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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
#include "Settings.h"
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#include "Log.h"
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#include "pugiXML/pugixml.hpp"
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#include "platform.h"
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#include <boost/filesystem.hpp>
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Settings* Settings::sInstance = NULL;
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Settings::Settings()
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{
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setDefaults();
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loadFile();
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}
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Settings* Settings::getInstance()
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{
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if(sInstance == NULL)
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sInstance = new Settings();
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return sInstance;
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}
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void Settings::setDefaults()
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{
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mBoolMap.clear();
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mIntMap.clear();
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mBoolMap["PARSEGAMELISTONLY"] = false;
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mBoolMap["IGNOREGAMELIST"] = false;
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mBoolMap["DRAWFRAMERATE"] = false;
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mBoolMap["DONTSHOWEXIT"] = false;
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mBoolMap["DEBUG"] = false;
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mBoolMap["WINDOWED"] = false;
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mIntMap["DIMTIME"] = 30*1000;
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mIntMap["GameListSortIndex"] = 0;
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}
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template <typename K, typename V>
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void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
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{
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for(auto iter = map.begin(); iter != map.end(); iter++)
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{
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pugi::xml_node node = doc.append_child(type);
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node.append_attribute("name").set_value(iter->first.c_str());
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node.append_attribute("value").set_value(iter->second);
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}
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}
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void Settings::saveFile()
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{
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const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg";
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pugi::xml_document doc;
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saveMap<std::string, bool>(doc, mBoolMap, "bool");
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saveMap<std::string, int>(doc, mIntMap, "int");
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saveMap<std::string, float>(doc, mFloatMap, "float");
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doc.save_file(path.c_str());
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}
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void Settings::loadFile()
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{
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const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg";
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if(!boost::filesystem::exists(path))
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return;
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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if(!result)
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{
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LOG(LogError) << "Could not parse Settings file!\n " << result.description();
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return;
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}
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for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling())
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setBool(node.attribute("name").as_string(), node.attribute("value").as_bool());
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for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling())
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setInt(node.attribute("name").as_string(), node.attribute("value").as_int());
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for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling())
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setFloat(node.attribute("name").as_string(), node.attribute("value").as_float());
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}
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//Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map.
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#define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \
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{ \
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if(mapName.find(name) == mapName.end()) \
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{ \
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LOG(LogError) << "Tried to use unset setting " << name << "!"; \
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} \
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return mapName[name]; \
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} \
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void Settings::setMethodName(const std::string& name, type value) \
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{ \
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mapName[name] = value; \
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}
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SETTINGS_GETSET(bool, mBoolMap, getBool, setBool);
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SETTINGS_GETSET(int, mIntMap, getInt, setInt);
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SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat);
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