mirror of
https://github.com/RetroDECK/ES-DE.git
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d0cdbf2159
- Refactoring System Environment data - Added Virtual System Manager class - Added "all", "favorites" and "last played" systems - Added GuiInfoPopup class for notifications - Added Favorites to metadata, as well as a shortcut to toggle favorites - Added warning if enabling systems but themes don't support it - Added "filter by favorites" per system - Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system - Added "sort by system name" for the collections
32 lines
716 B
C++
32 lines
716 B
C++
#pragma once
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#include "GuiComponent.h"
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#include "SystemData.h"
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#include "components/MenuComponent.h"
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#include "CollectionSystemManager.h"
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#include "Log.h"
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template<typename T>
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class OptionListComponent;
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class GuiCollectionSystemsOptions : public GuiComponent
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{
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public:
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GuiCollectionSystemsOptions(Window* window);
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~GuiCollectionSystemsOptions();
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bool input(InputConfig* config, Input input) override;
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virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
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void initializeMenu();
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void applySettings();
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void addSystemsToMenu();
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void updateSettings(std::string newSettings);
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std::shared_ptr< OptionListComponent<std::string> > autoOptionList;
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MenuComponent mMenu;
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SystemData* mSystem;
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};
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