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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "views/gamelist/IGameListView.h"
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#include "guis/GuiGamelistOptions.h"
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#include "views/ViewController.h"
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#include "Sound.h"
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#include "Window.h"
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bool IGameListView::input(InputConfig* config, Input input)
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{
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// select to open GuiGamelistOptions
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if(config->isMappedTo("select", input) && input.value)
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{
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Sound::getFromTheme(mTheme, getName(), "menuOpen")->play();
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
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return true;
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// Ctrl-R to reload a view when debugging
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}else if(Settings::getInstance()->getBool("Debug") && config->getDeviceId() == DEVICE_KEYBOARD &&
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(SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)) && input.id == SDLK_r && input.value != 0)
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{
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LOG(LogDebug) << "reloading view";
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ViewController::get()->reloadGameListView(this, true);
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void IGameListView::setTheme(const std::shared_ptr<ThemeData>& theme)
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{
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mTheme = theme;
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onThemeChanged(theme);
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}
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HelpStyle IGameListView::getHelpStyle()
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{
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HelpStyle style;
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style.applyTheme(mTheme, getName());
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return style;
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}
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void IGameListView::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = parentTrans * getTransform();
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float scaleX = trans.r0().x();
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float scaleY = trans.r1().y();
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Vector2i pos((int)Math::round(trans.translation()[0]), (int)Math::round(trans.translation()[1]));
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Vector2i size((int)Math::round(mSize.x() * scaleX), (int)Math::round(mSize.y() * scaleY));
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Renderer::pushClipRect(pos, size);
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renderChildren(trans);
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Renderer::popClipRect();
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}
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