ES-DE/tools/Windows_dependencies_setup.bat
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

412 lines
8.9 KiB
Batchfile

:: SPDX-License-Identifier: MIT
::
:: ES-DE Frontend
:: Windows_dependencies_setup.bat
::
:: Downloads and prepares the external dependencies for building in-tree using MSVC.
:: If the directories already exist they will be removed and the libraries will be downloaded again.
::
:: This script needs to run from the root of the repository and 7z.exe and curl.exe need to be
:: reachable via the Path environment variable.
::
@echo off
if not exist .clang-format (
echo You need to run this script from the root of the repository.
goto end
)
where /Q 7z.exe
if %ERRORLEVEL% neq 0 (
echo Can't find 7z.exe and it's required by this script, aborting.
goto end
)
where /Q curl.exe
if %ERRORLEVEL% neq 0 (
echo Can't find curl.exe and it's required by this script, aborting.
goto end
)
cd external
echo Setting up dependencies in the .\external directory...
echo:
echo Setting up gettext
if exist gettext\ (
rmdir /S /Q gettext
)
mkdir gettext
cd gettext
curl -LO https://github.com/vslavik/gettext-tools-windows/releases/download/v0.22.5/gettext-tools-windows-0.22.5.zip
7z x gettext-tools-windows-0.22.5.zip
if not exist bin\msgfmt.exe (
echo msgfmt.exe is missing, aborting.
cd ..\..
goto end
)
mkdir include
copy ..\..\es-app\assets\libintl_Windows.h include\libintl.h
cd bin
dumpbin /exports libintl-8.dll > exports.txt
echo LIBRARY libintl-8 > libintl-8.def
echo EXPORTS >> libintl-8.def
for /f "skip=90 tokens=4" %%A in (exports.txt) do echo %%A >> libintl-8.def
echo DllMain >> libintl-8.def
lib /def:libintl-8.def /out:libintl-8.lib /machine:x64
copy /Y libintl-8.dll ..\..\..
copy /Y libintl-8.lib ..\..\..
copy /Y libiconv-2.dll ..\..\..
cd ..\..
echo:
echo Setting up ICU
if exist icu\ (
rmdir /S /Q icu
)
git clone -n --filter=tree:0 https://github.com/unicode-org/icu.git
if not exist icu\ (
echo icu directory is missing, aborting.
cd ..
goto end
)
cd icu
git sparse-checkout set --no-cone icu4c
git checkout release-75-1
copy /Y ..\..\es-app\assets\icu_filters.json icu4c\source\
cd ..
echo:
echo Setting up curl
if exist curl-8.2.1_11-win64-mingw\ (
rmdir /S /Q curl-8.2.1_11-win64-mingw
)
if exist curl\ (
rmdir /S /Q curl
)
if exist curl-8.2.1_11-win64-mingw.zip (
del curl-8.2.1_11-win64-mingw.zip
)
curl -O https://curl.se/windows/dl-8.2.1_11/curl-8.2.1_11-win64-mingw.zip
7z x curl-8.2.1_11-win64-mingw.zip
if not exist curl-8.2.1_11-win64-mingw\bin\ (
echo curl directory is missing, aborting.
cd ..
goto end
)
rename curl-8.2.1_11-win64-mingw curl
cd curl\bin
dumpbin /exports libcurl-x64.dll > exports.txt
echo LIBRARY libcurl-x64 > libcurl-x64.def
echo EXPORTS >> libcurl-x64.def
for /f "skip=19 tokens=4" %%A in (exports.txt) do echo %%A >> libcurl-x64.def
lib /def:libcurl-x64.def /out:libcurl-x64.lib /machine:x64
copy /Y libcurl-x64.dll ..\..\..
copy /Y libcurl-x64.lib ..\..\..
cd ..\..
echo:
echo Setting up GLEW
if exist glew-2.1.0\ (
rmdir /S /Q glew-2.1.0
)
if exist glew\ (
rmdir /S /Q glew
)
if exist glew-2.1.0-win32.zip (
del glew-2.1.0-win32.zip
)
curl -LO https://downloads.sourceforge.net/project/glew/glew/2.1.0/glew-2.1.0-win32.zip
7z x glew-2.1.0-win32.zip
if not exist glew-2.1.0\ (
echo GLEW directory is missing, aborting.
cd ..
goto end
)
rename glew-2.1.0 glew
copy /Y glew\bin\Release\x64\glew32.dll ..
copy /Y glew\lib\Release\x64\glew32.lib ..
echo:
echo Setting up HarfBuzz
if exist harfbuzz\ (
rmdir /S /Q harfbuzz
)
git clone https://github.com/harfbuzz/harfbuzz.git
if not exist harfbuzz\ (
echo harfbuzz directory is missing, aborting.
cd ..
goto end
)
cd harfbuzz
git checkout 9.0.0
mkdir build
cd ..
echo:
echo Setting up FreeType
if exist freetype\ (
rmdir /S /Q freetype
)
git clone https://github.com/freetype/freetype.git
if not exist freetype\ (
echo FreeType directory is missing, aborting.
cd ..
goto end
)
cd freetype
git checkout VER-2-13-0
mkdir build
cd ..
echo:
echo Setting up FreeImage
if exist FreeImage\ (
rmdir /S /Q FreeImage
)
if exist FreeImage3180Win32Win64.zip (
del FreeImage3180Win32Win64.zip
)
curl -LO https://downloads.sourceforge.net/project/freeimage/Binary%%20Distribution/3.18.0/FreeImage3180Win32Win64.zip
7z x FreeImage3180Win32Win64.zip
if not exist FreeImage\ (
echo FreeImage directory is missing, aborting.
cd ..
goto end
)
copy /Y FreeImage\Dist\x64\FreeImage.dll ..
copy /Y FreeImage\Dist\x64\FreeImage.lib ..
echo:
echo Setting up libgit2
if exist libgit2\ (
rmdir /S /Q libgit2
)
git clone https://github.com/libgit2/libgit2.git
if not exist libgit2\ (
echo libgit2 directory is missing, aborting.
cd ..
goto end
)
cd libgit2
git checkout v1.7.1
mkdir build
cd ..
echo:
echo Setting up Poppler
if exist poppler-23.05.0\ (
rmdir /S /Q poppler-23.05.0
)
if exist poppler\ (
rmdir /S /Q poppler
)
if exist Release-23.05.0-0.zip (
del Release-23.05.0-0.zip
)
curl -LO https://github.com/oschwartz10612/poppler-windows/releases/download/v23.05.0-0/Release-23.05.0-0.zip
7z x Release-23.05.0-0.zip
if not exist poppler-23.05.0\Library\ (
echo Poppler directory is missing, aborting.
cd ..
goto end
)
rename poppler-23.05.0 poppler
copy /Y poppler\Library\lib\poppler-cpp.lib ..\es-pdf-converter
copy /Y poppler\Library\bin\charset.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\deflate.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\freetype.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\iconv.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\jpeg8.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\lcms2.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\Lerc.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\libcrypto-3-x64.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\libcurl.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\liblzma.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\libpng16.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\libssh2.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\openjp2.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\poppler.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\poppler-cpp.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\tiff.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\zlib.dll ..\es-pdf-converter
copy /Y poppler\Library\bin\zstd.dll ..\es-pdf-converter
echo:
echo Setting up pugixml
if exist pugixml\ (
rmdir /S /Q pugixml
)
git clone https://github.com/zeux/pugixml.git
if not exist pugixml\ (
echo pugixml directory is missing, aborting.
cd ..
goto end
)
cd pugixml
git checkout v1.13
cd ..
echo:
echo Setting up SDL
if exist SDL2-2.30.7\ (
rmdir /S /Q SDL2-2.30.7
)
if exist SDL2\ (
rmdir /S /Q SDL2
)
if exist SDL2-devel-2.30.7-VC.zip (
del SDL2-devel-2.30.7-VC.zip
)
curl -LO https://libsdl.org/release/SDL2-devel-2.30.7-VC.zip
7z x SDL2-devel-2.30.7-VC.zip
if not exist SDL2-2.30.7\ (
echo SDL directory is missing, aborting.
cd ..
goto end
)
rename SDL2-2.30.7 SDL2
cd SDL2
rename include SDL2
cd ..
copy /Y SDL2\lib\x64\SDL2.dll ..
copy /Y SDL2\lib\x64\SDL2.lib ..
copy /Y SDL2\lib\x64\SDL2main.lib ..
echo:
echo Setting up FFmpeg
if exist ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0\ (
rmdir /S /Q ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0
)
if exist ffmpeg\ (
rmdir /S /Q ffmpeg
)
if exist ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0.zip (
del ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0.zip
)
:: This package should be available for download for two years.
curl -LO https://github.com/BtbN/FFmpeg-Builds/releases/download/autobuild-2023-05-31-12-47/ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0.zip
7z x ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0.zip
if not exist ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0\ (
echo FFmpeg directory is missing, aborting.
cd ..
goto end
)
rename ffmpeg-n6.0-22-g549430e14d-win64-gpl-shared-6.0 ffmpeg
copy /Y ffmpeg\bin\avcodec-60.dll ..
copy /Y ffmpeg\bin\avfilter-9.dll ..
copy /Y ffmpeg\bin\avformat-60.dll ..
copy /Y ffmpeg\bin\avutil-58.dll ..
copy /Y ffmpeg\bin\postproc-57.dll ..
copy /Y ffmpeg\bin\swresample-4.dll ..
copy /Y ffmpeg\bin\swscale-7.dll ..
copy /Y ffmpeg\lib\avcodec.lib ..
copy /Y ffmpeg\lib\avfilter.lib ..
copy /Y ffmpeg\lib\avformat.lib ..
copy /Y ffmpeg\lib\avutil.lib ..
copy /Y ffmpeg\lib\swresample.lib ..
copy /Y ffmpeg\lib\swscale.lib ..
echo:
echo Setting up OpenSSL
if exist fWin64OpenSSL_Light-1_1_1m.exe (
del Win64OpenSSL_Light-1_1_1m.exe
)
if not exist "C:\Program Files\OpenSSL-Win64\libcrypto-3-x64.dll" (
curl -O https://slproweb.com/download/Win64OpenSSL_Light-3_3_0.exe
:: Run the installer.
.\Win64OpenSSL_Light-3_3_0.exe
)
:: Return to the root of the repository.
cd ..
if exist "C:\Program Files\OpenSSL-Win64\libcrypto-3-x64.dll" (
copy /Y "C:\Program Files\OpenSSL-Win64\libcrypto-3-x64.dll"
copy /Y "C:\Program Files\OpenSSL-Win64\libssl-3-x64.dll"
)
echo:
echo Copying DLL files from Windows\System32
copy /Y C:\Windows\System32\vcomp140.dll
echo:
echo Done setting up all dependencies.
:end