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			84 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #define GLM_ENABLE_EXPERIMENTAL
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| #include <glm/gtc/constants.hpp>
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| #include <glm/ext/scalar_relational.hpp>
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| #include <glm/ext/vector_relational.hpp>
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| #include <glm/glm.hpp>
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| 
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| #if GLM_HAS_RANGE_FOR
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| 
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| #include <glm/gtx/range.hpp>
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| 
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| int test_vec()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		glm::ivec3 const v(1, 2, 3);
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| 
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| 		int count = 0;
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| 		glm::ivec3 Result(0);
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| 		for(int x : v)
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| 		{
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| 			Result[count] = x;
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| 			count++;
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| 		}
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| 		Error += count == 3 ? 0 : 1;
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| 		Error += v == Result ? 0 : 1;
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| 	}
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| 
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| 	{
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| 		glm::ivec3 v(1, 2, 3);
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| 		for(int& x : v)
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| 			x = 0;
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| 		Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1;
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int test_mat()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		glm::mat4x3 m(1.0f);
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| 
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| 		int count = 0;
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| 		float Sum = 0.0f;
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| 		for(float x : m)
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| 		{
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| 			count++;
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| 			Sum += x;
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| 		}
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| 		Error += count == 12 ? 0 : 1;
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| 		Error += glm::equal(Sum, 3.0f, 0.001f) ? 0 : 1;
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| 	}
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| 
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| 	{
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| 		glm::mat4x3 m(1.0f);
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| 
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| 		for (float& x : m) { x = 0; }
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| 		glm::vec4 v(1, 1, 1, 1);
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| 		Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error = 0;
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| 	Error += test_vec();
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| 	Error += test_mat();
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| 	return Error;
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| }
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| 
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| #else
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| 
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| int main()
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| {
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| 	return 0;
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| }
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| 
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| #endif//GLM_HAS_RANGE_FOR
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