ES-DE/es-app/src/views/gamelist/IGameListView.h
pjft d0cdbf2159 Adding support for Virtual Systems
- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00

47 lines
1.5 KiB
C++

#pragma once
#include "FileData.h"
#include "Renderer.h"
class Window;
class GuiComponent;
class FileData;
class ThemeData;
// This is an interface that defines the minimum for a GameListView.
class IGameListView : public GuiComponent
{
public:
IGameListView(Window* window, FileData* root) : GuiComponent(window), mRoot(root)
{ setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); }
virtual ~IGameListView() {}
// Called when a new file is added, a file is removed, a file's metadata changes, or a file's children are sorted.
// NOTE: FILE_SORTED is only reported for the topmost FileData, where the sort started.
// Since sorts are recursive, that FileData's children probably changed too.
virtual void onFileChanged(FileData* file, FileChangeType change) = 0;
// Called whenever the theme changes.
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
void setTheme(const std::shared_ptr<ThemeData>& theme);
inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
virtual FileData* getCursor() = 0;
virtual void setCursor(FileData*) = 0;
virtual bool input(InputConfig* config, Input input) override;
virtual void remove(FileData* game, bool deleteFile) = 0;
virtual const char* getName() const = 0;
virtual void launch(FileData* game) = 0;
virtual HelpStyle getHelpStyle() override;
void render(const Eigen::Affine3f& parentTrans) override;
protected:
FileData* mRoot;
std::shared_ptr<ThemeData> mTheme;
};