mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
459 lines
14 KiB
C++
459 lines
14 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef LOTTIEVIEW_H
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#define LOTTIEVIEW_H
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#ifndef EFL_BETA_API_SUPPORT
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#define EFL_BETA_API_SUPPORT
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#endif
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#ifndef EFL_EO_API_SUPPORT
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#define EFL_EO_API_SUPPORT
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#endif
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#include <Eo.h>
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#include <Efl.h>
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#include <Evas.h>
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#include <Ecore.h>
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#include <Ecore_Evas.h>
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#include "rlottie.h"
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#include "rlottie_capi.h"
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#include<future>
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#include <cmath>
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#include <algorithm>
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class RenderStrategy {
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public:
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virtual ~RenderStrategy() {
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evas_object_del(renderObject());
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}
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RenderStrategy(Evas_Object *obj, bool useImage = true):_renderObject(obj), _useImage(useImage){
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addCallback();
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}
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virtual rlottie::Animation *player() {return nullptr;}
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virtual void loadFromFile(const char *filePath) = 0;
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virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0;
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virtual size_t totalFrame() = 0;
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virtual double frameRate() = 0;
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virtual size_t frameAtPos(double pos) = 0;
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virtual double duration() = 0;
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void render(int frame) {
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_renderCount++;
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_redraw = renderRequest(frame);
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if (_redraw && _useImage)
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evas_object_image_pixels_dirty_set(renderObject(), EINA_TRUE);
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}
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void dataCb() {
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if (_redraw && _useImage) {
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evas_object_image_data_set(renderObject(), buffer());
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}
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_redraw = false;
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}
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virtual void resize(int width, int height) = 0;
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virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);}
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typedef std::tuple<size_t, size_t> MarkerFrame;
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virtual MarkerFrame findFrameAtMarker(const std::string &markerName) = 0;
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void show() {evas_object_show(_renderObject);}
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void hide() {evas_object_hide(_renderObject);}
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void addCallback();
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Evas_Object* renderObject() const {return _renderObject;}
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size_t renderCount() const {return _renderCount;}
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protected:
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virtual bool renderRequest(int) = 0;
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virtual uint32_t* buffer() = 0;
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private:
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size_t _renderCount{0};
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bool _redraw{false};
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Evas_Object *_renderObject;
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bool _useImage{true};
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};
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class CppApiBase : public RenderStrategy {
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public:
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CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {}
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rlottie::Animation *player() {return mPlayer.get();}
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void loadFromFile(const char *filePath)
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{
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mPlayer = rlottie::Animation::loadFromFile(filePath);
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if (!mPlayer) {
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printf("load failed file %s\n", filePath);
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}
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}
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void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
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{
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mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath);
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if (!mPlayer) {
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printf("load failed from data\n");
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}
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}
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size_t totalFrame() {
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return mPlayer->totalFrame();
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}
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double duration() {
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return mPlayer->duration();
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}
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double frameRate() {
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return mPlayer->frameRate();
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}
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size_t frameAtPos(double pos) {
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return mPlayer->frameAtPos(pos);
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}
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MarkerFrame findFrameAtMarker(const std::string &markerName)
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{
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auto markerList = mPlayer->markers();
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auto marker = std::find_if(markerList.begin(), markerList.end()
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, [&markerName](const auto& e) {
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return std::get<0>(e) == markerName;
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});
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if (marker == markerList.end())
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return std::make_tuple(0, 0);
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return std::make_tuple(std::get<1>(*marker), std::get<2>(*marker));
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}
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protected:
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std::unique_ptr<rlottie::Animation> mPlayer;
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};
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class RlottieRenderStrategyCBase : public RenderStrategy {
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public:
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RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) {
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evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
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evas_object_image_alpha_set(renderObject(), EINA_TRUE);
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}
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void resize(int width, int height) {
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evas_object_resize(renderObject(), width, height);
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evas_object_image_size_set(renderObject(), width, height);
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}
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};
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class RlottieRenderStrategy : public CppApiBase {
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public:
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RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) {
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evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
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evas_object_image_alpha_set(renderObject(), EINA_TRUE);
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}
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void resize(int width, int height) {
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evas_object_resize(renderObject(), width, height);
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evas_object_image_size_set(renderObject(), width, height);
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}
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};
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class RlottieRenderStrategy_CPP : public RlottieRenderStrategy {
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public:
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RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {}
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bool renderRequest(int frame) {
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int width , height;
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Evas_Object *image = renderObject();
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evas_object_image_size_get(image, &width, &height);
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mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(image);
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rlottie::Surface surface(mBuffer, width, height, bytesperline);
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mPlayer->renderSync(frame, surface);
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return true;
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}
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uint32_t* buffer() {
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return mBuffer;
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}
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private:
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uint32_t * mBuffer;
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};
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class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy {
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public:
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RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy(evas) {}
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~RlottieRenderStrategy_CPP_ASYNC() {
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if (mRenderTask.valid())
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mRenderTask.get();
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}
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bool renderRequest(int frame) {
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//addCallback();
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if (mRenderTask.valid()) return true;
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int width , height;
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Evas_Object *image = renderObject();
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evas_object_image_size_get(image, &width, &height);
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auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(image);
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rlottie::Surface surface(buffer, width, height, bytesperline);
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mRenderTask = mPlayer->render(frame, surface);
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return true;
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}
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uint32_t* buffer() {
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auto surface = mRenderTask.get();
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return surface.buffer();
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}
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private:
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std::future<rlottie::Surface> mRenderTask;
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};
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class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase {
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public:
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RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {}
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~RlottieRenderStrategy_C() {
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if (mPlayer) lottie_animation_destroy(mPlayer);
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}
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void loadFromFile(const char *filePath)
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{
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mPlayer = lottie_animation_from_file(filePath);
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if (!mPlayer) {
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printf("load failed file %s\n", filePath);
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}
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}
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void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
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{
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mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str());
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if (!mPlayer) {
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printf("load failed from data\n");
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}
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}
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size_t totalFrame() {
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return lottie_animation_get_totalframe(mPlayer);
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}
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double frameRate() {
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return lottie_animation_get_framerate(mPlayer);
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}
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size_t frameAtPos(double pos) {
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return lottie_animation_get_frame_at_pos(mPlayer, pos);
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}
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double duration() {
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return lottie_animation_get_duration(mPlayer);
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}
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MarkerFrame findFrameAtMarker(const std::string &markerName)
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{
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printf("Can't not [%s] marker, CAPI isn't implements yet\n", markerName.c_str());
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return std::make_tuple(0, 0);
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}
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bool renderRequest(int frame) {
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int width , height;
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Evas_Object *image = renderObject();
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evas_object_image_size_get(image, &width, &height);
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mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(image);
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lottie_animation_render(mPlayer, frame, mBuffer, width, height, bytesperline);
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return true;
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}
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uint32_t* buffer() {
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return mBuffer;
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}
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private:
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uint32_t * mBuffer;
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protected:
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Lottie_Animation *mPlayer;
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};
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class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C {
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public:
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RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {}
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~RlottieRenderStrategy_C_ASYNC() {
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if (mDirty) lottie_animation_render_flush(mPlayer);
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}
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bool renderRequest(int frame) {
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if (mDirty) return true;
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mDirty = true;
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Evas_Object *image = renderObject();
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evas_object_image_size_get(image, &mWidth, &mHeight);
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mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(image);
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lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline);
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return true;
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}
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uint32_t* buffer() {
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lottie_animation_render_flush(mPlayer);
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mDirty =false;
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return mBuffer;
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}
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private:
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uint32_t * mBuffer;
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int mWidth;
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int mHeight;
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bool mDirty{false};
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};
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enum class Strategy {
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renderCpp = 0,
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renderCppAsync,
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renderC,
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renderCAsync,
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eflVg
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};
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class LottieView
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{
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public:
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enum class RepeatMode {
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Restart,
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Reverse
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};
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LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync);
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~LottieView();
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rlottie::Animation *player(){return mRenderDelegate->player();}
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Evas_Object *getImage();
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void setSize(int w, int h);
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void setPos(int x, int y);
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void setFilePath(const char *filePath);
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void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath="");
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void show();
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void hide();
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void loop(bool loop);
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void setSpeed(float speed) { mSpeed = speed;}
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void setRepeatCount(int count);
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void setRepeatMode(LottieView::RepeatMode mode);
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float getFrameRate() const { return mRenderDelegate->frameRate(); }
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long getTotalFrame() const { return mRenderDelegate->totalFrame(); }
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public:
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void seek(float pos);
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float getPos();
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void finished();
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void play();
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void play(const std::string &marker);
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void play(const std::string &startmarker, const std::string endmarker);
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void pause();
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void stop();
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void initializeBufferObject(Evas *evas);
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void setMinProgress(float progress)
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{
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//clamp it to [0,1]
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mMinProgress = progress;
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}
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void setMaxProgress(float progress)
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{
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//clamp it to [0,1]
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mMaxprogress = progress;
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}
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size_t renderCount() const {
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return mRenderDelegate ? mRenderDelegate->renderCount() : 0;
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}
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private:
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float mapProgress(float progress) {
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//clamp it to the segment
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progress = (mMinProgress + (mMaxprogress - mMinProgress) * progress);
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// currently playing and in reverse mode
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if (mPalying && mReverse)
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progress = mMaxprogress > mMinProgress ?
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mMaxprogress - progress : mMinProgress - progress;
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return progress;
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}
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float duration() const {
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// usually we run the animation for mPlayer->duration()
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// but now run animation for segmented duration.
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return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress);
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}
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void createVgNode(LOTNode *node, Efl_VG *root);
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void update(const std::vector<LOTNode *> &);
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void updateTree(const LOTLayerNode *);
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void update(const LOTLayerNode *, Efl_VG *parent);
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void restart();
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public:
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int mRepeatCount;
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LottieView::RepeatMode mRepeatMode;
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size_t mCurFrame{UINT_MAX};
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Ecore_Animator *mAnimator{nullptr};
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bool mLoop;
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int mCurCount;
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bool mReverse;
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bool mPalying;
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float mSpeed;
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float mPos;
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//keep a segment of the animation default is [0, 1]
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float mMinProgress{0};
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float mMaxprogress{1};
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std::unique_ptr<RenderStrategy> mRenderDelegate;
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};
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#include<assert.h>
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class EflVgRenderStrategy : public RenderStrategy {
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public:
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EflVgRenderStrategy(Evas *evas):RenderStrategy(evas_object_vg_add(evas), false) {}
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void loadFromFile(const char *filePath) {
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evas_object_vg_file_set(renderObject(), filePath, NULL);
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}
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void loadFromData(const std::string&, const std::string&, const std::string&) {
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assert(false);
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}
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size_t totalFrame() {
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return evas_object_vg_animated_frame_count_get(renderObject()) - 1;
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}
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double frameRate() {
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return (double)totalFrame() / evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0);
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}
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size_t frameAtPos(double pos) {
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return totalFrame() * pos;
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}
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double duration() {
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return evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0);
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}
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void resize(int width, int height) {
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evas_object_resize(renderObject(), width, height);
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}
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uint32_t *buffer() {
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assert(false);
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return nullptr;
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}
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bool renderRequest(int frame) {
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evas_object_vg_animated_frame_set(renderObject(), frame);
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return false;
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}
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MarkerFrame findFrameAtMarker(const std::string&) {
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return std::make_tuple(0, 0);
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}
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};
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#endif //LOTTIEVIEW_H
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