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			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <glm/ext/vector_float3.hpp>
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| #include <glm/ext/quaternion_common.hpp>
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| #include <glm/ext/quaternion_float.hpp>
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| #include <glm/ext/quaternion_relational.hpp>
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| #include <glm/ext/quaternion_trigonometric.hpp>
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| #include <glm/ext/scalar_constants.hpp>
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| #include <glm/ext/scalar_relational.hpp>
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| 
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| static int test_conjugate()
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| {
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| 	int Error = 0;
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| 
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| 	glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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| 	glm::quat const C = glm::conjugate(A);
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| 	Error += glm::any(glm::notEqual(A, C, glm::epsilon<float>())) ? 0 : 1;
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| 
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| 	glm::quat const B = glm::conjugate(C);
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| 	Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
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| 
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| 	return Error;
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| }
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| 
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| static int test_mix()
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| {
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| 	int Error = 0;
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| 
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| 	glm::quat const Q1(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
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| 	glm::quat const Q2(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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| 
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| 	{
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| 		glm::quat const Q3 = glm::mix(Q1, Q2, 0.5f);
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| 		float const F3 = glm::degrees(glm::angle(Q3));
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| 		Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1;
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| 
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| 		glm::quat const Q4 = glm::mix(Q2, Q1, 0.5f);
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| 		float const F4 = glm::degrees(glm::angle(Q4));
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| 		Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1;
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| 	}
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| 
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| 	{
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| 		glm::quat const Q3 = glm::slerp(Q1, Q2, 0.5f);
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| 		float const F3 = glm::degrees(glm::angle(Q3));
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| 		Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1;
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| 
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| 		glm::quat const Q4 = glm::slerp(Q2, Q1, 0.5f);
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| 		float const F4 = glm::degrees(glm::angle(Q4));
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| 		Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1;
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error = 0;
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| 
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| 	Error += test_conjugate();
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| 	Error += test_mix();
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| 
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| 	return Error;
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| }
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