ES-DE/resources/systems/windows/es_find_rules.xml
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

1051 lines
41 KiB
XML

<?xml version="1.0"?>
<!-- This is the ES-DE find rules configuration file for Windows -->
<ruleList>
<emulator name="OS-SHELL">
<!-- Operating system shell -->
<rule type="systempath">
<entry>cmd.exe</entry>
</rule>
</emulator>
<emulator name="RETROARCH">
<rule type="winregistrypath">
<!-- Check for an App Paths entry in the Windows Registry -->
<entry>retroarch.exe</entry>
</rule>
<rule type="systempath">
<!-- This requires that the user has manually updated the Path variable -->
<entry>retroarch.exe</entry>
</rule>
<rule type="staticpath">
<!-- Some reasonable installation locations as fallback -->
<entry>C:\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\RetroArch\retroarch.exe</entry>
<entry>~\AppData\Roaming\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\Program Files\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files (x86)\RetroArch-Win64\retroarch.exe</entry>
<entry>C:\Program Files (x86)\RetroArch\retroarch.exe</entry>
<!-- Steam release at some default locations -->
<entry>C:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>D:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>C:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<entry>D:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
<!-- Portable installation -->
<entry>%ESPATH%\Emulators\RetroArch-Win64\retroarch.exe</entry>
<entry>%ESPATH%\Emulators\RetroArch\retroarch.exe</entry>
<entry>%ESPATH%\..\Emulators\RetroArch-Win64\retroarch.exe</entry>
<entry>%ESPATH%\..\Emulators\RetroArch\retroarch.exe</entry>
</rule>
</emulator>
<core name="RETROARCH">
<rule type="corepath">
<entry>%EMUPATH%\cores</entry>
</rule>
</core>
<emulator name="3DSEN">
<!-- Nintendo NES and Famicom emulator 3dSen -->
<rule type="systempath">
<entry>3dSen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\3dSen\3dSen.exe</entry>
<entry>%ESPATH%\..\Emulators\3dSen\3dSen.exe</entry>
</rule>
</emulator>
<emulator name="ACE-DL">
<!-- Amstrad CPC emulator ACE-DL -->
<rule type="systempath">
<entry>AceDL.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AceDL\AceDL.exe</entry>
<entry>%ESPATH%\..\Emulators\AceDL\AceDL.exe</entry>
</rule>
</emulator>
<emulator name="ADVANCEMAME">
<!-- Arcade emulator AdvanceMAME -->
<rule type="systempath">
<entry>advmame.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AdvanceMAME\advmame.exe</entry>
<entry>%ESPATH%\..\Emulators\AdvanceMAME\advmame.exe</entry>
</rule>
</emulator>
<emulator name="ALTIRRA">
<!-- Atari 8-bit computer emulator Altirra -->
<rule type="systempath">
<entry>Altirra64.exe</entry>
<entry>Altirra.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Altirra\Altirra64.exe</entry>
<entry>%ESPATH%\Emulators\Altirra\Altirra.exe</entry>
<entry>%ESPATH%\..\Emulators\Altirra\Altirra64.exe</entry>
<entry>%ESPATH%\..\Emulators\Altirra\Altirra.exe</entry>
</rule>
</emulator>
<emulator name="APPLEWIN">
<!-- Apple II emulator AppleWin -->
<rule type="systempath">
<entry>AppleWin.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\AppleWin\AppleWin.exe</entry>
<entry>%ESPATH%\..\Emulators\AppleWin\AppleWin.exe</entry>
</rule>
</emulator>
<emulator name="ARCADEFLASHWEB">
<!-- Adobe Flash player ArcadeFlashWeb -->
<rule type="systempath">
<entry>ArcadeFlashWeb.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
<entry>%ESPATH%\..\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
</rule>
</emulator>
<emulator name="ARES">
<!-- Multi-system emulator ares -->
<rule type="systempath">
<entry>ares.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ares\ares.exe</entry>
<entry>%ESPATH%\..\Emulators\ares\ares.exe</entry>
</rule>
</emulator>
<emulator name="ATARI800">
<!-- Atari 8-bit computer emulator Atari800 -->
<rule type="systempath">
<entry>atari800.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\atari800\atari800.exe</entry>
<entry>%ESPATH%\..\Emulators\atari800\atari800.exe</entry>
</rule>
</emulator>
<emulator name="BASILISKII">
<!-- Macintosh 68k emulator Basilisk II -->
<rule type="systempath">
<entry>BasiliskII.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\BasiliskII\BasiliskII.exe</entry>
<entry>%ESPATH%\..\Emulators\BasiliskII\BasiliskII.exe</entry>
</rule>
</emulator>
<emulator name="BIGPEMU">
<!-- Atari Jaguar emulator BigPEmu -->
<rule type="systempath">
<entry>BigPEmu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\BigPEmu\BigPEmu.exe</entry>
<entry>%ESPATH%\..\Emulators\BigPEmu\BigPEmu.exe</entry>
</rule>
</emulator>
<emulator name="BSNES">
<!-- Super Nintendo/Super Famicom emulator bsnes -->
<rule type="systempath">
<entry>bsnes.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\bsnes\bsnes.exe</entry>
<entry>%ESPATH%\..\Emulators\bsnes\bsnes.exe</entry>
</rule>
</emulator>
<emulator name="CEMU">
<!-- Nintendo Wii U emulator Cemu -->
<rule type="systempath">
<entry>Cemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\cemu\Cemu.exe</entry>
<entry>%ESPATH%\..\Emulators\cemu\Cemu.exe</entry>
</rule>
</emulator>
<emulator name="CITRA">
<!-- Nintendo 3DS emulator Citra -->
<rule type="systempath">
<entry>citra-qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>~\AppData\Local\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>~\AppData\Local\Citra\canary-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
</rule>
</emulator>
<emulator name="COLEM">
<!-- Coleco ColecoVision and Adam emulator ColEm -->
<rule type="systempath">
<entry>ColEm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ColEm\ColEm.exe</entry>
<entry>%ESPATH%\..\Emulators\ColEm\ColEm.exe</entry>
</rule>
</emulator>
<emulator name="CPCEMU">
<!-- Amstrad CPC emulator CPCemu -->
<rule type="winregistryvalue">
<entry>SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\CPCEMU_is1\InstallLocation|cpcemu.exe</entry>
</rule>
<rule type="systempath">
<entry>cpcemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\cpcemu\cpcemu.exe</entry>
<entry>%ESPATH%\..\Emulators\cpcemu\cpcemu.exe</entry>
</rule>
</emulator>
<emulator name="CSPECT">
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
<rule type="systempath">
<entry>CSpect.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\CSpect\CSpect.exe</entry>
<entry>%ESPATH%\..\Emulators\CSpect\CSpect.exe</entry>
</rule>
</emulator>
<emulator name="CXBX-RELOADED">
<!-- Microsoft Xbox emulator Cxbx-Reloaded -->
<rule type="systempath">
<entry>cxbx.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
<entry>%ESPATH%\..\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
</rule>
</emulator>
<emulator name="DEMUL">
<!-- Sega Dreamcast emulator Demul -->
<rule type="systempath">
<entry>demul.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\demul\demul.exe</entry>
<entry>%ESPATH%\..\Emulators\demul\demul.exe</entry>
</rule>
</emulator>
<emulator name="DOLPHIN">
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>Dolphin.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Dolphin-x64\Dolphin.exe</entry>
<entry>%ESPATH%\..\Emulators\Dolphin-x64\Dolphin.exe</entry>
</rule>
</emulator>
<emulator name="DOSBOX-STAGING">
<!-- DOS emulator DOSBox Staging -->
<rule type="systempath">
<entry>dosbox.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\dosbox-staging\dosbox.exe</entry>
<entry>%ESPATH%\..\Emulators\dosbox-staging\dosbox.exe</entry>
</rule>
</emulator>
<emulator name="DOSBOX-X">
<!-- DOS emulator DOSBox-X -->
<rule type="winregistryvalue">
<entry>SOFTWARE\DOSBox-X\Path|\dosbox-x.exe</entry>
</rule>
<rule type="systempath">
<entry>dosbox-x.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\DOSBox-X\dosbox-x.exe</entry>
<entry>%ESPATH%\..\Emulators\DOSBox-X\dosbox-x.exe</entry>
</rule>
</emulator>
<emulator name="DUCKSTATION">
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type="systempath">
<entry>duckstation-nogui-x64-ReleaseLTCG.exe</entry>
<entry>duckstation-qt-x64-ReleaseLTCG.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
</rule>
</emulator>
<emulator name="EASYRPG">
<!-- EasyRPG game engine -->
<rule type="systempath">
<entry>Player.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\EasyRPG\Player.exe</entry>
<entry>%ESPATH%\..\Emulators\EasyRPG\Player.exe</entry>
</rule>
</emulator>
<emulator name="EKA2L1">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="systempath">
<entry>eka2l1_qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\EKA2L1\eka2l1_qt.exe</entry>
<entry>%ESPATH%\..\Emulators\EKA2L1\eka2l1_qt.exe</entry>
</rule>
</emulator>
<emulator name="FINALBURN-NEO">
<!-- Arcade emulator FinalBurn Neo -->
<rule type="systempath">
<entry>fbneo64.exe</entry>
<entry>fbneo.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\fbneo\fbneo64.exe</entry>
<entry>%ESPATH%\Emulators\fbneo\fbneo.exe</entry>
<entry>%ESPATH%\..\Emulators\fbneo\fbneo64.exe</entry>
<entry>%ESPATH%\..\Emulators\fbneo\fbneo.exe</entry>
</rule>
</emulator>
<emulator name="FLYCAST">
<!-- Sega Dreamcast emulator Flycast -->
<rule type="systempath">
<entry>flycast.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\flycast\flycast.exe</entry>
<entry>%ESPATH%\..\Emulators\flycast\flycast.exe</entry>
</rule>
</emulator>
<emulator name="FLYCAST-DOJO">
<!-- Sega Dreamcast emulator Flycast Dojo -->
<rule type="systempath">
<entry>flycast-dojo.exe</entry>
<entry>flycast.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\flycast-dojo\flycast.exe</entry>
<entry>%ESPATH%\..\Emulators\flycast-dojo\flycast.exe</entry>
</rule>
</emulator>
<emulator name="FS-UAE">
<!-- Commodore Amiga emulator FS-UAE -->
<rule type="systempath">
<entry>fs-uae-launcher.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
<entry>%ESPATH%\..\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
</rule>
</emulator>
<emulator name="FUSE">
<!-- Sinclair ZX Spectrum emulator Fuse -->
<rule type="systempath">
<entry>fuse.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Fuse\fuse.exe</entry>
<entry>%ESPATH%\..\Emulators\Fuse\fuse.exe</entry>
</rule>
</emulator>
<emulator name="FUTURE-PINBALL">
<!-- Pinball simulator Future Pinball -->
<rule type="systempath">
<entry>Future Pinball.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Future Pinball\Future Pinball.exe</entry>
<entry>%ESPATH%\..\Emulators\Future Pinball\Future Pinball.exe</entry>
</rule>
</emulator>
<emulator name="GARGOYLE">
<!-- Interactive fiction player Gargoyle -->
<rule type="systempath">
<entry>gargoyle.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\gargoyle\gargoyle.exe</entry>
<entry>%ESPATH%\..\Emulators\gargoyle\gargoyle.exe</entry>
</rule>
</emulator>
<emulator name="GEARBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
<rule type="systempath">
<entry>Gearboy.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Gearboy\Gearboy.exe</entry>
<entry>%ESPATH%\..\Emulators\Gearboy\Gearboy.exe</entry>
</rule>
</emulator>
<emulator name="GOPHER2600">
<!-- Atari 2600 emulator Gopher2600 -->
<rule type="systempath">
<entry>gopher2600_windows_amd64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
<entry>%ESPATH%\..\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
</rule>
</emulator>
<emulator name="HATARI">
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
<rule type="systempath">
<entry>hatari.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\hatari\hatari.exe</entry>
<entry>%ESPATH%\..\Emulators\hatari\hatari.exe</entry>
</rule>
</emulator>
<emulator name="HYPSEUS-SINGE">
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
<rule type="systempath">
<entry>hypseus.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Hypseus Singe\hypseus.exe</entry>
<entry>%ESPATH%\..\Emulators\Hypseus Singe\hypseus.exe</entry>
</rule>
</emulator>
<emulator name="IZAPPLE2">
<!-- Apple II emulator izapple2 -->
<rule type="systempath">
<entry>izapple2sdl_windows_amd64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
<entry>%ESPATH%\..\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
</rule>
</emulator>
<emulator name="JGENESIS">
<!-- Multi-system emulator jgenesis -->
<rule type="systempath">
<entry>jgenesis-cli.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\jgenesis\jgenesis-cli.exe</entry>
<entry>%ESPATH%\..\Emulators\jgenesis\jgenesis-cli.exe</entry>
</rule>
</emulator>
<emulator name="KEMULATOR">
<!-- Java 2 Micro Edition emulator KEmulator -->
<rule type="systempath">
<entry>KEmulator.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\KEmulator\KEmulator.exe</entry>
<entry>%ESPATH%\..\Emulators\KEmulator\KEmulator.exe</entry>
</rule>
</emulator>
<emulator name="LIME3DS">
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type="systempath">
<entry>lime3ds.exe</entry>
<entry>lime3ds-gui.exe</entry>
<entry>lime-qt.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\lime3ds\lime3ds.exe</entry>
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds.exe</entry>
<entry>%ESPATH%\Emulators\lime3ds\lime3ds-gui.exe</entry>
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds-gui.exe</entry>
<entry>%ESPATH%\Emulators\lime-qt\lime-qt.exe</entry>
<entry>%ESPATH%\..\Emulators\lime-qt\lime-qt.exe</entry>
</rule>
</emulator>
<emulator name="M2EMULATOR">
<!-- Sega Model 2 Emulator -->
<rule type="systempath">
<entry>EMULATOR.EXE</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\m2emulator\EMULATOR.EXE</entry>
<entry>%ESPATH%\..\Emulators\m2emulator\EMULATOR.EXE</entry>
</rule>
</emulator>
<emulator name="MAME">
<!-- Arcade emulator MAME -->
<rule type="systempath">
<entry>mame.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mame\mame.exe</entry>
<entry>%ESPATH%\..\Emulators\mame\mame.exe</entry>
</rule>
</emulator>
<emulator name="MEDNAFEN">
<!-- Multi-system emulator Mednafen -->
<rule type="systempath">
<entry>mednafen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mednafen\mednafen.exe</entry>
<entry>%ESPATH%\..\Emulators\mednafen\mednafen.exe</entry>
</rule>
</emulator>
<emulator name="MELONDS">
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type="systempath">
<entry>melonDS.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\melonDS\melonDS.exe</entry>
<entry>%ESPATH%\..\Emulators\melonDS\melonDS.exe</entry>
</rule>
</emulator>
<emulator name="MESEN">
<!-- Multi-system emulator Mesen -->
<rule type="systempath">
<entry>Mesen.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Mesen\Mesen.exe</entry>
<entry>%ESPATH%\..\Emulators\Mesen\Mesen.exe</entry>
</rule>
</emulator>
<emulator name="MGBA">
<!-- Nintendo Game Boy Advance emulator mGBA -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\mGBA_is1\InstallLocation|mGBA.exe</entry>
</rule>
<rule type="systempath">
<entry>mGBA.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\mGBA\mGBA.exe</entry>
<entry>D:\Program Files\mGBA\mGBA.exe</entry>
<entry>%ESPATH%\Emulators\mGBA\mGBA.exe</entry>
<entry>%ESPATH%\..\Emulators\mGBA\mGBA.exe</entry>
</rule>
</emulator>
<emulator name="MUPEN64PLUS">
<!-- Nintendo 64 emulator Mupen64Plus -->
<rule type="systempath">
<entry>mupen64plus-ui-console.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
<entry>%ESPATH%\..\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
</rule>
</emulator>
<emulator name="NOODS">
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type="systempath">
<entry>noods.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\noods\noods.exe</entry>
<entry>%ESPATH%\..\Emulators\noods\noods.exe</entry>
</rule>
</emulator>
<emulator name="OPENMSX">
<!-- MSX home computer emulator openMSX -->
<rule type="systempath">
<entry>openmsx.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\openMSX\openmsx.exe</entry>
<entry>%ESPATH%\..\Emulators\openMSX\openmsx.exe</entry>
</rule>
</emulator>
<emulator name="ORICUTRON">
<!-- Tangerine Computer Systems emulator Oricutron -->
<rule type="systempath">
<entry>oricutron.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Oricutron\oricutron.exe</entry>
<entry>%ESPATH%\..\Emulators\Oricutron\oricutron.exe</entry>
</rule>
</emulator>
<emulator name="PANDA3DS">
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type="systempath">
<entry>Alber.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Panda3DS\Alber.exe</entry>
<entry>%ESPATH%\..\Emulators\Panda3DS\Alber.exe</entry>
</rule>
</emulator>
<emulator name="PCSX2">
<!-- Sony PlayStation 2 emulator PCSX2 -->
<rule type="systempath">
<entry>pcsx2-qt.exe</entry>
<entry>pcsx2-qtx64.exe</entry>
<entry>pcsx2-qtx64-avx2.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
<entry>%ESPATH%\..\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
</rule>
</emulator>
<emulator name="PCSX2-LEGACY">
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
<rule type="winregistryvalue">
<entry>SOFTWARE\PCSX2\Install_Dir|\pcsx2.exe</entry>
</rule>
<rule type="systempath">
<entry>pcsx2.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
<entry>D:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
<entry>%ESPATH%\Emulators\PCSX2\pcsx2.exe</entry>
<entry>%ESPATH%\..\Emulators\PCSX2\pcsx2.exe</entry>
</rule>
</emulator>
<emulator name="PICO-8">
<!-- PICO-8 Fantasy Console (game engine) -->
<rule type="systempath">
<entry>pico8.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\PICO-8\pico8.exe</entry>
<entry>D:\Program Files (x86)\PICO-8\pico8.exe</entry>
<entry>%ESPATH%\Emulators\PICO-8\pico8.exe</entry>
<entry>%ESPATH%\..\Emulators\PICO-8\pico8.exe</entry>
</rule>
</emulator>
<emulator name="PLAY!">
<!-- Sony PlayStation 2 emulator Play! -->
<rule type="systempath">
<entry>Play.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\Play\Play.exe</entry>
<entry>D:\Program Files\Play\Play.exe</entry>
<entry>%ESPATH%\Emulators\Play\Play.exe</entry>
<entry>%ESPATH%\..\Emulators\Play\Play.exe</entry>
</rule>
</emulator>
<emulator name="PPSSPP">
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\PPSSPP_is1\InstallLocation|PPSSPPWindows64.exe</entry>
</rule>
<rule type="systempath">
<entry>PPSSPPWindows64.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>D:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>%ESPATH%\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
<entry>%ESPATH%\..\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
</rule>
</emulator>
<emulator name="PRBOOM-PLUS">
<!-- Doom engine source port PrBoom+ -->
<rule type="systempath">
<entry>prboom-plus.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\prboom-plus\prboom-plus.exe</entry>
<entry>%ESPATH%\..\Emulators\prboom-plus\prboom-plus.exe</entry>
</rule>
</emulator>
<emulator name="PRIMEHACK">
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<!-- Must be renamed from Dolphin.exe to avoid a potential Path/name conflict -->
<entry>PrimeHack.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\PrimeHack\Dolphin.exe</entry>
<entry>%ESPATH%\..\Emulators\PrimeHack\Dolphin.exe</entry>
</rule>
</emulator>
<emulator name="PROJECT64">
<!-- Nintendo 64 emulator Project64 -->
<rule type="systempath">
<entry>Project64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Project64\Project64.exe</entry>
<entry>%ESPATH%\..\Emulators\Project64\Project64.exe</entry>
</rule>
</emulator>
<emulator name="PUNES">
<!-- Nintendo NES and Famicom emulator puNES -->
<rule type="systempath">
<entry>punes64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\punes\punes64.exe</entry>
<entry>%ESPATH%\..\Emulators\punes\punes64.exe</entry>
</rule>
</emulator>
<emulator name="QUASI88">
<!-- NEC PC-8800 series emulator QUASI88 -->
<rule type="systempath">
<entry>QUASI88.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\quasi88\QUASI88.exe</entry>
<entry>%ESPATH%\..\Emulators\quasi88\QUASI88.exe</entry>
</rule>
</emulator>
<emulator name="REDREAM">
<!-- Sega Dreamcast emulator Redream -->
<rule type="systempath">
<entry>redream.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\redream\redream.exe</entry>
<entry>%ESPATH%\..\Emulators\redream\redream.exe</entry>
</rule>
</emulator>
<emulator name="ROSALIES-MUPEN-GUI">
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
<rule type="systempath">
<entry>RMG.exe</entry>
</rule>
<rule type="staticpath">
<entry>~\AppData\Local\Programs\Rosalie's Mupen GUI\RMG.exe</entry>
<entry>%ESPATH%\Emulators\RMG\RMG.exe</entry>
<entry>%ESPATH%\..\Emulators\RMG\RMG.exe</entry>
</rule>
</emulator>
<emulator name="RPCS3">
<!-- Sony PlayStation 3 emulator RPCS3 -->
<rule type="systempath">
<entry>rpcs3.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\RPCS3\rpcs3.exe</entry>
<entry>%ESPATH%\..\Emulators\RPCS3\rpcs3.exe</entry>
</rule>
</emulator>
<emulator name="RUFFLE">
<!-- Adobe Flash player Ruffle -->
<rule type="systempath">
<entry>ruffle.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ruffle\ruffle.exe</entry>
<entry>%ESPATH%\..\Emulators\ruffle\ruffle.exe</entry>
</rule>
</emulator>
<emulator name="RYUJINX">
<!-- Nintendo Switch emulator Ryujinx -->
<rule type="systempath">
<entry>Ryujinx.exe</entry>
<entry>Ryujinx.Ava.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.exe</entry>
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.exe</entry>
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
</rule>
</emulator>
<emulator name="SAMEBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
<rule type="systempath">
<entry>sameboy.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\sameboy\sameboy.exe</entry>
<entry>%ESPATH%\..\Emulators\sameboy\sameboy.exe</entry>
</rule>
</emulator>
<emulator name="SCUMMVM">
<!-- ScummVM game engine -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\ScummVM_is1\InstallLocation|scummvm.exe</entry>
</rule>
<rule type="systempath">
<entry>scummvm.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\scummvm\scummvm.exe</entry>
<entry>%ESPATH%\..\Emulators\scummvm\scummvm.exe</entry>
</rule>
</emulator>
<emulator name="SDL2TRS">
<!-- Tandy TRS-80 emulator sdl2trs -->
<rule type="systempath">
<entry>sdl2trs64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\sdl2trs\sdl2trs64.exe</entry>
<entry>%ESPATH%\..\Emulators\sdl2trs\sdl2trs64.exe</entry>
</rule>
</emulator>
<emulator name="SHEEPSHAVER">
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
<rule type="systempath">
<entry>SheepShaver.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SheepShaver\SheepShaver.exe</entry>
<entry>%ESPATH%\..\Emulators\SheepShaver\SheepShaver.exe</entry>
</rule>
</emulator>
<emulator name="SIMCOUPE">
<!-- SAM Coupé emulator SimCoupé -->
<rule type="winregistrypath">
<entry>SimCoupe.exe</entry>
</rule>
<rule type="systempath">
<entry>SimCoupe.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SimCoupe\SimCoupe.exe</entry>
<entry>%ESPATH%\..\Emulators\SimCoupe\SimCoupe.exe</entry>
</rule>
</emulator>
<emulator name="SIMPLE64">
<!-- Nintendo 64 emulator simple64 -->
<rule type="systempath">
<entry>simple64-gui.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\simple64\simple64-gui.exe</entry>
<entry>%ESPATH%\..\Emulators\simple64\simple64-gui.exe</entry>
</rule>
</emulator>
<emulator name="SKYEMU">
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
<rule type="systempath">
<entry>SkyEmu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SkyEmu\SkyEmu.exe</entry>
<entry>%ESPATH%\..\Emulators\SkyEmu\SkyEmu.exe</entry>
</rule>
</emulator>
<emulator name="SNES9X">
<!-- Super Nintendo emulator Snes9x -->
<rule type="systempath">
<entry>snes9x-x64.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\snes9x\snes9x-x64.exe</entry>
<entry>%ESPATH%\..\Emulators\snes9x\snes9x-x64.exe</entry>
</rule>
</emulator>
<emulator name="SOLARUS">
<!-- Solarus game engine -->
<rule type="systempath">
<entry>solarus-run.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\solarus\solarus-run.exe</entry>
<entry>%ESPATH%\..\Emulators\solarus\solarus-run.exe</entry>
</rule>
</emulator>
<emulator name="SSF">
<!-- Sega Saturn emulator SSF -->
<rule type="systempath">
<entry>SSF.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\SSF\SSF.exe</entry>
<entry>%ESPATH%\..\Emulators\SSF\SSF.exe</entry>
</rule>
</emulator>
<emulator name="STEAM">
<!-- Valve Steam -->
<rule type="winregistryvalue">
<entry>SOFTWARE\Valve\Steam\SteamExe</entry>
</rule>
<rule type="systempath">
<entry>steam.exe</entry>
</rule>
<rule type="staticpath">
<entry>C:\Program Files (x86)\Steam\steam.exe</entry>
<entry>D:\Program Files (x86)\Steam\steam.exe</entry>
</rule>
</emulator>
<emulator name="STELLA">
<!-- Atari 2600 emulator Stella -->
<rule type="systempath">
<entry>Stella.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Stella\64-bit\Stella.exe</entry>
<entry>%ESPATH%\..\Emulators\Stella\64-bit\Stella.exe</entry>
</rule>
</emulator>
<emulator name="SUPERMODEL">
<!-- Sega Model 3 emulator Supermodel -->
<rule type="systempath">
<entry>Supermodel.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Supermodel\Supermodel.exe</entry>
<entry>%ESPATH%\..\Emulators\Supermodel\Supermodel.exe</entry>
</rule>
</emulator>
<emulator name="TIC-80">
<!-- TIC-80 Fantasy Computer (game engine) -->
<rule type="systempath">
<entry>tic80.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\tic80\tic80.exe</entry>
<entry>%ESPATH%\..\Emulators\tic80\tic80.exe</entry>
</rule>
</emulator>
<emulator name="TRIFORCE">
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="systempath">
<entry>Triforce.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Triforce\DolphinWX.exe</entry>
<entry>%ESPATH%\..\Emulators\Triforce\DolphinWX.exe</entry>
</rule>
</emulator>
<emulator name="TSUGARU">
<!-- Fujitsu FM Towns emulator Tsugaru -->
<rule type="systempath">
<entry>Tsugaru_CUI.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
<entry>%ESPATH%\..\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
</rule>
</emulator>
<emulator name="VBA-M">
<!-- Nintendo Game Boy Advance emulator VBA-M -->
<rule type="systempath">
<entry>visualboyadvance-m.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VBA-M\visualboyadvance-m.exe</entry>
<entry>%ESPATH%\..\Emulators\VBA-M\visualboyadvance-m.exe</entry>
</rule>
</emulator>
<emulator name="VICE-X64SC">
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
<rule type="systempath">
<entry>x64sc.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\x64sc.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\x64sc.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\x64sc.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\x64sc.exe</entry>
</rule>
</emulator>
<emulator name="VICE-XPLUS4">
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
<rule type="systempath">
<entry>xplus4.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\xplus4.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\xplus4.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\xplus4.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\xplus4.exe</entry>
</rule>
</emulator>
<emulator name="VICE-XVIC">
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
<rule type="systempath">
<entry>xvic.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VICE\xvic.exe</entry>
<entry>%ESPATH%\Emulators\VICE\bin\xvic.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\xvic.exe</entry>
<entry>%ESPATH%\..\Emulators\VICE\bin\xvic.exe</entry>
</rule>
</emulator>
<emulator name="VISUAL-PINBALL">
<!-- Pinball simulator Visual Pinball -->
<rule type="systempath">
<entry>VPinballX_GL64.exe</entry>
<entry>VPinballX64.exe</entry>
<entry>VPinballX.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\VPinballX\VPinballX_GL64.exe</entry>
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX_GL64.exe</entry>
<entry>%ESPATH%\Emulators\VPinballX\VPinballX64.exe</entry>
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX64.exe</entry>
<entry>%ESPATH%\Emulators\Visual Pinball\VPinballX.exe</entry>
<entry>%ESPATH%\..\Emulators\Visual Pinball\VPinballX.exe</entry>
</rule>
</emulator>
<emulator name="VITA3K">
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type="systempath">
<entry>Vita3K.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\Vita3K\Vita3K.exe</entry>
<entry>%ESPATH%\..\Emulators\Vita3K\Vita3K.exe</entry>
</rule>
</emulator>
<emulator name="WINARCADIA">
<!-- Emerson Arcadia 2001 emulator WinArcadia -->
<rule type="systempath">
<entry>WinArcadia.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\WinArcadia\WinArcadia.exe</entry>
<entry>%ESPATH%\..\Emulators\WinArcadia\WinArcadia.exe</entry>
</rule>
</emulator>
<emulator name="XEMU">
<!-- Microsoft Xbox emulator xemu -->
<rule type="systempath">
<entry>xemu.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xemu\xemu.exe</entry>
<entry>%ESPATH%\..\Emulators\xemu\xemu.exe</entry>
</rule>
</emulator>
<emulator name="XENIA">
<!-- Microsoft Xbox 360 emulator xenia -->
<rule type="systempath">
<entry>xenia.exe</entry>
<entry>xenia_canary.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xenia\xenia.exe</entry>
<entry>%ESPATH%\..\Emulators\xenia\xenia.exe</entry>
<entry>%ESPATH%\Emulators\xenia_canary\xenia_canary.exe</entry>
<entry>%ESPATH%\..\Emulators\xenia_canary\xenia_canary.exe</entry>
</rule>
</emulator>
<emulator name="XM6PRO68K">
<!-- Sharp X68000 emulator XM6 Pro-68k -->
<rule type="systempath">
<entry>XM6.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\XM6 Pro-68k\XM6.exe</entry>
<entry>%ESPATH%\..\Emulators\XM6 Pro-68k\XM6.exe</entry>
</rule>
</emulator>
<emulator name="XROAR">
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
<rule type="systempath">
<entry>xroar.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\xroar\xroar.exe</entry>
<entry>%ESPATH%\..\Emulators\xroar\xroar.exe</entry>
</rule>
</emulator>
<emulator name="ZESARUX">
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
<rule type="systempath">
<entry>zesarux.exe</entry>
</rule>
<rule type="staticpath">
<entry>%ESPATH%\Emulators\ZEsarUX\zesarux.exe</entry>
<entry>%ESPATH%\..\Emulators\ZEsarUX\zesarux.exe</entry>
</rule>
</emulator>
</ruleList>