mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 07:05:39 +00:00
90cd10b421
- Video Screensaver to skip fade in/out if Instant - Video Previews to skip fade in/out if Instant - Added Pause/Resume methods to PS for better description - Added basic documentation to PS header file - Added trailing after waking up from SS - Added proper timing offsets after PS is triggered - PS set to Disabled by default - some whitespace edits
126 lines
4 KiB
C++
126 lines
4 KiB
C++
#include "guis/GuiGameScraper.h"
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#include "guis/GuiTextEditPopup.h"
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#include "components/TextComponent.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "scrapers/Scraper.h"
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#include "Renderer.h"
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#include "Log.h"
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#include "PowerSaver.h"
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#include "Settings.h"
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GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(const ScraperSearchResult&)> doneFunc) : GuiComponent(window),
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mGrid(window, Eigen::Vector2i(1, 7)),
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mBox(window, ":/frame.png"),
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mSearchParams(params),
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mClose(false)
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{
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PowerSaver::pause();
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addChild(&mBox);
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addChild(&mGrid);
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// row 0 is a spacer
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mGameName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.game->getPath().filename().generic_string()),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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mGrid.setEntry(mGameName, Eigen::Vector2i(0, 1), false, true);
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// row 2 is a spacer
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mSystemName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL),
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0x888888FF, ALIGN_CENTER);
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mGrid.setEntry(mSystemName, Eigen::Vector2i(0, 3), false, true);
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// row 4 is a spacer
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// ScraperSearchComponent
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mSearch = std::make_shared<ScraperSearchComponent>(window, ScraperSearchComponent::NEVER_AUTO_ACCEPT);
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mGrid.setEntry(mSearch, Eigen::Vector2i(0, 5), true);
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// buttons
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "INPUT", "search", [&] {
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mSearch->openInputScreen(mSearchParams);
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mGrid.resetCursor();
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}));
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] { delete this; }));
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 6), true, false);
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// we call this->close() instead of just delete this; in the accept callback:
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// this is because of how GuiComponent::update works. if it was just delete this, this would happen when the metadata resolver is done:
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// GuiGameScraper::update()
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// GuiComponent::update()
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// it = mChildren.begin();
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// mBox::update()
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// it++;
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// mSearchComponent::update()
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// acceptCallback -> delete this
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// it++; // error, mChildren has been deleted because it was part of this
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// so instead we do this:
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// GuiGameScraper::update()
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// GuiComponent::update()
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// it = mChildren.begin();
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// mBox::update()
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// it++;
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// mSearchComponent::update()
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// acceptCallback -> close() -> mClose = true
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// it++; // ok
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// if(mClose)
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// delete this;
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mSearch->setAcceptCallback([this, doneFunc](const ScraperSearchResult& result) { doneFunc(result); close(); });
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mSearch->setCancelCallback([&] { delete this; });
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setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.747f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
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mGrid.resetCursor();
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mSearch->search(params); // start the search
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}
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void GuiGameScraper::onSizeChanged()
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{
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mBox.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32));
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mGrid.setRowHeightPerc(0, 0.04f, false);
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mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y(), false); // game name
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mGrid.setRowHeightPerc(2, 0.04f, false);
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mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y(), false); // system name
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mGrid.setRowHeightPerc(4, 0.04f, false);
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // buttons
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mGrid.setSize(mSize);
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}
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bool GuiGameScraper::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("b", input) && input.value)
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{
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PowerSaver::resume();
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delete this;
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void GuiGameScraper::update(int deltaTime)
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{
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GuiComponent::update(deltaTime);
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if(mClose)
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delete this;
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}
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std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
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{
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return mGrid.getHelpPrompts();
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}
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void GuiGameScraper::close()
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{
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mClose = true;
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}
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