to result if true.
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bool getInputByName(const std::string& name, Input* result);
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void loadFromXML(pugi::xml_node& root);
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void writeToXML(pugi::xml_node& parent);
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bool isConfigured();
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private:
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std::map<std::string, Input> mNameMap;
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const int mDeviceId;
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const std::string mDeviceName;
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const std::string mDeviceGUID;
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};
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#endif // ES_CORE_INPUT_CONFIG_H
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