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	|  0c552dd8fb Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard. | ||
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| .. | ||
| animations | ||
| certificates | ||
| controllers | ||
| fonts | ||
| graphics | ||
| MAME | ||
| shaders/glsl | ||
| sounds | ||
| systems | ||