mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 07:05:39 +00:00
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#include <glm/ext/matrix_relational.hpp>
|
|
#include <glm/ext/matrix_transform.hpp>
|
|
#include <glm/ext/matrix_float4x4.hpp>
|
|
#include <glm/ext/vector_relational.hpp>
|
|
#include <glm/ext/vector_float4.hpp>
|
|
#include <glm/ext/vector_float3.hpp>
|
|
|
|
static int test_translate()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 const M(1.0f);
|
|
glm::vec3 const V(1.0f);
|
|
|
|
glm::mat4 const T = glm::translate(M, V);
|
|
Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon<float>())) ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
static int test_scale()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 const M(1.0f);
|
|
glm::vec3 const V(2.0f);
|
|
|
|
glm::mat4 const S = glm::scale(M, V);
|
|
glm::mat4 const R = glm::mat4(
|
|
glm::vec4(2, 0, 0, 0),
|
|
glm::vec4(0, 2, 0, 0),
|
|
glm::vec4(0, 0, 2, 0),
|
|
glm::vec4(0, 0, 0, 1));
|
|
Error += glm::all(glm::equal(S, R, glm::epsilon<float>())) ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
static int test_rotate()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec4 const A(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
glm::mat4 const R = glm::rotate(glm::mat4(1.0f), glm::radians(90.f), glm::vec3(0, 0, 1));
|
|
glm::vec4 const B = R * A;
|
|
Error += glm::all(glm::equal(B, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.0001f)) ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_translate();
|
|
Error += test_scale();
|
|
Error += test_rotate();
|
|
|
|
return Error;
|
|
}
|