mirror of
https://github.com/RetroDECK/ES-DE.git
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745 lines
27 KiB
C++
745 lines
27 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition (ES-DE) is a frontend for browsing
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// and launching games from your multi-platform game collection.
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//
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// Originally created by Alec Lofquist.
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// Improved and extended by the RetroPie community.
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// Desktop Edition fork by Leon Styhre.
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//
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// The column limit is 100 characters.
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// All ES-DE C++ source code is formatted using clang-format.
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//
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// main.cpp
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//
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// Main program loop. Interprets command-line arguments, checks for the
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// home folder and es_settings.xml configuration file, sets up the application
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// environment and starts listening to SDL events.
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//
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#include "AudioManager.h"
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#include "CollectionSystemsManager.h"
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#include "EmulationStation.h"
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#include "InputManager.h"
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#include "Log.h"
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#include "MameNames.h"
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#include "MediaViewer.h"
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#include "Screensaver.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiLaunchScreen.h"
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#include "guis/GuiMsgBox.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/PlatformUtil.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_main.h>
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#include <SDL2/SDL_timer.h>
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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#endif
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#if defined(_WIN64)
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#include <cstring>
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#include <windows.h>
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#endif
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#include <FreeImage.h>
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#include <fstream>
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#include <iostream>
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#include <time.h>
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namespace
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{
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SDL_Event event {};
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Window* window {nullptr};
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int lastTime {0};
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bool forceInputConfig {false};
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bool settingsNeedSaving {false};
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enum loadSystemsReturnCode {
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LOADING_OK, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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INVALID_FILE,
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NO_ROMS
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};
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#if defined(_WIN64)
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enum win64ConsoleType {
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NO_CONSOLE, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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PARENT_CONSOLE,
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ALLOCATED_CONSOLE
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};
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#endif
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} // namespace
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#if defined(_WIN64)
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// Console output for Windows. The handling of consoles is a mess on this operating system,
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// and this is the best solution I could find. EmulationStation is built using the WINDOWS
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// subsystem (using the -mwindows compiler flag). The idea is to attach to or allocate a new
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// console as needed. However some console types such as the 'Git Bash' shell simply doesn't
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// work properly. Windows thinks it's attaching to a console but is unable to redirect the
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// standard input and output. Output also can't be redirected or piped by the user for any
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// console type and PowerShell behaves quite strange. Still, it works well enough to be
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// somewhat usable, at least for the moment. If the allocConsole argument is set to true
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// and there is no console available, a new console window will be spawned.
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win64ConsoleType outputToConsole(bool allocConsole)
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{
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HANDLE outputHandle = nullptr;
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HWND consoleWindow = nullptr;
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win64ConsoleType consoleType = NO_CONSOLE;
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// Try to attach to a parent console process.
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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outputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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// If there is a parent console process, then attempt to retrieve its handle.
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if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr) {
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consoleWindow = GetConsoleWindow();
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consoleType = PARENT_CONSOLE;
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}
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// If we couldn't retrieve the handle, it means we need to allocate a new console window.
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if (!consoleWindow && allocConsole) {
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AllocConsole();
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consoleType = ALLOCATED_CONSOLE;
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}
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// If we are attached to the parent console or we have opened a new console window,
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// then redirect stdin, stdout and stderr accordingly.
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if (consoleType == PARENT_CONSOLE || consoleType == ALLOCATED_CONSOLE) {
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FILE* fp = nullptr;
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freopen_s(&fp, "CONIN$", "rb", stdin);
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freopen_s(&fp, "CONOUT$", "wb", stdout);
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setvbuf(stdout, 0, _IONBF, 0);
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freopen_s(&fp, "CONOUT$", "wb", stderr);
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setvbuf(stderr, 0, _IONBF, 0);
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// Point the standard streams to the console.
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std::ios::sync_with_stdio(true);
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// Clear the error state for each standard stream.
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std::wcout.clear();
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std::cout.clear();
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std::wcerr.clear();
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std::cerr.clear();
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std::wcin.clear();
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std::cin.clear();
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std::cout << "\n";
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}
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return consoleType;
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}
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#endif
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bool parseArgs(int argc, char* argv[])
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{
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Utils::FileSystem::setExePath(argv[0]);
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#if defined(_WIN64)
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// Print any command line output to the console.
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if (argc > 1)
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outputToConsole(false);
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#endif
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std::string portableFilePath = Utils::FileSystem::getExePath() + "/portable.txt";
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// This is primarily intended for portable ES-DE installations on Windows (for example
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// placed on a USB memory stick) but it may be usable for other operating systems too.
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if (Utils::FileSystem::exists(portableFilePath)) {
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std::cout << "Found portable.txt in the ES-DE executable directory\n";
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std::ifstream portableFile;
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std::string homePath;
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#if defined(_WIN64)
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portableFile.open(Utils::String::stringToWideString(portableFilePath).c_str());
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#else
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portableFile.open(portableFilePath.c_str());
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#endif
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if (!portableFile.fail()) {
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std::string relativePath;
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getline(portableFile, relativePath);
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// If the file is empty, use the ES-DE executable directory as home.
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if (relativePath == "")
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homePath = Utils::FileSystem::getExePath();
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else
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homePath = Utils::FileSystem::getExePath() + "/" + relativePath;
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#if defined(_WIN64)
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homePath = Utils::String::replace(homePath, "/", "\\");
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#endif
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if (!Utils::FileSystem::exists(homePath)) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" does not exist\n";
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}
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else if (Utils::FileSystem::isRegularFile(homePath)) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" is a file\n";
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}
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else {
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std::cout << "Setting home path to \"" << homePath << "\"\n";
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Utils::FileSystem::setHomePath(homePath);
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}
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}
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portableFile.close();
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}
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// We need to process --home before any call to Settings::getInstance(),
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// because settings are loaded from the home path.
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for (int i = 1; i < argc; ++i) {
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if (strcmp(argv[i], "--home") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: No home path supplied with \'--home'\n";
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return false;
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}
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#if defined(_WIN64)
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if (!Utils::FileSystem::exists(argv[i + 1]) &&
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(!Utils::FileSystem::driveExists(argv[i + 1]))) {
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#else
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if (!Utils::FileSystem::exists(argv[i + 1])) {
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#endif
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std::cerr << "Error: Home path \'" << argv[i + 1] << "\' does not exist\n";
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return false;
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}
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if (Utils::FileSystem::isRegularFile(argv[i + 1])) {
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std::cerr << "Error: Home path \'" << argv[i + 1]
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<< "\' is a file and not a directory\n";
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return false;
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}
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Utils::FileSystem::setHomePath(argv[i + 1]);
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break;
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}
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}
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for (int i = 1; i < argc; ++i) {
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// Skip past --home flag as we already processed it.
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if (strcmp(argv[i], "--home") == 0) {
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++i; // Skip the argument value.
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continue;
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}
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if (strcmp(argv[i], "--display") == 0) {
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if (i >= argc - 1 || atoi(argv[i + 1]) < 1 || atoi(argv[i + 1]) > 4) {
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std::cerr << "Error: Invalid display index supplied.\n";
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return false;
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}
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int DisplayIndex = atoi(argv[i + 1]);
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Settings::getInstance()->setInt("DisplayIndex", DisplayIndex);
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settingsNeedSaving = true;
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++i;
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}
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else if (strcmp(argv[i], "--resolution") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid resolution values supplied.\n";
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return false;
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}
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std::string widthArg = argv[i + 1];
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std::string heightArg = argv[i + 2];
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if (widthArg.find_first_not_of("0123456789") != std::string::npos ||
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heightArg.find_first_not_of("0123456789") != std::string::npos) {
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std::cerr << "Error: Invalid resolution values supplied.\n";
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return false;
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}
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int width = atoi(argv[i + 1]);
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int height = atoi(argv[i + 2]);
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if (width < 224 || height < 224 || width > 7680 || height > 7680 ||
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height < width / 4 || width < height / 2) {
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std::cerr << "Error: Unsupported resolution " << width << "x" << height
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<< " supplied.\n";
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return false;
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}
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Settings::getInstance()->setInt("WindowWidth", width);
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Settings::getInstance()->setInt("WindowHeight", height);
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i += 2;
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}
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else if (strcmp(argv[i], "--screensize") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid screensize values supplied.\n";
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return false;
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}
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int width = atoi(argv[i + 1]);
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int height = atoi(argv[i + 2]);
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Settings::getInstance()->setInt("ScreenWidth", width);
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Settings::getInstance()->setInt("ScreenHeight", height);
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i += 2;
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}
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else if (strcmp(argv[i], "--screenoffset") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid screenoffset values supplied.\n";
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return false;
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}
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int x = atoi(argv[i + 1]);
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int y = atoi(argv[i + 2]);
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Settings::getInstance()->setInt("ScreenOffsetX", x);
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Settings::getInstance()->setInt("ScreenOffsetY", y);
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i += 2;
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}
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else if (strcmp(argv[i], "--screenrotate") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: Invalid screenrotate value supplied.\n";
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return false;
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}
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int rotate = atoi(argv[i + 1]);
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Settings::getInstance()->setInt("ScreenRotate", rotate);
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++i;
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}
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else if (strcmp(argv[i], "--vsync") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: No VSync value supplied.\n";
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return false;
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}
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std::string vSyncValue = argv[i + 1];
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if (vSyncValue != "on" && vSyncValue != "off" && vSyncValue != "1" &&
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vSyncValue != "0") {
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std::cerr << "Error: Invalid VSync value supplied.\n";
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return false;
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}
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bool vSync = (vSyncValue == "on" || vSyncValue == "1") ? true : false;
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Settings::getInstance()->setBool("VSync", vSync);
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++i;
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}
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else if (strcmp(argv[i], "--max-vram") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: Invalid VRAM value supplied.\n";
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return false;
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}
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int maxVRAM = atoi(argv[i + 1]);
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Settings::getInstance()->setInt("MaxVRAM", maxVRAM);
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settingsNeedSaving = true;
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++i;
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}
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else if (strcmp(argv[i], "--no-splash") == 0) {
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Settings::getInstance()->setBool("SplashScreen", false);
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}
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else if (strcmp(argv[i], "--gamelist-only") == 0) {
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Settings::getInstance()->setBool("ParseGamelistOnly", true);
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}
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else if (strcmp(argv[i], "--ignore-gamelist") == 0) {
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Settings::getInstance()->setBool("IgnoreGamelist", true);
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}
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else if (strcmp(argv[i], "--show-hidden-files") == 0) {
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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settingsNeedSaving = true;
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}
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else if (strcmp(argv[i], "--show-hidden-games") == 0) {
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Settings::getInstance()->setBool("ShowHiddenGames", true);
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settingsNeedSaving = true;
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}
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else if (strcmp(argv[i], "--force-full") == 0) {
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Settings::getInstance()->setString("UIMode", "full");
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Settings::getInstance()->setBool("ForceFull", true);
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}
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else if (strcmp(argv[i], "--force-kiosk") == 0) {
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Settings::getInstance()->setBool("ForceKiosk", true);
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}
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else if (strcmp(argv[i], "--force-kid") == 0) {
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Settings::getInstance()->setBool("ForceKid", true);
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}
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else if (strcmp(argv[i], "--force-input-config") == 0) {
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forceInputConfig = true;
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}
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else if (strcmp(argv[i], "--debug") == 0) {
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Settings::getInstance()->setBool("Debug", true);
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Log::setReportingLevel(LogDebug);
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}
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else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
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std::cout << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << "\n";
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return false;
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}
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else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) {
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std::cout <<
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// clang-format off
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"Usage: emulationstation [options]\n"
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"EmulationStation Desktop Edition, Emulator Frontend\n\n"
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"Options:\n"
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" --display [index 1-4] Display/monitor to use\n"
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" --resolution [width] [height] Application resolution\n"
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" --vsync [1/on or 0/off] Turn VSync on or off (default is on)\n"
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" --max-vram [size] Max VRAM to use (in mebibytes) before swapping\n"
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" --no-splash Don't show the splash screen during startup\n"
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" --gamelist-only Skip automatic game ROM search, only read from gamelist.xml\n"
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" --ignore-gamelist Ignore the gamelist.xml files (useful for troubleshooting)\n"
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" --show-hidden-files Show hidden files and folders\n"
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" --show-hidden-games Show hidden games\n"
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" --force-full Force the UI mode to Full\n"
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" --force-kiosk Force the UI mode to Kiosk\n"
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" --force-kid Force the UI mode to Kid\n"
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" --force-input-config Force configuration of input device\n"
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" --home [path] Directory to use as home path\n"
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" --debug Print debug information\n"
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" --version, -v Display version information\n"
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" --help, -h Summon a sentient, angry tuba\n";
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// clang-format on
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return false; // Exit after printing help.
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}
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else {
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std::string argv_unknown = argv[i];
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std::cout << "Unknown option '" << argv_unknown << "'.\n";
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std::cout << "Try 'emulationstation --help' for more information.\n";
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return false; // Exit after printing message.
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}
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}
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return true;
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}
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bool checkApplicationHomeDirectory()
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{
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// Check that the application home directory exists, otherwise create it.
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std::string home = Utils::FileSystem::getHomePath();
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std::string applicationHome = home + "/.emulationstation";
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if (!Utils::FileSystem::exists(applicationHome)) {
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#if defined(_WIN64)
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std::cout << "First startup, creating application home directory \""
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<< Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
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#else
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std::cout << "First startup, creating application home directory \"" << applicationHome
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<< "\"\n";
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#endif
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Utils::FileSystem::createDirectory(applicationHome);
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if (!Utils::FileSystem::exists(applicationHome)) {
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std::cerr << "Fatal error: Couldn't create directory, permission problems?\n";
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return false;
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}
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}
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return true;
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}
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loadSystemsReturnCode loadSystemConfigFile()
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{
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if (SystemData::loadConfig())
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return INVALID_FILE;
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if (SystemData::sSystemVector.size() == 0) {
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LOG(LogError) << "No game files were found, make sure that the system directories are "
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"setup correctly and that the file extensions are supported";
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return NO_ROMS;
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}
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return LOADING_OK;
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}
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void onExit()
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{
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// Called on exit, assuming we get far enough to have the log initialized.
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Log::close();
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}
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void applicationLoop()
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{
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#if !defined(__EMSCRIPTEN__)
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while (true) {
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#endif
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if (SDL_PollEvent(&event)) {
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do {
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InputManager::getInstance().parseEvent(event);
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if (event.type == SDL_QUIT)
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#if !defined(__EMSCRIPTEN__)
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return;
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#else
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SDL_Quit();
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#endif
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} while (SDL_PollEvent(&event));
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}
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if (window->isSleeping()) {
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lastTime = SDL_GetTicks();
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// This doesn't need to be accurate, we're just giving up
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// our CPU time until something wakes us up.
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SDL_Delay(1);
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return;
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}
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int curTime = SDL_GetTicks();
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int deltaTime = curTime - lastTime;
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lastTime = curTime;
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// Cap deltaTime if it ever goes negative.
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if (deltaTime < 0)
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deltaTime = 1000;
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window->update(deltaTime);
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window->render();
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Renderer::swapBuffers();
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Log::flush();
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#if !defined(__EMSCRIPTEN__)
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}
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#endif
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}
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int main(int argc, char* argv[])
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{
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const auto applicationStartTime = std::chrono::system_clock::now();
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std::locale::global(std::locale("C"));
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#if defined(__APPLE__)
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// This is a workaround to disable the incredibly annoying save state functionality in
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// macOS which forces a restore of the previous window state. The problem is that this
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// removes the splash screen on startup and it may have other adverse effects as well.
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std::string saveStateDir = Utils::FileSystem::expandHomePath(
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"~/Library/Saved Application State/org.es-de.EmulationStation.savedState");
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// Deletion of the state files should normally not be required as there shouldn't be any
|
|
// files to begin with. But maybe the files can still be created for unknown reasons
|
|
// as macOS really really loves to restore windows. Let's therefore include this deletion
|
|
// step as an extra precaution.
|
|
if (Utils::FileSystem::exists(saveStateDir)) {
|
|
for (std::string stateFile : Utils::FileSystem::getDirContent(saveStateDir)) {
|
|
Utils::FileSystem::removeFile(stateFile);
|
|
}
|
|
}
|
|
else {
|
|
Utils::FileSystem::createDirectory(saveStateDir);
|
|
}
|
|
// Removing the write permission from the save state directory effectively disables
|
|
// the functionality.
|
|
std::string chmodCommand = "chmod 500 \"" + saveStateDir + "\"";
|
|
system(chmodCommand.c_str());
|
|
#endif
|
|
|
|
if (!parseArgs(argc, argv)) {
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
#if defined(_WIN64)
|
|
// Send debug output to the console..
|
|
if (Settings::getInstance()->getBool("Debug"))
|
|
outputToConsole(true);
|
|
#endif
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_Initialise();
|
|
#endif
|
|
|
|
// If ~/.emulationstation doesn't exist and cannot be created, bail.
|
|
if (!checkApplicationHomeDirectory())
|
|
return 1;
|
|
|
|
// Start the logger.
|
|
Log::init();
|
|
Log::open();
|
|
LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << ", built "
|
|
<< PROGRAM_BUILT_STRING;
|
|
|
|
// Always close the log on exit.
|
|
atexit(&onExit);
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
// TODO: Remove when application window resizing has been implemented.
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
Settings::getInstance()->setInt("WindowWidth", 1280);
|
|
Settings::getInstance()->setInt("WindowHeight", 720);
|
|
#endif
|
|
|
|
// Check if the configuration file exists, and if not, create it.
|
|
// This should only happen on first application startup.
|
|
if (!Utils::FileSystem::exists(Utils::FileSystem::getHomePath() +
|
|
"/.emulationstation/es_settings.xml")) {
|
|
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
else if (settingsNeedSaving) {
|
|
LOG(LogInfo) << "Saving settings that were modified by the passed command line options...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
|
|
// Check if the application version has changed, which would normally mean that the
|
|
// user has upgraded to a newer release.
|
|
std::string applicationVersion;
|
|
if ((applicationVersion = Settings::getInstance()->getString("ApplicationVersion")) !=
|
|
PROGRAM_VERSION_STRING) {
|
|
if (applicationVersion != "") {
|
|
LOG(LogInfo) << "Application version changed from previous startup, from \""
|
|
<< applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Application version setting is blank, changing it to \""
|
|
<< PROGRAM_VERSION_STRING << "\"";
|
|
}
|
|
Settings::getInstance()->setString("ApplicationVersion", PROGRAM_VERSION_STRING);
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
|
|
// Create the themes directory in the application home folder. This is not required but
|
|
// is rather a convenience in case the user wants to add additional themes.
|
|
std::string themesDir = Utils::FileSystem::getHomePath() + "/.emulationstation/themes";
|
|
if (!Utils::FileSystem::exists(themesDir)) {
|
|
LOG(LogInfo) << "Creating themes directory \"" << themesDir << "\"...";
|
|
Utils::FileSystem::createDirectory(themesDir);
|
|
if (!Utils::FileSystem::exists(themesDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
|
}
|
|
}
|
|
|
|
// Create the scripts directory in the application home folder. This is only required
|
|
// for custom event scripts so it's also created as a convenience.
|
|
std::string scriptsDir = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts";
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
|
|
Utils::FileSystem::createDirectory(scriptsDir);
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
|
}
|
|
}
|
|
|
|
window = Window::getInstance();
|
|
ViewController::getInstance();
|
|
CollectionSystemsManager::getInstance();
|
|
Screensaver screensaver;
|
|
MediaViewer mediaViewer;
|
|
GuiLaunchScreen guiLaunchScreen;
|
|
|
|
if (!window->init()) {
|
|
LOG(LogError) << "Window failed to initialize";
|
|
return 1;
|
|
}
|
|
|
|
window->pushGui(ViewController::getInstance());
|
|
|
|
bool splashScreen = Settings::getInstance()->getBool("SplashScreen");
|
|
bool splashScreenProgress = Settings::getInstance()->getBool("SplashScreenProgress");
|
|
|
|
InputManager::getInstance().parseEvent(event);
|
|
if (event.type == SDL_QUIT)
|
|
return 1;
|
|
|
|
#if !defined(__APPLE__)
|
|
// This hides the mouse cursor during startup, i.e. before we have begun to capture SDL events.
|
|
// On macOS this causes the mouse cursor to jump back to the Dock so don't do it on this OS.
|
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// Hide taskbar if the setting for this is enabled.
|
|
bool taskbarStateChanged = false;
|
|
unsigned int taskbarState;
|
|
|
|
if (Settings::getInstance()->getBool("HideTaskbar")) {
|
|
taskbarStateChanged = true;
|
|
taskbarState = Utils::Platform::getTaskbarState();
|
|
Utils::Platform::hideTaskbar();
|
|
}
|
|
#endif
|
|
|
|
if (splashScreen) {
|
|
std::string progressText = "Loading...";
|
|
if (splashScreenProgress)
|
|
progressText = "Loading system config...";
|
|
window->renderLoadingScreen(progressText);
|
|
}
|
|
|
|
AudioManager::getInstance();
|
|
MameNames::getInstance();
|
|
loadSystemsReturnCode loadSystemsStatus = loadSystemConfigFile();
|
|
|
|
if (loadSystemsStatus) {
|
|
// If there was an issue parsing the es_systems.xml file, display an error message.
|
|
// If there were no game files found, give the option to the user to quit or to
|
|
// configure a different ROM directory as well as to generate the game systems
|
|
// directory structure.
|
|
if (loadSystemsStatus == INVALID_FILE) {
|
|
ViewController::getInstance()->invalidSystemsFileDialog();
|
|
}
|
|
else if (loadSystemsStatus == NO_ROMS) {
|
|
ViewController::getInstance()->noGamesDialog();
|
|
}
|
|
}
|
|
|
|
// Check if any of the enabled systems has an invalid alternative emulator entry,
|
|
// which means that a label is present in the gamelist.xml file which is not matching
|
|
// any command tag in es_systems.xml.
|
|
for (auto system : SystemData::sSystemVector) {
|
|
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
|
|
ViewController::getInstance()->invalidAlternativeEmulatorDialog();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Don't generate controller events while we're loading.
|
|
SDL_GameControllerEventState(SDL_DISABLE);
|
|
|
|
// Preload what we can right away instead of waiting for the user to select it.
|
|
// This makes for no delays when accessing content, but a longer startup time.
|
|
ViewController::getInstance()->preload();
|
|
|
|
if (splashScreen && splashScreenProgress)
|
|
window->renderLoadingScreen("Done");
|
|
|
|
// Open the input configuration GUI if the flag to force this was passed from the command line.
|
|
if (!loadSystemsStatus) {
|
|
if (forceInputConfig) {
|
|
window->pushGui(new GuiDetectDevice(
|
|
false, true, [] { ViewController::getInstance()->goToStart(true); }));
|
|
}
|
|
else {
|
|
ViewController::getInstance()->goToStart(true);
|
|
}
|
|
}
|
|
|
|
// Generate controller events since we're done loading.
|
|
SDL_GameControllerEventState(SDL_ENABLE);
|
|
|
|
lastTime = SDL_GetTicks();
|
|
|
|
LOG(LogInfo) << "Application startup time: "
|
|
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
std::chrono::system_clock::now() - applicationStartTime)
|
|
.count()
|
|
<< " ms";
|
|
|
|
#if !defined(__APPLE__)
|
|
// Now that we've finished loading, disable the relative mouse mode or otherwise mouse
|
|
// input wouldn't work in any games that are launched.
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
#endif
|
|
|
|
// Main application loop.
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
emscripten_set_main_loop(&applicationLoop, 0, 1);
|
|
#else
|
|
applicationLoop();
|
|
#endif
|
|
|
|
while (window->peekGui() != ViewController::getInstance())
|
|
delete window->peekGui();
|
|
window->deinit();
|
|
|
|
CollectionSystemsManager::getInstance()->deinit();
|
|
SystemData::deleteSystems();
|
|
NavigationSounds::getInstance().deinit();
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_DeInitialise();
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// If the taskbar state was changed (taskbar was hidden), then revert it.
|
|
if (taskbarStateChanged)
|
|
Utils::Platform::revertTaskbarState(taskbarState);
|
|
#endif
|
|
|
|
Utils::Platform::processQuitMode();
|
|
|
|
LOG(LogInfo) << "EmulationStation cleanly shutting down";
|
|
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|