mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 16:15:39 +00:00
7b5d673050
Also applied some code formatting changes for braced lists using clang-format.
418 lines
11 KiB
C++
418 lines
11 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiComponent.cpp
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//
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// Basic GUI component handling such as placement, rotation, Z-order, rendering and animation.
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//
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#include "GuiComponent.h"
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#include "Log.h"
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#include "ThemeData.h"
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#include "Window.h"
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#include "animations/Animation.h"
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#include "renderers/Renderer.h"
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#include <algorithm>
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GuiComponent::GuiComponent(Window* window)
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: mWindow(window)
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, mParent(nullptr)
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, mColor(0)
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, mColorShift(0)
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, mColorShiftEnd(0)
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, mOpacity(255)
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, mSaturation(1.0f)
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, mPosition({})
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, mOrigin({})
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, mRotationOrigin(0.5f, 0.5f)
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, mSize({})
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, mTransform(Renderer::getIdentity())
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, mIsProcessing(false)
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, mVisible(true)
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, mEnabled(true)
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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mAnimationMap[i] = nullptr;
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}
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GuiComponent::~GuiComponent()
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{
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mWindow->removeGui(this);
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cancelAllAnimations();
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if (mParent)
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mParent->removeChild(this);
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->setParent(nullptr);
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}
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bool GuiComponent::input(InputConfig* config, Input input)
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{
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for (unsigned int i = 0; i < getChildCount(); i++) {
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if (getChild(i)->input(config, input))
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return true;
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}
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return false;
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}
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void GuiComponent::updateSelf(int deltaTime)
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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advanceAnimation(i, deltaTime);
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}
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void GuiComponent::updateChildren(int deltaTime)
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->update(deltaTime);
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}
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void GuiComponent::update(int deltaTime)
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{
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updateSelf(deltaTime);
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updateChildren(deltaTime);
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}
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void GuiComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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glm::mat4 trans{parentTrans * getTransform()};
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renderChildren(trans);
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}
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void GuiComponent::renderChildren(const glm::mat4& transform) const
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->render(transform);
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}
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void GuiComponent::setPosition(float x, float y, float z)
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{
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mPosition = glm::vec3{x, y, z};
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onPositionChanged();
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}
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void GuiComponent::setOrigin(float x, float y)
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{
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mOrigin = glm::vec2{x, y};
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onOriginChanged();
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}
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void GuiComponent::setSize(float w, float h)
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{
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mSize = glm::vec2{w, h};
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onSizeChanged();
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}
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glm::vec2 GuiComponent::getCenter() const
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{
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return glm::vec2{mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
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mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f};
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}
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void GuiComponent::addChild(GuiComponent* cmp)
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{
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mChildren.push_back(cmp);
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if (cmp->getParent())
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cmp->getParent()->removeChild(cmp);
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cmp->setParent(this);
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}
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void GuiComponent::removeChild(GuiComponent* cmp)
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{
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if (!cmp->getParent())
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return;
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if (cmp->getParent() != this) {
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LOG(LogError) << "Tried to remove child from incorrect parent!";
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}
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cmp->setParent(nullptr);
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for (auto i = mChildren.cbegin(); i != mChildren.cend(); i++) {
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if (*i == cmp) {
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mChildren.erase(i);
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return;
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}
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}
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}
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void GuiComponent::sortChildren()
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{
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std::stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
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return b->getZIndex() > a->getZIndex();
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});
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}
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int GuiComponent::getChildIndex() const
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{
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std::vector<GuiComponent*>::iterator it =
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std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
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if (it != getParent()->mChildren.end())
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return static_cast<int>(std::distance(getParent()->mChildren.begin(), it));
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else
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return -1;
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}
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void GuiComponent::setOpacity(unsigned char opacity)
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{
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mOpacity = opacity;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
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(*it)->setOpacity(opacity);
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}
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const glm::mat4& GuiComponent::getTransform()
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{
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mTransform = Renderer::getIdentity();
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mTransform = glm::translate(mTransform, mPosition);
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if (mScale != 1.0f)
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mTransform = glm::scale(mTransform, glm::vec3{mScale});
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if (mRotation != 0.0f) {
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// Calculate offset as difference between origin and rotation origin.
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glm::vec2 rotationSize{getRotationSize()};
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float xOff{(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
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float yOff{(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
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// Transform to offset point.
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if (xOff != 0.0f || yOff != 0.0f)
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mTransform = glm::translate(mTransform, glm::vec3{xOff * -1.0f, yOff * -1.0f, 0.0f});
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// Apply rotation transform.
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mTransform = glm::rotate(mTransform, mRotation, glm::vec3{0.0f, 0.0f, 1.0f});
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// Transform back to original point.
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if (xOff != 0.0f || yOff != 0.0f)
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mTransform = glm::translate(mTransform, glm::vec3{xOff, yOff, 0.0f});
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}
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mTransform = glm::translate(
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mTransform, glm::vec3{mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f});
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return mTransform;
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}
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void GuiComponent::textInput(const std::string& text)
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{
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for (auto iter = mChildren.cbegin(); iter != mChildren.cend(); iter++)
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(*iter)->textInput(text);
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}
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void GuiComponent::setAnimation(Animation* anim,
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int delay,
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std::function<void()> finishedCallback,
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bool reverse,
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unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* oldAnim = mAnimationMap[slot];
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mAnimationMap[slot] = new AnimationController(anim, delay, finishedCallback, reverse);
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if (oldAnim)
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delete oldAnim;
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}
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bool GuiComponent::stopAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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delete mAnimationMap[slot];
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mAnimationMap[slot] = nullptr;
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return true;
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}
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else {
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return false;
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}
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}
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bool GuiComponent::cancelAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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mAnimationMap[slot]->removeFinishedCallback();
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delete mAnimationMap[slot];
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mAnimationMap[slot] = nullptr;
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return true;
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}
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else {
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return false;
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}
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}
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bool GuiComponent::finishAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim = mAnimationMap[slot];
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if (anim) {
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// Skip to animation's end.
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const bool done = anim->update(anim->getAnimation()->getDuration() - anim->getTime());
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if (done) {
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mAnimationMap[slot] = nullptr;
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delete anim; // Will also call finishedCallback.
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}
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return true;
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}
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else {
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return false;
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}
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}
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bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim = mAnimationMap[slot];
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if (anim) {
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bool done = anim->update(time);
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if (done) {
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mAnimationMap[slot] = nullptr;
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delete anim; // Will also call finishedCallback.
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}
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return true;
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}
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else {
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return false;
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}
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}
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void GuiComponent::stopAllAnimations()
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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stopAnimation(i);
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}
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void GuiComponent::cancelAllAnimations()
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
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cancelAnimation(i);
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}
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void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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glm::vec2 scale{getParent() ? getParent()->getSize() :
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glm::vec2{static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight())}};
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
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if (!elem)
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return;
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using namespace ThemeFlags;
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if (properties & POSITION && elem->has("pos")) {
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glm::vec2 denormalized{elem->get<glm::vec2>("pos") * scale};
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setPosition(glm::vec3{denormalized.x, denormalized.y, 0.0f});
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}
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if (properties & ThemeFlags::SIZE && elem->has("size"))
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setSize(elem->get<glm::vec2>("size") * scale);
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// Position + size also implies origin.
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if ((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) &&
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elem->has("origin")) {
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setOrigin(elem->get<glm::vec2>("origin"));
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}
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if (properties & ThemeFlags::ROTATION) {
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if (elem->has("rotation"))
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setRotationDegrees(elem->get<float>("rotation"));
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if (elem->has("rotationOrigin"))
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setRotationOrigin(elem->get<glm::vec2>("rotationOrigin"));
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}
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if (properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
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setZIndex(elem->get<float>("zIndex"));
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else
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setZIndex(getDefaultZIndex());
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if (properties & ThemeFlags::VISIBLE && elem->has("visible"))
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setVisible(elem->get<bool>("visible"));
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else
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setVisible(true);
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}
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void GuiComponent::updateHelpPrompts()
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{
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if (getParent()) {
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getParent()->updateHelpPrompts();
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return;
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}
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std::vector<HelpPrompt> prompts = getHelpPrompts();
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if (mWindow->peekGui() == this)
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mWindow->setHelpPrompts(prompts, getHelpStyle());
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}
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void GuiComponent::onShow()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onShow();
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}
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void GuiComponent::onHide()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onHide();
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}
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void GuiComponent::onStopVideo()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onStopVideo();
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}
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void GuiComponent::onPauseVideo()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onPauseVideo();
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}
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void GuiComponent::onUnpauseVideo()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onUnpauseVideo();
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}
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void GuiComponent::onScreensaverActivate()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onScreensaverActivate();
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}
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void GuiComponent::onScreensaverDeactivate()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onScreensaverDeactivate();
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}
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void GuiComponent::onGameLaunchedActivate()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onGameLaunchedActivate();
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}
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void GuiComponent::onGameLaunchedDeactivate()
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->onGameLaunchedDeactivate();
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}
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void GuiComponent::topWindow(bool isTop)
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{
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for (unsigned int i = 0; i < getChildCount(); i++)
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getChild(i)->topWindow(isTop);
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}
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