mirror of
https://github.com/RetroDECK/ES-DE.git
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240 lines
7.3 KiB
C++
240 lines
7.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// Window.h
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//
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// Window management, screensaver management, help prompts and splash screen.
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// The input stack starts here as well, as this is the first instance called by InputManager.
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//
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#ifndef ES_CORE_WINDOW_H
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#define ES_CORE_WINDOW_H
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#include "HelpPrompt.h"
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#include "InputConfig.h"
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#include "Settings.h"
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#include "resources/TextureResource.h"
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#include <atomic>
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#include <memory>
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#include <queue>
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class FileData;
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class Font;
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class GuiComponent;
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class GuiInfoPopup;
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class HelpComponent;
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class ImageComponent;
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class InputConfig;
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class TextCache;
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struct HelpStyle;
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class Window
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{
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public:
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class Screensaver
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{
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public:
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virtual bool isScreensaverActive() = 0;
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virtual bool isFallbackScreensaver() = 0;
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virtual void startScreensaver(bool generateMediaList) = 0;
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virtual void stopScreensaver() = 0;
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virtual void nextGame() = 0;
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virtual void launchGame() = 0;
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virtual void goToGame() = 0;
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virtual void renderScreensaver() = 0;
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virtual void update(int deltaTime) = 0;
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virtual FileData* getCurrentGame() = 0;
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virtual void triggerNextGame() = 0;
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};
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class MediaViewer
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{
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public:
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virtual bool startMediaViewer(FileData* game) = 0;
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virtual void stopMediaViewer() = 0;
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virtual void launchPDFViewer() = 0;
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virtual void input(InputConfig* config, Input input) = 0;
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virtual void update(int deltaTime) = 0;
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virtual void render(const glm::mat4& parentTrans) = 0;
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virtual std::vector<HelpPrompt> getHelpPrompts() = 0;
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};
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class PDFViewer
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{
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public:
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virtual bool startPDFViewer(FileData* game) = 0;
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virtual void stopPDFViewer() = 0;
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virtual void launchMediaViewer() = 0;
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virtual void input(InputConfig* config, Input input) = 0;
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virtual void update(int deltaTime) = 0;
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virtual void render(const glm::mat4& parentTrans) = 0;
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virtual std::vector<HelpPrompt> getHelpPrompts() = 0;
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};
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class GuiLaunchScreen
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{
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public:
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virtual void displayLaunchScreen(FileData* game) = 0;
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virtual void closeLaunchScreen() = 0;
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virtual void update(int deltaTime) = 0;
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virtual void render(const glm::mat4& parentTrans) = 0;
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};
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static Window* getInstance();
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void pushGui(GuiComponent* gui);
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void removeGui(GuiComponent* gui);
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GuiComponent* peekGui();
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int getGuiStackSize() { return static_cast<int>(mGuiStack.size()); }
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bool isBackgroundDimmed();
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bool init();
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void deinit();
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void input(InputConfig* config, Input input);
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void textInput(const std::string& text, const bool pasting = false);
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void logInput(InputConfig* config, Input input);
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void update(int deltaTime);
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void render();
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void setBlockInput(const bool state) { mBlockInput = state; }
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void normalizeNextUpdate() { mNormalizeNextUpdate = true; }
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enum class SplashScreenState {
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SCANNING,
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POPULATING,
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RELOADING
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};
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void renderSplashScreen(SplashScreenState state, float progress);
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// The list scroll overlay is triggered from IList when the highest scrolling tier is reached.
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void renderListScrollOverlay(const float opacity, const std::string& text);
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void renderHelpPromptsEarly(); // Used to render HelpPrompts before a fade.
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void setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpStyle& style);
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// GuiInfoPopup notifications.
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void queueInfoPopup(const std::string& message, const int& duration)
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{
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mInfoPopupQueue.emplace(std::make_pair(message, duration));
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}
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void stopInfoPopup();
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void startScreensaver(bool onTimer);
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bool stopScreensaver();
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void screensaverTriggerNextGame() { mScreensaver->triggerNextGame(); }
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void setScreensaver(Screensaver* screensaver) { mScreensaver = screensaver; }
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bool isScreensaverActive() { return mRenderScreensaver; }
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void startMediaViewer(FileData* game);
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void stopMediaViewer();
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void setMediaViewer(MediaViewer* mediaViewer) { mMediaViewer = mediaViewer; }
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bool isMediaViewerActive() { return mRenderMediaViewer; }
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void startPDFViewer(FileData* game);
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void stopPDFViewer();
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void setPDFViewer(PDFViewer* pdfViewer) { mPDFViewer = pdfViewer; }
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bool isPDFViewerActive() { return mRenderPDFViewer; }
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void displayLaunchScreen(FileData* game);
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void closeLaunchScreen();
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void setLaunchScreen(GuiLaunchScreen* launchScreen) { mLaunchScreen = launchScreen; }
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bool isLaunchScreenDisplayed() { return mRenderLaunchScreen; }
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void increaseVideoPlayerCount() { ++mVideoPlayerCount; }
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void decreaseVideoPlayerCount() { --mVideoPlayerCount; }
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int getVideoPlayerCount();
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void setLaunchedGame(bool state) { mGameLaunchedState = state; }
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void invalidateCachedBackground();
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bool isInvalidatingCachedBackground() { return mInvalidateCacheTimer > 0; }
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bool getGameLaunchedState() { return mGameLaunchedState; }
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void setAllowTextScrolling(bool value) { mAllowTextScrolling = value; }
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bool getAllowTextScrolling() { return mAllowTextScrolling; }
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// For GIF and Lottie animations.
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void setAllowFileAnimation(bool value) { mAllowFileAnimation = value; }
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bool getAllowFileAnimation() { return mAllowFileAnimation; }
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void setChangedTheme() { mChangedTheme = true; }
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bool getChangedTheme() { return mChangedTheme; }
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private:
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Window() noexcept;
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~Window();
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// Returns true if at least one component on the stack is processing.
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bool isProcessing();
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struct ProgressBarRectangle {
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float barWidth;
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float barHeight;
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float barPosX;
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float barPosY;
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unsigned int color;
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};
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Renderer* mRenderer;
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std::unique_ptr<HelpComponent> mHelp;
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std::unique_ptr<ImageComponent> mBackgroundOverlay;
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std::unique_ptr<ImageComponent> mSplash;
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std::unique_ptr<TextCache> mSplashTextScanning;
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std::unique_ptr<TextCache> mSplashTextPopulating;
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std::unique_ptr<TextCache> mSplashTextReloading;
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glm::vec4 mSplashTextPositions;
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std::vector<ProgressBarRectangle> mProgressBarRectangles;
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float mBackgroundOverlayOpacity;
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std::vector<GuiComponent*> mGuiStack;
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std::vector<std::shared_ptr<Font>> mDefaultFonts;
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std::unique_ptr<TextCache> mFrameDataText;
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Screensaver* mScreensaver;
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MediaViewer* mMediaViewer;
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PDFViewer* mPDFViewer;
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GuiLaunchScreen* mLaunchScreen;
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GuiInfoPopup* mInfoPopup;
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std::queue<std::pair<std::string, int>> mInfoPopupQueue;
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std::shared_ptr<TextureResource> mPostprocessedBackground;
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std::string mListScrollText;
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std::shared_ptr<Font> mListScrollFont;
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float mListScrollOpacity;
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int mFrameTimeElapsed;
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int mFrameCountElapsed;
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int mAverageDeltaTime;
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unsigned int mTimeSinceLastInput;
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bool mBlockInput;
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bool mNormalizeNextUpdate;
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bool mRenderScreensaver;
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bool mRenderMediaViewer;
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bool mRenderLaunchScreen;
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bool mRenderPDFViewer;
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bool mGameLaunchedState;
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bool mAllowTextScrolling;
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bool mAllowFileAnimation;
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bool mCachedBackground;
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bool mInvalidatedCachedBackground;
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bool mInitiateCacheTimer;
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int mInvalidateCacheTimer;
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std::atomic<int> mVideoPlayerCount;
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float mTopScale;
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bool mRenderedHelpPrompts;
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bool mChangedTheme;
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};
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#endif // ES_CORE_WINDOW_H
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