ES-DE/es-app/src/guis/GuiSettings.h
2021-01-05 10:45:32 +01:00

68 lines
2.4 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiSettings.h
//
// User interface template for a settings GUI.
// The saving of es_settings.cfg, the reload of gamelists and some other actions are
// also triggered to be executed here via flags set by the menu entries' lambda functions.
//
#ifndef ES_APP_GUIS_GUI_SETTINGS_H
#define ES_APP_GUIS_GUI_SETTINGS_H
#include "components/MenuComponent.h"
#include "SystemData.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiSettings : public GuiComponent
{
public:
GuiSettings(Window* window, std::string title);
virtual ~GuiSettings();
void save();
inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
inline void addWithLabel(const std::string& label,
const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
void addEditableTextComponent(
const std::string label,
std::shared_ptr<GuiComponent> ed,
std::string value,
std::string defaultValue = "",
bool isPassword = false);
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
void setNeedsSaving() { mNeedsSaving = true; };
void setNeedsCollectionsUpdate() { mNeedsCollectionsUpdate = true; };
void setNeedsSorting() { mNeedsSorting = true; };
void setNeedsSortingCollections() { mNeedsSortingCollections = true; };
void setNeedsResetFilters() { mNeedsResetFilters = true; }
void setNeedsReloading() { mNeedsReloading = true; };
void setNeedsGoToStart() { mNeedsGoToStart = true; };
void setNeedsGoToSystem(SystemData* goToSystem)
{ mNeedsGoToSystem = true; mGoToSystem = goToSystem; };
void setNeedsGoToGroupedCollections() { mNeedsGoToGroupedCollections = true; };
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
private:
MenuComponent mMenu;
std::vector<std::function<void()>> mSaveFuncs;
bool mNeedsSaving;
bool mNeedsCollectionsUpdate;
bool mNeedsSorting;
bool mNeedsSortingCollections;
bool mNeedsResetFilters;
bool mNeedsReloading;
bool mNeedsGoToStart;
bool mNeedsGoToSystem;
bool mNeedsGoToGroupedCollections;
SystemData* mGoToSystem;
};
#endif // ES_APP_GUIS_GUI_SETTINGS_H