ES-DE/src/main.cpp
Aloshi 980a2c4ec6 InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00

264 lines
7.1 KiB
C++

//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist.
//http://www.aloshi.com
#include <SDL.h>
#include <iostream>
#include <iomanip>
#include "Renderer.h"
#include "views/ViewController.h"
#include "SystemData.h"
#include <boost/filesystem.hpp>
#include "guis/GuiDetectDevice.h"
#include "AudioManager.h"
#include "platform.h"
#include "Log.h"
#include "Window.h"
#include "EmulationStation.h"
#include "Settings.h"
#include "ScraperCmdLine.h"
#include <sstream>
namespace fs = boost::filesystem;
bool scrape_cmdline = false;
bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height)
{
for(int i = 1; i < argc; i++)
{
if(strcmp(argv[i], "--resolution") == 0)
{
if(i >= argc - 2)
{
std::cerr << "Invalid resolution supplied.";
return false;
}
*width = atoi(argv[i + 1]);
*height = atoi(argv[i + 2]);
i += 2; // skip the argument value
}else if(strcmp(argv[i], "--gamelist-only") == 0)
{
Settings::getInstance()->setBool("ParseGamelistOnly", true);
}else if(strcmp(argv[i], "--ignore-gamelist") == 0)
{
Settings::getInstance()->setBool("IgnoreGamelist", true);
}else if(strcmp(argv[i], "--draw-framerate") == 0)
{
Settings::getInstance()->setBool("DrawFramerate", true);
}else if(strcmp(argv[i], "--no-exit") == 0)
{
Settings::getInstance()->setBool("ShowExit", false);
}else if(strcmp(argv[i], "--debug") == 0)
{
Settings::getInstance()->setBool("Debug", true);
Log::setReportingLevel(LogDebug);
}else if(strcmp(argv[i], "--windowed") == 0)
{
Settings::getInstance()->setBool("Windowed", true);
}else if(strcmp(argv[i], "--scrape") == 0)
{
scrape_cmdline = true;
}else if(strcmp(argv[i], "--home-path") == 0)
{
if(i >= argc - 1)
{
std::cerr << "No home path specified!\n";
return false;
}
setHomePathOverride(argv[i + 1]);
}else if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
{
std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n";
std::cout << "Written by Alec \"Aloshi\" Lofquist.\n";
std::cout << "Command line arguments:\n";
std::cout << "--resolution [width] [height] try and force a particular resolution\n";
std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n";
std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n";
std::cout << "--draw-framerate display the framerate\n";
std::cout << "--no-exit don't show the exit option in the menu\n";
std::cout << "--debug even more logging\n";
std::cout << "--scrape scrape using command line interface\n";
std::cout << "--windowed not fullscreen, should be used in conjunction with --resolution\n";
std::cout << "--home-path [path] use [path] instead of the \"home\" environment variable (for portable installations)\n";
std::cout << "--help, -h summon a sentient, angry tuba\n\n";
std::cout << "More information available in README.md.\n";
return false; //exit after printing help
}
}
return true;
}
bool verifyHomeFolderExists()
{
//make sure the config directory exists
std::string home = getHomePath();
std::string configDir = home + "/.emulationstation";
if(!fs::exists(configDir))
{
std::cout << "Creating config directory \"" << configDir << "\"\n";
fs::create_directory(configDir);
if(!fs::exists(configDir))
{
std::cerr << "Config directory could not be created!\n";
return false;
}
}
return true;
}
//called on exit, assuming we get far enough to have the log initialized
void onExit()
{
Log::close();
}
int main(int argc, char* argv[])
{
unsigned int width = 0;
unsigned int height = 0;
if(!parseArgs(argc, argv, &width, &height))
return 0;
//if ~/.emulationstation doesn't exist and cannot be created, bail
if(!verifyHomeFolderExists())
return 1;
//start the logger
Log::open();
LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING;
//always close the log on exit
atexit(&onExit);
Window window;
if(!scrape_cmdline)
{
if(!window.init(width, height))
{
LOG(LogError) << "Window failed to initialize!";
return 1;
}
window.renderLoadingScreen();
}
//try loading the system config file
if(!SystemData::loadConfig(SystemData::getConfigPath(), true))
{
LOG(LogError) << "Error parsing system config file!";
return 1;
}
//make sure it wasn't empty
if(SystemData::sSystemVector.size() == 0)
{
LOG(LogError) << "No systems found! Does at least one system have a game present? (check that extensions match!)\n(Also, make sure you've updated your es_systems.cfg for XML!)";
return 1;
}
//run the command line scraper then quit
if(scrape_cmdline)
{
return run_scraper_cmdline();
}
//dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug)
SDL_JoystickEventState(SDL_DISABLE);
// preload what we can right away instead of waiting for the user to select it
// this makes for no delays when accessing content, but a longer startup time
window.getViewController()->preload();
//choose which GUI to open depending on if an input configuration already exists
if(fs::exists(InputManager::getConfigPath()) && window.getInputManager()->getNumConfiguredDevices() > 0)
{
window.getViewController()->goToStart();
}else{
window.pushGui(new GuiDetectDevice(&window, true));
}
//generate joystick events since we're done loading
SDL_JoystickEventState(SDL_ENABLE);
bool sleeping = false;
unsigned int timeSinceLastEvent = 0;
int lastTime = SDL_GetTicks();
bool running = true;
while(running)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_JOYHATMOTION:
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_KEYDOWN:
case SDL_KEYUP:
case SDL_JOYAXISMOTION:
case SDL_TEXTINPUT:
case SDL_TEXTEDITING:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
if(window.getInputManager()->parseEvent(event))
{
sleeping = false;
timeSinceLastEvent = 0;
}
break;
case SDL_QUIT:
running = false;
break;
}
}
if(sleeping)
{
lastTime = SDL_GetTicks();
SDL_Delay(1); //this doesn't need to be accurate
continue;
}
int curTime = SDL_GetTicks();
int deltaTime = curTime - lastTime;
lastTime = curTime;
//cap deltaTime at 1000
if(deltaTime > 1000 || deltaTime < 0)
deltaTime = 1000;
window.update(deltaTime);
window.render();
//sleep if we're past our threshold
//sleeping entails setting a flag to start skipping frames
//and initially drawing a black semi-transparent rect to dim the screen
timeSinceLastEvent += deltaTime;
if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DimTime") && Settings::getInstance()->getInt("DimTime") != 0 && window.getAllowSleep())
{
sleeping = true;
timeSinceLastEvent = 0;
Renderer::setMatrix(Eigen::Affine3f::Identity());
Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0);
}
Renderer::swapBuffers();
Log::flush();
}
window.deinit();
SystemData::deleteSystems();
LOG(LogInfo) << "EmulationStation cleanly shutting down.";
return 0;
}