ES-DE/es-core/src/components/NinePatchComponent.cpp
Tomas Jakobsson a02a747c50 Redid the entire Renderer
Made all components render using triangle strips
2019-08-25 15:45:22 +02:00

169 lines
5.1 KiB
C++

#include "components/NinePatchComponent.h"
#include "resources/TextureResource.h"
#include "Log.h"
#include "ThemeData.h"
NinePatchComponent::NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor, unsigned int centerColor) : GuiComponent(window),
mCornerSize(16, 16),
mEdgeColor(edgeColor), mCenterColor(centerColor),
mPath(path),
mVertices(NULL)
{
if(!mPath.empty())
buildVertices();
}
NinePatchComponent::~NinePatchComponent()
{
if (mVertices != NULL)
delete[] mVertices;
}
void NinePatchComponent::updateColors()
{
const unsigned int edgeColor = Renderer::convertColor(mEdgeColor);
const unsigned int centerColor = Renderer::convertColor(mCenterColor);
for(int i = 0; i < 6*9; ++i)
mVertices[i].col = edgeColor;
for(int i = 6*4; i < 6; ++i)
mVertices[(6*4)+i].col = mCenterColor;
}
void NinePatchComponent::buildVertices()
{
if(mVertices != NULL)
delete[] mVertices;
mTexture = TextureResource::get(mPath);
if(mTexture->getSize() == Vector2i::Zero())
{
mVertices = NULL;
LOG(LogWarning) << "NinePatchComponent missing texture!";
return;
}
mVertices = new Renderer::Vertex[6 * 9];
const Vector2f texSize = Vector2f((float)mTexture->getSize().x(), (float)mTexture->getSize().y());
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};
const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
//the "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin
const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2) / texSize.x(), mCornerSize.x() / texSize.x() };
const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2) / texSize.y(), -mCornerSize.y() / texSize.y() };
const float texPosX[3] = { 0, texSizeX[0], texSizeX[0] + texSizeX[1] };
const float texPosY[3] = { 1, 1 + texSizeY[0], 1 + texSizeY[0] + texSizeY[1] };
int v = 0;
for(int slice = 0; slice < 9; slice++)
{
const int sliceX = slice % 3;
const int sliceY = slice / 3;
const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
// make duplicates of first and last vertex so this can be rendered as a triangle strip
mVertices[v + 0] = mVertices[v + 1];
mVertices[v + 5] = mVertices[v + 4];
v += 6;
}
// round vertices
for(int i = 0; i < 6*9; i++)
{
mVertices[i].pos.round();
}
updateColors();
}
void NinePatchComponent::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = parentTrans * getTransform();
trans.round();
if(mTexture && mVertices != NULL)
{
Renderer::setMatrix(trans);
mTexture->bind();
Renderer::drawTriangleStrips(&mVertices[0], 6*9);
}
renderChildren(trans);
}
void NinePatchComponent::onSizeChanged()
{
buildVertices();
}
const Vector2f& NinePatchComponent::getCornerSize() const
{
return mCornerSize;
}
void NinePatchComponent::setCornerSize(int sizeX, int sizeY)
{
mCornerSize = Vector2f(sizeX, sizeY);
buildVertices();
}
void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
{
size += padding;
position[0] -= padding.x() / 2;
position[1] -= padding.y() / 2;
setSize(size + mCornerSize * 2);
setPosition(position.x() + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
position.y() + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
}
void NinePatchComponent::setImagePath(const std::string& path)
{
mPath = path;
buildVertices();
}
void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
{
mEdgeColor = edgeColor;
updateColors();
}
void NinePatchComponent::setCenterColor(unsigned int centerColor)
{
mCenterColor = centerColor;
updateColors();
}
void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
if(!elem)
return;
if(properties & PATH && elem->has("path"))
setImagePath(elem->get<std::string>("path"));
}