ES-DE/es-app/src/guis/GuiGameScraper.cpp
hex007 90cd10b421 PowerSaver updates:
- Video Screensaver to skip fade in/out if Instant
- Video Previews to skip fade in/out if Instant
- Added Pause/Resume methods to PS for better description
- Added basic documentation to PS header file
- Added trailing after waking up from SS
- Added proper timing offsets after PS is triggered
- PS set to Disabled by default
- some whitespace edits
2017-08-11 10:03:12 -07:00

126 lines
4 KiB
C++

#include "guis/GuiGameScraper.h"
#include "guis/GuiTextEditPopup.h"
#include "components/TextComponent.h"
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "scrapers/Scraper.h"
#include "Renderer.h"
#include "Log.h"
#include "PowerSaver.h"
#include "Settings.h"
GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(const ScraperSearchResult&)> doneFunc) : GuiComponent(window),
mGrid(window, Eigen::Vector2i(1, 7)),
mBox(window, ":/frame.png"),
mSearchParams(params),
mClose(false)
{
PowerSaver::pause();
addChild(&mBox);
addChild(&mGrid);
// row 0 is a spacer
mGameName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.game->getPath().filename().generic_string()),
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mGameName, Eigen::Vector2i(0, 1), false, true);
// row 2 is a spacer
mSystemName = std::make_shared<TextComponent>(mWindow, strToUpper(mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL),
0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSystemName, Eigen::Vector2i(0, 3), false, true);
// row 4 is a spacer
// ScraperSearchComponent
mSearch = std::make_shared<ScraperSearchComponent>(window, ScraperSearchComponent::NEVER_AUTO_ACCEPT);
mGrid.setEntry(mSearch, Eigen::Vector2i(0, 5), true);
// buttons
std::vector< std::shared_ptr<ButtonComponent> > buttons;
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "INPUT", "search", [&] {
mSearch->openInputScreen(mSearchParams);
mGrid.resetCursor();
}));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CANCEL", "cancel", [&] { delete this; }));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 6), true, false);
// we call this->close() instead of just delete this; in the accept callback:
// this is because of how GuiComponent::update works. if it was just delete this, this would happen when the metadata resolver is done:
// GuiGameScraper::update()
// GuiComponent::update()
// it = mChildren.begin();
// mBox::update()
// it++;
// mSearchComponent::update()
// acceptCallback -> delete this
// it++; // error, mChildren has been deleted because it was part of this
// so instead we do this:
// GuiGameScraper::update()
// GuiComponent::update()
// it = mChildren.begin();
// mBox::update()
// it++;
// mSearchComponent::update()
// acceptCallback -> close() -> mClose = true
// it++; // ok
// if(mClose)
// delete this;
mSearch->setAcceptCallback([this, doneFunc](const ScraperSearchResult& result) { doneFunc(result); close(); });
mSearch->setCancelCallback([&] { delete this; });
setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.747f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
mGrid.resetCursor();
mSearch->search(params); // start the search
}
void GuiGameScraper::onSizeChanged()
{
mBox.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32));
mGrid.setRowHeightPerc(0, 0.04f, false);
mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y(), false); // game name
mGrid.setRowHeightPerc(2, 0.04f, false);
mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y(), false); // system name
mGrid.setRowHeightPerc(4, 0.04f, false);
mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // buttons
mGrid.setSize(mSize);
}
bool GuiGameScraper::input(InputConfig* config, Input input)
{
if(config->isMappedTo("b", input) && input.value)
{
PowerSaver::resume();
delete this;
return true;
}
return GuiComponent::input(config, input);
}
void GuiGameScraper::update(int deltaTime)
{
GuiComponent::update(deltaTime);
if(mClose)
delete this;
}
std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
{
return mGrid.getHelpPrompts();
}
void GuiGameScraper::close()
{
mClose = true;
}