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The ResourceManager provides a unified interface for accessing resource data, embedded or from the filesystem, with initialization/deinitialization handled automatically behind the scenes. It also keeps from creating duplicate resources (e.g. when two ImageComponents use the same image file). Audio still needs to be moved over to it. |
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.. | ||
Resource.cpp | ||
Resource.h | ||
ResourceManager.cpp | ||
ResourceManager.h | ||
TextureResource.cpp | ||
TextureResource.h |