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			35 lines
		
	
	
		
			689 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			689 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <glm/ext/quaternion_trigonometric.hpp>
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| #include <glm/ext/quaternion_float.hpp>
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| #include <glm/ext/vector_relational.hpp>
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| #include <glm/ext/scalar_relational.hpp>
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| 
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| float const Epsilon = 0.001f;
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| 
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| static int test_angle()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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| 		float const A = glm::degrees(glm::angle(Q));
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| 		Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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| 	}
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| 
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| 	{
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| 		glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
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| 		float const A = glm::degrees(glm::angle(Q));
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| 		Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error = 0;
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| 
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| 	Error += test_angle();
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| 
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| 	return Error;
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| }
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