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c8900f4099
See issue #95 for discussion.
241 lines
5 KiB
C++
241 lines
5 KiB
C++
#include "ImageComponent.h"
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#include <iostream>
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#include <boost/filesystem.hpp>
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#include <math.h>
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#include "../Log.h"
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#include "../Renderer.h"
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#include "../Window.h"
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Vector2u ImageComponent::getTextureSize()
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{
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if(mTexture)
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return mTexture->getSize();
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else
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return Vector2u(0, 0);
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}
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ImageComponent::ImageComponent(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool allowUpscale) : GuiComponent(window)
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{
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setOffset(Vector2i(offsetX, offsetY));
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//default origin is the center of image
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mOrigin.x = 0.5;
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mOrigin.y = 0.5;
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mOpacity = 255;
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mTiled = false;
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mTargetSize.x = resizeWidth;
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mTargetSize.y = resizeHeight;
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mAllowUpscale = allowUpscale;
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mFlipX = false;
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mFlipY = false;
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if(!path.empty())
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setImage(path);
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}
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ImageComponent::~ImageComponent()
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{
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}
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void ImageComponent::resize()
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{
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if(!mTexture)
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return;
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mSize.x = getTextureSize().x;
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mSize.y = getTextureSize().y;
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//(we don't resize tiled images)
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if(!mTiled && (mTargetSize.x || mTargetSize.y))
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{
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Vector2f resizeScale;
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if(mTargetSize.x && (mAllowUpscale || mSize.x > mTargetSize.x))
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{
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resizeScale.x = (float)mTargetSize.x / mSize.x;
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}
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if(mTargetSize.y && (mAllowUpscale || mSize.y > mTargetSize.y))
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{
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resizeScale.y = (float)mTargetSize.y / mSize.y;
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}
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if(resizeScale.x && !resizeScale.y)
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resizeScale.y = resizeScale.x;
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if(resizeScale.y && !resizeScale.x)
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resizeScale.x = resizeScale.y;
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if(resizeScale.x)
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mSize.x = (int)(mSize.x * resizeScale.x);
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if(resizeScale.y)
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mSize.y = (int)(mSize.y * resizeScale.y);
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}
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if(mTiled)
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mSize = mTargetSize;
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}
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void ImageComponent::setImage(std::string path)
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{
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if(mPath == path)
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return;
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mPath = path;
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if(mPath.empty() || !mWindow->getResourceManager()->fileExists(mPath))
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mTexture.reset();
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else
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mTexture = TextureResource::get(*mWindow->getResourceManager(), mPath);
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resize();
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}
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void ImageComponent::setOrigin(float originX, float originY)
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{
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mOrigin.x = originX;
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mOrigin.y = originY;
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}
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void ImageComponent::setTiling(bool tile)
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{
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mTiled = tile;
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if(mTiled)
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mAllowUpscale = false;
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resize();
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}
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void ImageComponent::setResize(unsigned int width, unsigned int height, bool allowUpscale)
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{
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mTargetSize.x = width;
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mTargetSize.y = height;
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mAllowUpscale = allowUpscale;
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resize();
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}
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void ImageComponent::setFlipX(bool flip)
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{
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mFlipX = flip;
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}
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void ImageComponent::setFlipY(bool flip)
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{
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mFlipY = flip;
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}
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void ImageComponent::onRender()
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{
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if(mTexture && getOpacity() > 0)
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{
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GLfloat points[12], texs[12];
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GLubyte colors[6*4];
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if(mTiled)
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{
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float xCount = (float)mSize.x / getTextureSize().x;
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float yCount = (float)mSize.y / getTextureSize().y;
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Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
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buildImageArray(0, 0, points, texs, xCount, yCount);
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}else{
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Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
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buildImageArray(0, 0, points, texs);
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}
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drawImageArray(points, texs, colors, 6);
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}
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GuiComponent::onRender();
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}
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void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
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{
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points[0] = posX - (mSize.x * mOrigin.x); points[1] = posY - (mSize.y * mOrigin.y);
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points[2] = posX - (mSize.x * mOrigin.x); points[3] = posY + (mSize.y * (1 - mOrigin.y));
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points[4] = posX + (mSize.x * (1 - mOrigin.x)); points[5] = posY - (mSize.y * mOrigin.y);
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points[6] = posX + (mSize.x * (1 - mOrigin.x)); points[7] = posY - (mSize.y * mOrigin.y);
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points[8] = posX - (mSize.x * mOrigin.x); points[9] = posY + (mSize.y * (1 - mOrigin.y));
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points[10] = posX + (mSize.x * (1 -mOrigin.x)); points[11] = posY + (mSize.y * (1 - mOrigin.y));
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texs[0] = 0; texs[1] = py;
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texs[2] = 0; texs[3] = 0;
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texs[4] = px; texs[5] = py;
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texs[6] = px; texs[7] = py;
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texs[8] = 0; texs[9] = 0;
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texs[10] = px; texs[11] = 0;
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if(mFlipX)
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{
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for(int i = 0; i < 11; i += 2)
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if(texs[i] == px)
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texs[i] = 0;
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else
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texs[i] = px;
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}
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if(mFlipY)
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{
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for(int i = 1; i < 12; i += 2)
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if(texs[i] == py)
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texs[i] = 0;
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else
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texs[i] = py;
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}
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}
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void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
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{
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mTexture->bind();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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}
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glVertexPointer(2, GL_FLOAT, 0, points);
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glTexCoordPointer(2, GL_FLOAT, 0, texs);
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glDrawArrays(GL_TRIANGLES, 0, numArrays);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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}
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bool ImageComponent::hasImage()
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{
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return !mPath.empty();
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}
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void ImageComponent::copyScreen()
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{
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mTexture.reset();
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mTexture = TextureResource::get(*mWindow->getResourceManager(), "");
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mTexture->initFromScreen();
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resize();
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}
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