ES-DE/es-app/src/guis/GuiSlideshowScreensaverOptions.cpp
sal ddf94786f4 Add image slideshow screensaver mode
This change adds an image slideshow screensaver mode with optional
background audio.  The existing menu and video screensaver have been
refactored to include this new mode.

By default, the slideshow screensaver will show images from the
game list, but it can be configured in the menu to use a custom
directory instead.
2017-09-08 21:45:50 -06:00

116 lines
4.8 KiB
C++

#include "guis/GuiSlideshowScreensaverOptions.h"
#include "Window.h"
#include "Settings.h"
#include "views/ViewController.h"
#include "components/SwitchComponent.h"
#include "components/SliderComponent.h"
#include "components/TextComponent.h"
#include "components/OptionListComponent.h"
#include "components/MenuComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiTextEditPopup.h"
#include "PowerSaver.h"
GuiSlideshowScreensaverOptions::GuiSlideshowScreensaverOptions(Window* window, const char* title) : GuiScreensaverOptions(window, title)
{
ComponentListRow row;
// image duration (seconds)
auto sss_image_sec = std::make_shared<SliderComponent>(mWindow, 1.f, 60.f, 1.f, "s");
sss_image_sec->setValue((float)(Settings::getInstance()->getInt("ScreenSaverSwapImageTimeout") / (1000)));
addWithLabel(row, "SWAP IMAGE AFTER (SECS)", sss_image_sec);
addSaveFunc([sss_image_sec] {
int playNextTimeout = (int)round(sss_image_sec->getValue()) * (1000);
Settings::getInstance()->setInt("ScreenSaverSwapImageTimeout", playNextTimeout);
PowerSaver::updateTimeouts();
});
// stretch
auto sss_stretch = std::make_shared<SwitchComponent>(mWindow);
sss_stretch->setState(Settings::getInstance()->getBool("SlideshowScreenSaverStretch"));
addWithLabel(row, "STRETCH IMAGES", sss_stretch);
addSaveFunc([sss_stretch] {
Settings::getInstance()->setBool("SlideshowScreenSaverStretch", sss_stretch->getState());
});
// background audio file
auto sss_bg_audio_file = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "BACKGROUND AUDIO", sss_bg_audio_file, Settings::getInstance()->getString("SlideshowScreenSaverBackgroundAudioFile"));
addSaveFunc([sss_bg_audio_file] {
Settings::getInstance()->setString("SlideshowScreenSaverBackgroundAudioFile", sss_bg_audio_file->getValue());
});
// image source
auto sss_custom_source = std::make_shared<SwitchComponent>(mWindow);
sss_custom_source->setState(Settings::getInstance()->getBool("SlideshowScreenSaverCustomImageSource"));
addWithLabel(row, "USE CUSTOM IMAGES", sss_custom_source);
addSaveFunc([sss_custom_source] { Settings::getInstance()->setBool("SlideshowScreenSaverCustomImageSource", sss_custom_source->getState()); });
// custom image directory
auto sss_image_dir = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "CUSTOM IMAGE DIR", sss_image_dir, Settings::getInstance()->getString("SlideshowScreenSaverImageDir"));
addSaveFunc([sss_image_dir] {
Settings::getInstance()->setString("SlideshowScreenSaverImageDir", sss_image_dir->getValue());
});
// recurse custom image directory
auto sss_recurse = std::make_shared<SwitchComponent>(mWindow);
sss_recurse->setState(Settings::getInstance()->getBool("SlideshowScreenSaverRecurse"));
addWithLabel(row, "CUSTOM IMAGE DIR RECURSIVE", sss_recurse);
addSaveFunc([sss_recurse] {
Settings::getInstance()->setBool("SlideshowScreenSaverRecurse", sss_recurse->getState());
});
// custom image filter
auto sss_image_filter = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "CUSTOM IMAGE FILTER", sss_image_filter, Settings::getInstance()->getString("SlideshowScreenSaverImageFilter"));
addSaveFunc([sss_image_filter] {
Settings::getInstance()->setString("SlideshowScreenSaverImageFilter", sss_image_filter->getValue());
});
}
GuiSlideshowScreensaverOptions::~GuiSlideshowScreensaverOptions()
{
}
void GuiSlideshowScreensaverOptions::addWithLabel(ComponentListRow row, const std::string label, std::shared_ptr<GuiComponent> component)
{
row.elements.clear();
auto lbl = std::make_shared<TextComponent>(mWindow, strToUpper(label), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
row.addElement(lbl, true); // label
row.addElement(component, false, true);
addRow(row);
}
void GuiSlideshowScreensaverOptions::addEditableTextComponent(ComponentListRow row, const std::string label, std::shared_ptr<GuiComponent> ed, std::string value)
{
row.elements.clear();
auto lbl = std::make_shared<TextComponent>(mWindow, strToUpper(label), Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
row.addElement(lbl, true); // label
row.addElement(ed, true);
auto spacer = std::make_shared<GuiComponent>(mWindow);
spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0);
row.addElement(spacer, false);
auto bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/arrow.svg");
bracket->setResize(Eigen::Vector2f(0, lbl->getFont()->getLetterHeight()));
row.addElement(bracket, false);
auto updateVal = [ed](const std::string& newVal) { ed->setValue(newVal); }; // ok callback (apply new value to ed)
row.makeAcceptInputHandler([this, label, ed, updateVal] {
mWindow->pushGui(new GuiTextEditPopup(mWindow, label, ed->getValue(), updateVal, false));
});
assert(ed);
addRow(row);
ed->setValue(value);
}