mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-27 08:35:39 +00:00
159 lines
3.6 KiB
C++
159 lines
3.6 KiB
C++
#include "element.h"
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#include "svgelement.h"
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namespace lunasvg {
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void Node::layout(LayoutContext*, LayoutContainer*) const
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{
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}
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std::unique_ptr<Node> TextNode::clone() const
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{
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auto node = std::make_unique<TextNode>();
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node->text = text;
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return std::move(node);
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}
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Element::Element(ElementID id)
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: id(id)
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{
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}
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void Element::set(PropertyID id, const std::string& value, int specificity)
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{
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for(auto& property : properties) {
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if(property.id == id) {
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if(specificity >= property.specificity) {
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property.specificity = specificity;
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property.value = value;
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}
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return;
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}
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}
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Property property{specificity, id, value};
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properties.push_back(std::move(property));
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}
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static const std::string EmptyString;
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const std::string& Element::get(PropertyID id) const
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{
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for(auto& property : properties) {
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if(property.id == id) {
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return property.value;
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}
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}
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return EmptyString;
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}
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static const std::string InheritString{"inherit"};
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const std::string& Element::find(PropertyID id) const
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{
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auto element = this;
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do {
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auto& value = element->get(id);
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if(!value.empty() && value != InheritString)
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return value;
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element = element->parent;
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} while(element);
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return EmptyString;
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}
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bool Element::has(PropertyID id) const
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{
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for(auto& property : properties) {
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if(property.id == id) {
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return true;
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}
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}
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return false;
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}
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Element* Element::previousElement() const
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{
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if(parent == nullptr)
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return nullptr;
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Element* element = nullptr;
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auto it = parent->children.begin();
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auto end = parent->children.end();
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for(; it != end; ++it) {
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auto node = it->get();
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if(node->isText())
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continue;
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if(node == this)
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return element;
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element = static_cast<Element*>(node);
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}
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return nullptr;
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}
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Element* Element::nextElement() const
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{
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if(parent == nullptr)
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return nullptr;
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Element* element = nullptr;
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auto it = parent->children.rbegin();
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auto end = parent->children.rend();
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for(; it != end; ++it) {
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auto node = it->get();
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if(node->isText())
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continue;
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if(node == this)
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return element;
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element = static_cast<Element*>(node);
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}
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return nullptr;
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}
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Node* Element::addChild(std::unique_ptr<Node> child)
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{
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child->parent = this;
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children.push_back(std::move(child));
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return &*children.back();
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}
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void Element::layoutChildren(LayoutContext* context, LayoutContainer* current) const
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{
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for(auto& child : children) {
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child->layout(context, current);
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}
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}
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Rect Element::currentViewport() const
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{
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if(parent == nullptr) {
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auto element = static_cast<const SVGElement*>(this);
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if(element->has(PropertyID::ViewBox))
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return element->viewBox();
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return Rect{0, 0, 300, 150};
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}
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if(parent->id == ElementID::Svg) {
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auto element = static_cast<SVGElement*>(parent);
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if(element->has(PropertyID::ViewBox))
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return element->viewBox();
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LengthContext lengthContext(element);
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auto _x = lengthContext.valueForLength(element->x(), LengthMode::Width);
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auto _y = lengthContext.valueForLength(element->y(), LengthMode::Height);
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auto _w = lengthContext.valueForLength(element->width(), LengthMode::Width);
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auto _h = lengthContext.valueForLength(element->height(), LengthMode::Height);
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return Rect{_x, _y, _w, _h};
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}
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return parent->currentViewport();
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}
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} // namespace lunasvg
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