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0c552dd8fb
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard. |
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.. | ||
Renderer.cpp | ||
Renderer.h | ||
Renderer_GL21.cpp | ||
Renderer_GLES10.cpp | ||
Shader_GL21.cpp | ||
Shader_GL21.h |