ES-DE/es-core/src/renderers
Leon Styhre 0c552dd8fb Added a GLSL shader to convert the color model BGRA to RGBA.
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
..
Renderer.cpp Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
Renderer.h Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
Renderer_GL21.cpp Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
Renderer_GLES10.cpp Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
Shader_GL21.cpp Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
Shader_GL21.h Moved the remaining math functions to a math utility namespace. 2021-08-17 22:11:16 +02:00