ES-DE/src/components/SliderComponent.cpp
Aloshi 62529029d7 Hooked up GuiSettingsMenu.
Settings now save/load from ~/.emulationstation/es_settings.cfg.
2013-06-19 16:02:42 -05:00

102 lines
2 KiB
C++

#include "SliderComponent.h"
#include <assert.h>
#include "../Renderer.h"
SliderComponent::SliderComponent(Window* window, float min, float max, float increment) : GuiComponent(window),
mMin(min), mMax(max), mIncrement(increment), mMoveRate(0), mRepeatWaitTimer(0)
{
assert((min - max) != 0);
mValue = (max + min) / 2;
//calculate move scale
mMoveScale = ((max - min) * 0.0007f) / increment;
setSize(Vector2u(128, 32));
}
bool SliderComponent::input(InputConfig* config, Input input)
{
if(config->isMappedTo("left", input))
{
if(input.value)
mMoveRate = -mIncrement;
else
mMoveRate = 0;
//setting mRepeatWaitTimer to 0 will trigger an initial move in our update method
mRepeatWaitTimer = 0;
return true;
}
if(config->isMappedTo("right", input))
{
if(input.value)
mMoveRate = mIncrement;
else
mMoveRate = 0;
mRepeatWaitTimer = 0;
return true;
}
return GuiComponent::input(config, input);
}
void SliderComponent::update(int deltaTime)
{
if(mMoveRate != 0)
{
if(mRepeatWaitTimer == 0)
mValue += mMoveRate;
else if(mRepeatWaitTimer >= 450)
mValue += mMoveRate * deltaTime * mMoveScale;
if(mValue < mMin)
mValue = mMin;
if(mValue > mMax)
mValue = mMax;
if(mRepeatWaitTimer < 450)
mRepeatWaitTimer += deltaTime;
}
GuiComponent::update(deltaTime);
}
void SliderComponent::onRender()
{
//render line
const int lineWidth = 2;
Renderer::drawRect(0, mSize.y / 2 - lineWidth / 2, mSize.x, lineWidth, 0x000000CC);
//render left end
const int capWidth = (int)(mSize.x * 0.03f);
Renderer::drawRect(0, 0, capWidth, mSize.y, 0x000000CC);
//render right end
Renderer::drawRect(mSize.x - capWidth, 0, capWidth, mSize.y, 0x000000CC);
//render our value
const int lineLength = mSize.x - capWidth;
Renderer::drawRect((int)(((mValue + mMin) / mMax) * lineLength), 0, capWidth, mSize.y, 0x0000FFFF);
GuiComponent::onRender();
}
void SliderComponent::setSize(Vector2u size)
{
mSize = size;
}
void SliderComponent::setValue(float value)
{
mValue = value;
}
float SliderComponent::getValue()
{
return mValue;
}