ES-DE/es-core/src/GuiComponent.cpp
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00

418 lines
11 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiComponent.cpp
//
// Basic GUI component handling such as placement, rotation, Z-order, rendering and animation.
//
#include "GuiComponent.h"
#include "Log.h"
#include "ThemeData.h"
#include "Window.h"
#include "animations/Animation.h"
#include "renderers/Renderer.h"
#include <algorithm>
GuiComponent::GuiComponent(Window* window)
: mWindow(window)
, mParent(nullptr)
, mColor(0)
, mColorShift(0)
, mColorShiftEnd(0)
, mOpacity(255)
, mSaturation(1.0f)
, mPosition({})
, mOrigin({})
, mRotationOrigin(0.5f, 0.5f)
, mSize({})
, mTransform(Renderer::getIdentity())
, mIsProcessing(false)
, mVisible(true)
, mEnabled(true)
{
for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
mAnimationMap[i] = nullptr;
}
GuiComponent::~GuiComponent()
{
mWindow->removeGui(this);
cancelAllAnimations();
if (mParent)
mParent->removeChild(this);
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->setParent(nullptr);
}
bool GuiComponent::input(InputConfig* config, Input input)
{
for (unsigned int i = 0; i < getChildCount(); i++) {
if (getChild(i)->input(config, input))
return true;
}
return false;
}
void GuiComponent::updateSelf(int deltaTime)
{
for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
advanceAnimation(i, deltaTime);
}
void GuiComponent::updateChildren(int deltaTime)
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->update(deltaTime);
}
void GuiComponent::update(int deltaTime)
{
updateSelf(deltaTime);
updateChildren(deltaTime);
}
void GuiComponent::render(const glm::mat4& parentTrans)
{
if (!isVisible())
return;
glm::mat4 trans{parentTrans * getTransform()};
renderChildren(trans);
}
void GuiComponent::renderChildren(const glm::mat4& transform) const
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->render(transform);
}
void GuiComponent::setPosition(float x, float y, float z)
{
mPosition = glm::vec3{x, y, z};
onPositionChanged();
}
void GuiComponent::setOrigin(float x, float y)
{
mOrigin = glm::vec2{x, y};
onOriginChanged();
}
void GuiComponent::setSize(float w, float h)
{
mSize = glm::vec2{w, h};
onSizeChanged();
}
glm::vec2 GuiComponent::getCenter() const
{
return glm::vec2{mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f};
}
void GuiComponent::addChild(GuiComponent* cmp)
{
mChildren.push_back(cmp);
if (cmp->getParent())
cmp->getParent()->removeChild(cmp);
cmp->setParent(this);
}
void GuiComponent::removeChild(GuiComponent* cmp)
{
if (!cmp->getParent())
return;
if (cmp->getParent() != this) {
LOG(LogError) << "Tried to remove child from incorrect parent!";
}
cmp->setParent(nullptr);
for (auto i = mChildren.cbegin(); i != mChildren.cend(); i++) {
if (*i == cmp) {
mChildren.erase(i);
return;
}
}
}
void GuiComponent::sortChildren()
{
std::stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
return b->getZIndex() > a->getZIndex();
});
}
int GuiComponent::getChildIndex() const
{
std::vector<GuiComponent*>::iterator it =
std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
if (it != getParent()->mChildren.end())
return static_cast<int>(std::distance(getParent()->mChildren.begin(), it));
else
return -1;
}
void GuiComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++)
(*it)->setOpacity(opacity);
}
const glm::mat4& GuiComponent::getTransform()
{
mTransform = Renderer::getIdentity();
mTransform = glm::translate(mTransform, mPosition);
if (mScale != 1.0f)
mTransform = glm::scale(mTransform, glm::vec3{mScale});
if (mRotation != 0.0f) {
// Calculate offset as difference between origin and rotation origin.
glm::vec2 rotationSize{getRotationSize()};
float xOff{(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
float yOff{(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
// Transform to offset point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3{xOff * -1.0f, yOff * -1.0f, 0.0f});
// Apply rotation transform.
mTransform = glm::rotate(mTransform, mRotation, glm::vec3{0.0f, 0.0f, 1.0f});
// Transform back to original point.
if (xOff != 0.0f || yOff != 0.0f)
mTransform = glm::translate(mTransform, glm::vec3{xOff, yOff, 0.0f});
}
mTransform = glm::translate(
mTransform, glm::vec3{mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f});
return mTransform;
}
void GuiComponent::textInput(const std::string& text)
{
for (auto iter = mChildren.cbegin(); iter != mChildren.cend(); iter++)
(*iter)->textInput(text);
}
void GuiComponent::setAnimation(Animation* anim,
int delay,
std::function<void()> finishedCallback,
bool reverse,
unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* oldAnim = mAnimationMap[slot];
mAnimationMap[slot] = new AnimationController(anim, delay, finishedCallback, reverse);
if (oldAnim)
delete oldAnim;
}
bool GuiComponent::stopAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if (mAnimationMap[slot]) {
delete mAnimationMap[slot];
mAnimationMap[slot] = nullptr;
return true;
}
else {
return false;
}
}
bool GuiComponent::cancelAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if (mAnimationMap[slot]) {
mAnimationMap[slot]->removeFinishedCallback();
delete mAnimationMap[slot];
mAnimationMap[slot] = nullptr;
return true;
}
else {
return false;
}
}
bool GuiComponent::finishAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* anim = mAnimationMap[slot];
if (anim) {
// Skip to animation's end.
const bool done = anim->update(anim->getAnimation()->getDuration() - anim->getTime());
if (done) {
mAnimationMap[slot] = nullptr;
delete anim; // Will also call finishedCallback.
}
return true;
}
else {
return false;
}
}
bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* anim = mAnimationMap[slot];
if (anim) {
bool done = anim->update(time);
if (done) {
mAnimationMap[slot] = nullptr;
delete anim; // Will also call finishedCallback.
}
return true;
}
else {
return false;
}
}
void GuiComponent::stopAllAnimations()
{
for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
stopAnimation(i);
}
void GuiComponent::cancelAllAnimations()
{
for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
cancelAnimation(i);
}
void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties)
{
glm::vec2 scale{getParent() ? getParent()->getSize() :
glm::vec2{static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight())}};
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
if (!elem)
return;
using namespace ThemeFlags;
if (properties & POSITION && elem->has("pos")) {
glm::vec2 denormalized{elem->get<glm::vec2>("pos") * scale};
setPosition(glm::vec3{denormalized.x, denormalized.y, 0.0f});
}
if (properties & ThemeFlags::SIZE && elem->has("size"))
setSize(elem->get<glm::vec2>("size") * scale);
// Position + size also implies origin.
if ((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) &&
elem->has("origin")) {
setOrigin(elem->get<glm::vec2>("origin"));
}
if (properties & ThemeFlags::ROTATION) {
if (elem->has("rotation"))
setRotationDegrees(elem->get<float>("rotation"));
if (elem->has("rotationOrigin"))
setRotationOrigin(elem->get<glm::vec2>("rotationOrigin"));
}
if (properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
setZIndex(elem->get<float>("zIndex"));
else
setZIndex(getDefaultZIndex());
if (properties & ThemeFlags::VISIBLE && elem->has("visible"))
setVisible(elem->get<bool>("visible"));
else
setVisible(true);
}
void GuiComponent::updateHelpPrompts()
{
if (getParent()) {
getParent()->updateHelpPrompts();
return;
}
std::vector<HelpPrompt> prompts = getHelpPrompts();
if (mWindow->peekGui() == this)
mWindow->setHelpPrompts(prompts, getHelpStyle());
}
void GuiComponent::onShow()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onShow();
}
void GuiComponent::onHide()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onHide();
}
void GuiComponent::onStopVideo()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onStopVideo();
}
void GuiComponent::onPauseVideo()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onPauseVideo();
}
void GuiComponent::onUnpauseVideo()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onUnpauseVideo();
}
void GuiComponent::onScreensaverActivate()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreensaverActivate();
}
void GuiComponent::onScreensaverDeactivate()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreensaverDeactivate();
}
void GuiComponent::onGameLaunchedActivate()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onGameLaunchedActivate();
}
void GuiComponent::onGameLaunchedDeactivate()
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onGameLaunchedDeactivate();
}
void GuiComponent::topWindow(bool isTop)
{
for (unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->topWindow(isTop);
}