mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 18:15:39 +00:00
a2c990bd26
Add proper EGL/GLES libraries. Change glVertexPointer() call, because GLES only can use GL_BYTE, GL_SHORT, GL_FIXED and GL_FLOAT...
199 lines
4.3 KiB
C++
199 lines
4.3 KiB
C++
#include "platform.h"
|
|
#include "Renderer.h"
|
|
#include GLHEADER
|
|
#include <iostream>
|
|
#include "Font.h"
|
|
#include <boost/filesystem.hpp>
|
|
#include "Log.h"
|
|
|
|
namespace Renderer {
|
|
bool loadedFonts = false;
|
|
|
|
void setColor4bArray(GLubyte* array, unsigned int color)
|
|
{
|
|
array[0] = (color & 0xff000000) / 0x1000000;
|
|
array[1] = (color & 0x00ff0000) / 0x10000;
|
|
array[2] = (color & 0x0000ff00) / 0x100;
|
|
array[3] = (color & 0x000000ff);
|
|
}
|
|
|
|
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
|
|
{
|
|
for(unsigned int i = 0; i < vertCount; i++)
|
|
{
|
|
setColor4bArray(ptr, color);
|
|
ptr += 4;
|
|
}
|
|
}
|
|
|
|
void drawRect(int x, int y, int w, int h, unsigned int color)
|
|
{
|
|
#ifdef USE_OPENGL_ES
|
|
GLshort points[12];
|
|
#else
|
|
GLint points[12];
|
|
#endif
|
|
|
|
points[0] = x; points [1] = y;
|
|
points[2] = x; points[3] = y + h;
|
|
points[4] = x + w; points[5] = y;
|
|
|
|
points[6] = x + w; points[7] = y;
|
|
points[8] = x; points[9] = y + h;
|
|
points[10] = x + w; points[11] = y + h;
|
|
|
|
GLubyte colors[6*4];
|
|
buildGLColorArray(colors, color, 6);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
#ifdef USE_OPENGL_ES
|
|
glVertexPointer(2, GL_SHORT, 0, points);
|
|
#else
|
|
glVertexPointer(2, GL_INT, 0, points);
|
|
#endif
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
glDisableClientState(GL_BLEND);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisable(GL_COLOR_ARRAY);
|
|
}
|
|
|
|
|
|
|
|
Font* fonts[3] = {NULL, NULL, NULL};
|
|
|
|
/*void unloadFonts()
|
|
{
|
|
std::cout << "unloading fonts...";
|
|
|
|
for(unsigned int i = 0; i < 3; i++)
|
|
{
|
|
delete fonts[i];
|
|
fonts[i] = NULL;
|
|
}
|
|
|
|
loadedFonts = false;
|
|
|
|
std::cout << "done.\n";
|
|
}*/
|
|
|
|
//creates the default fonts (which shouldn't ever be deleted)
|
|
void loadFonts()
|
|
{
|
|
if(loadedFonts)
|
|
return;
|
|
|
|
std::string fontPath = Font::getDefaultPath();
|
|
|
|
//make sure our font exists
|
|
if(!boost::filesystem::exists(fontPath))
|
|
{
|
|
LOG(LogError) << "System font wasn't found! Try installing the DejaVu truetype font (pacman -S ttf-dejavu on Arch, sudo apt-get install ttf-dejavu on Debian)";
|
|
return;
|
|
}
|
|
|
|
float fontSizes[] = {0.035f, 0.045f, 0.1f};
|
|
for(unsigned int i = 0; i < 3; i++)
|
|
{
|
|
fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight()));
|
|
}
|
|
|
|
loadedFonts = true;
|
|
|
|
LOG(LogInfo) << "Loaded fonts successfully.";
|
|
}
|
|
|
|
Font* getDefaultFont(FontSize size)
|
|
{
|
|
if(!loadedFonts)
|
|
loadFonts();
|
|
|
|
return fonts[size];
|
|
}
|
|
|
|
void drawText(std::string text, int x, int y, unsigned int color, Font* font)
|
|
{
|
|
font->drawText(text, x, y, color);
|
|
}
|
|
|
|
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font)
|
|
{
|
|
int w, h;
|
|
font->sizeText(text, &w, &h);
|
|
|
|
int x = getScreenWidth() - w;
|
|
x = x / 2;
|
|
x += xOffset / 2;
|
|
|
|
drawText(text, x, y, color, font);
|
|
}
|
|
|
|
//this could probably be optimized
|
|
//draws text and ensures it's never longer than xLen
|
|
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font)
|
|
{
|
|
int y = yStart;
|
|
|
|
std::string line, word, temp;
|
|
int w, h;
|
|
size_t space, newline;
|
|
|
|
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
|
|
{
|
|
space = text.find(' ', 0);
|
|
if(space == std::string::npos)
|
|
space = text.length() - 1;
|
|
|
|
|
|
word = text.substr(0, space + 1);
|
|
|
|
//check if the next word contains a newline
|
|
newline = word.find('\n', 0);
|
|
if(newline != std::string::npos)
|
|
{
|
|
word = word.substr(0, newline);
|
|
text.erase(0, newline + 1);
|
|
}else{
|
|
text.erase(0, space + 1);
|
|
}
|
|
|
|
temp = line + word;
|
|
|
|
font->sizeText(temp, &w, &h);
|
|
|
|
//if we're on the last word and it'll fit on the line, just add it to the line
|
|
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
|
|
{
|
|
line = temp;
|
|
word = "";
|
|
}
|
|
|
|
|
|
//if the next line will be too long or we're on the last of the text, render it
|
|
if(w > xLen || text.length() == 0 || newline != std::string::npos)
|
|
{
|
|
//render line now
|
|
if(w > 0) //make sure it's not blank
|
|
drawText(line, xStart, y, color, font);
|
|
|
|
//increment y by height and some extra padding for the next line
|
|
y += h + 4;
|
|
|
|
//move the word we skipped to the next line
|
|
line = word;
|
|
}else{
|
|
//there's still space, continue building the line
|
|
line = temp;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
};
|