mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 06:35:38 +00:00
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#define GLM_ENABLE_EXPERIMENTAL
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/epsilon.hpp>
|
|
#include <glm/gtx/intersect.hpp>
|
|
|
|
int test_intersectRayPlane()
|
|
{
|
|
int Error = 0;
|
|
glm::vec3 const PlaneOrigin(0, 0, 1);
|
|
glm::vec3 const PlaneNormal(0, 0, -1);
|
|
glm::vec3 const RayOrigin(0, 0, 0);
|
|
glm::vec3 const RayDir(0, 0, 1);
|
|
|
|
// check that inversion of the plane normal has no effect
|
|
{
|
|
float Distance = 0;
|
|
bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, PlaneOrigin, PlaneNormal, Distance);
|
|
Error += glm::abs(Distance - 1.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
|
|
Error += Result ? 0 : 1;
|
|
}
|
|
{
|
|
float Distance = 0;
|
|
bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, PlaneOrigin, -1.f * PlaneNormal, Distance);
|
|
Error += glm::abs(Distance - 1.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
|
|
Error += Result ? 0 : 1;
|
|
}
|
|
|
|
// check if plane is before of behind the ray origin
|
|
{
|
|
float Distance = 9.9999f; // value should not be changed
|
|
bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, -1.f * PlaneOrigin, PlaneNormal, Distance);
|
|
Error += glm::abs(Distance - 9.9999f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
|
|
Error += Result ? 1 : 0; // there is no intersection in front of the ray origin, only behind
|
|
}
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_intersectRayTriangle()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec3 const Orig(0, 0, 2);
|
|
glm::vec3 const Dir(0, 0, -1);
|
|
glm::vec3 const Vert0(0, 0, 0);
|
|
glm::vec3 const Vert1(-1, -1, 0);
|
|
glm::vec3 const Vert2(1, -1, 0);
|
|
glm::vec2 BaryPosition(0);
|
|
float Distance = 0;
|
|
|
|
bool const Result = glm::intersectRayTriangle(Orig, Dir, Vert0, Vert1, Vert2, BaryPosition, Distance);
|
|
|
|
Error += glm::all(glm::epsilonEqual(BaryPosition, glm::vec2(0), std::numeric_limits<float>::epsilon())) ? 0 : 1;
|
|
Error += glm::abs(Distance - 2.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
|
|
Error += Result ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_intersectLineTriangle()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::vec3 const Orig(0, 0, 2);
|
|
glm::vec3 const Dir(0, 0, -1);
|
|
glm::vec3 const Vert0(0, 0, 0);
|
|
glm::vec3 const Vert1(-1, -1, 0);
|
|
glm::vec3 const Vert2(1, -1, 0);
|
|
glm::vec3 Position(2.0f, 0.0f, 0.0f);
|
|
|
|
bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position);
|
|
|
|
Error += glm::all(glm::epsilonEqual(Position, glm::vec3(2.0f, 0.0f, 0.0f), std::numeric_limits<float>::epsilon())) ? 0 : 1;
|
|
Error += Result ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_intersectRayPlane();
|
|
Error += test_intersectRayTriangle();
|
|
Error += test_intersectLineTriangle();
|
|
|
|
return Error;
|
|
}
|