mirror of
https://github.com/RetroDECK/ES-DE.git
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190 lines
6.3 KiB
C++
190 lines
6.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// NinePatchComponent.cpp
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//
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// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
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//
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#include "components/NinePatchComponent.h"
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#include "Log.h"
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#include "ThemeData.h"
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#include "resources/Font.h"
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#include "resources/TextureResource.h"
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NinePatchComponent::NinePatchComponent(const std::string& path,
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unsigned int edgeColor,
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unsigned int centerColor)
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: mRenderer {Renderer::getInstance()}
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, mVertices {nullptr}
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, mPath {path}
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, mCornerSize {16.0f, 16.0f}
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, mSharpCorners {false}
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, mEdgeColor {edgeColor}
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, mCenterColor {centerColor}
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{
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if (!mPath.empty())
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buildVertices();
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}
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NinePatchComponent::~NinePatchComponent()
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{
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if (mVertices != nullptr)
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delete[] mVertices;
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}
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void NinePatchComponent::updateColors()
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{
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for (int i = 0; i < 6 * 9; ++i)
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mVertices[i].color = mEdgeColor;
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for (int i = 6 * 4; i < 6; ++i)
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mVertices[(6 * 4) + i].color = mCenterColor;
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}
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void NinePatchComponent::buildVertices()
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{
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if (mSize.x == 0.0f || mSize.y == 0.0f)
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return;
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if (mVertices != nullptr)
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delete[] mVertices;
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glm::vec2 relCornerSize {0.0f, 0.0f};
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// Don't scale the rasterized version of the frame as it would look bad.
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if (mPath.substr(mPath.size() - 4, std::string::npos) == ".png") {
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relCornerSize = mCornerSize;
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}
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else {
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// Scale the corner size relative to the screen resolution (using the medium sized
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// default font as size reference).
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relCornerSize =
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glm::round(mCornerSize * (Font::get(FONT_SIZE_MEDIUM)->getLetterHeight() *
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(mSharpCorners == true ? 0.0568f : 0.09f) / 2.0f));
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}
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glm::vec2 texSize {relCornerSize * 3.0f};
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mTexture = TextureResource::get(mPath, false, false, false, false, false,
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static_cast<size_t>(texSize.x), static_cast<size_t>(texSize.y));
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mTexture->rasterizeAt(texSize.x, texSize.y);
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if (mTexture->getSize() == glm::ivec2 {}) {
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mVertices = nullptr;
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LOG(LogWarning) << "NinePatchComponent has no texture";
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return;
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}
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mVertices = new Renderer::Vertex[6 * 9];
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const float imgSizeX[3] {relCornerSize.x, mSize.x - relCornerSize.x * 2.0f, relCornerSize.x};
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const float imgSizeY[3] {relCornerSize.y, mSize.y - relCornerSize.y * 2.0f, relCornerSize.y};
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const float imgPosX[3] {0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
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const float imgPosY[3] {0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
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// The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom
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// left corner origin vs. verticies having a top left origin.
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// clang-format off
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const float texSizeX[3] {relCornerSize.x / texSize.x, (texSize.x - relCornerSize.x * 2.0f) / texSize.x, relCornerSize.x / texSize.x};
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const float texSizeY[3] {-relCornerSize.y / texSize.y, -(texSize.y - relCornerSize.y * 2.0f) / texSize.y, -relCornerSize.y / texSize.y};
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const float texPosX[3] {0.0f, texSizeX[0], texSizeX[0] + texSizeX[1]};
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const float texPosY[3] {1.0f, 1.0f + texSizeY[0], 1.0f + texSizeY[0] + texSizeY[1]};
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// clang-format on
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int v = 0;
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for (int slice = 0; slice < 9; ++slice) {
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const int sliceX {slice % 3};
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const int sliceY {slice / 3};
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const glm::vec2 imgPos {imgPosX[sliceX], imgPosY[sliceY]};
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const glm::vec2 imgSize {imgSizeX[sliceX], imgSizeY[sliceY]};
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const glm::vec2 texPos {texPosX[sliceX], texPosY[sliceY]};
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const glm::vec2 texSizeSlice {texSizeX[sliceX], texSizeY[sliceY]};
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// clang-format off
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mVertices[v + 1] = {{imgPos.x , imgPos.y }, {texPos.x, texPos.y }, 0};
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mVertices[v + 2] = {{imgPos.x , imgPos.y + imgSize.y}, {texPos.x, texPos.y + texSizeSlice.y}, 0};
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mVertices[v + 3] = {{imgPos.x + imgSize.x, imgPos.y }, {texPos.x + texSizeSlice.x, texPos.y }, 0};
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mVertices[v + 4] = {{imgPos.x + imgSize.x, imgPos.y + imgSize.y}, {texPos.x + texSizeSlice.x, texPos.y + texSizeSlice.y}, 0};
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// clang-format on
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// Round vertices.
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for (int i = 1; i < 5; ++i)
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mVertices[v + i].position = glm::round(mVertices[v + i].position);
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// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
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mVertices[v + 0] = mVertices[v + 1];
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mVertices[v + 5] = mVertices[v + 4];
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v += 6;
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}
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updateColors();
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}
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void NinePatchComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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glm::mat4 trans {parentTrans * getTransform()};
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if (mTexture && mVertices != nullptr) {
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mRenderer->setMatrix(trans);
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mVertices->opacity = mOpacity;
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mTexture->bind();
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mRenderer->drawTriangleStrips(&mVertices[0], 6 * 9);
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}
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renderChildren(trans);
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}
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void NinePatchComponent::fitTo(glm::vec2 size, glm::vec3 position, glm::vec2 padding)
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{
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size += padding;
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position[0] -= padding.x / 2.0f;
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position[1] -= padding.y / 2.0f;
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setSize(size + mCornerSize * 2.0f);
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setPosition(position.x + glm::mix(-mCornerSize.x, mCornerSize.x, mOrigin.x),
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position.y + glm::mix(-mCornerSize.y, mCornerSize.y, mOrigin.y));
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}
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void NinePatchComponent::setImagePath(const std::string& path)
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{
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mPath = path;
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buildVertices();
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}
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void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
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{
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mEdgeColor = edgeColor;
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updateColors();
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}
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void NinePatchComponent::setCenterColor(unsigned int centerColor)
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{
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mCenterColor = centerColor;
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updateColors();
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}
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void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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GuiComponent::applyTheme(theme, view, element, properties);
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "ninepatch")};
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if (!elem)
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return;
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if (properties & PATH && elem->has("path"))
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setImagePath(elem->get<std::string>("path"));
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}
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