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1 line
243 KiB
JSON
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try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":4},"nm":"Rectangle Path 1","mn":"ADBE Vector Shape - Rect","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[0.733333333333,0.380392156863,0.188235294118,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[43.538,-130.608],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 43.5380859375,\n -130.6083984375\n ];\n var key2 = [\n 63.5380859375,\n -130.6083984375\n ];\n var key3 = [\n 21.5380859375,\n -130.6083984375\n ];\n var key4 = [\n 43.5380859375,\n -146.2333984375\n ];\n var key5 = [\n 43.5380859375,\n -88.7333984375\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[0.217,8.715],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"nose","np":3,"cix":2,"ix":1,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[14.25,-0.25],[0,0],[0,0]],"o":[[-14.25,0.25],[0,0],[0,0]],"v":[[73.637,-102.75],[55.137,-93.75],[93.637,-93.75]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[0.98431372549,0.498039215686,0.235294117647,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[14,-92.5],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 14,\n -92.5\n ];\n var key2 = [\n 34,\n -92.5\n ];\n var key3 = [\n -3,\n -92.5\n ];\n var key4 = [\n 12.15234375,\n -126.50390625\n ];\n var key5 = [\n 12.15234375,\n -82.75390625\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[73.152,-93.629],"ix":1},"s":{"a":0,"k":[100,100],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 100,\n 100\n ];\n var key2 = [\n 100,\n 100\n ];\n var key3 = [\n 53,\n 100\n ];\n var key4 = [\n 100,\n 134\n ];\n var key5 = [\n 100,\n 59\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"lid right","np":3,"cix":2,"ix":2,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[14.25,-0.25],[0,0],[0,0]],"o":[[-14.25,0.25],[0,0],[0,0]],"v":[[73.637,-102.75],[55.137,-93.75],[93.637,-93.75]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[0.98431372549,0.498039215686,0.235294117647,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[75,-92.5],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 75,\n -92.5\n ];\n var key2 = [\n 84,\n -92.5\n ];\n var key3 = [\n 55,\n -92.5\n ];\n var key4 = [\n 73.875,\n -125.546875\n ];\n var key5 = [\n 73.875,\n -81.796875\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[73.875,-93.047],"ix":1},"s":{"a":0,"k":[100,100],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 100,\n 100\n ];\n var key2 = [\n 65,\n 100\n ];\n var key3 = [\n 100,\n 100\n ];\n var key4 = [\n 100,\n 132\n ];\n var key5 = [\n 100,\n 73\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"lid left","np":3,"cix":2,"ix":3,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"ind":0,"ty":"sh","ix":1,"ks":{"a":0,"k":{"i":[[0,0],[0,0],[-41.598,-0.006]],"o":[[0,0],[0,0],[41.598,0.006]],"v":[[87.137,-91.5],[-1.863,-91],[42.637,-62]],"c":true},"ix":2},"nm":"Path 1","mn":"ADBE Vector Shape - Group","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[43.146,-80.344],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 43.146484375,\n -80.34375\n ];\n var key2 = [\n 64.146484375,\n -80.34375\n ];\n var key3 = [\n 21.646484375,\n -80.34375\n ];\n var key4 = [\n 43.146484375,\n -119.84375\n ];\n var key5 = [\n 43.146484375,\n -69.84375\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[43.591,-78.546],"ix":1},"s":{"a":0,"k":[67.022,67.022],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 67.0221619132623,\n 67.0221619132623\n ];\n var key2 = [\n 51.0221633911133,\n 67.0221633911133\n ];\n var key3 = [\n 45.0221633911133,\n 67.0221633911133\n ];\n var key4 = [\n 67.0221619132623,\n 42.0221619132623\n ];\n var key5 = [\n 67.0221619132623,\n 42.0221619132623\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"mouth","np":3,"cix":2,"ix":4,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":0,"k":[16.676,16.676],"ix":2},"p":{"a":0,"k":[58,-10],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[0.219607843137,0.678431372549,0.627450980392,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[12.975,-104.662],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 12.974609375,\n -104.662109375\n ];\n var key2 = [\n 57.974609375,\n -104.662109375\n ];\n var key3 = [\n 3.974609375,\n -104.662109375\n ];\n var key4 = [\n 12.974609375,\n -139.662109375\n ];\n var key5 = [\n 12.974609375,\n -85.912109375\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 100,\n 100\n ];\n var key2 = [\n 54,\n 100\n ];\n var key3 = [\n 76,\n 100\n ];\n var key4 = [\n 100,\n 80\n ];\n var key5 = [\n 100,\n 80\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"pupil right","np":3,"cix":2,"ix":5,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":0,"k":[16.676,16.676],"ix":2},"p":{"a":0,"k":[1,-10],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[0.219607843137,0.678431372549,0.627450980392,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[12.975,-104.662],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 12.974609375,\n -104.662109375\n ];\n var key2 = [\n 39.974609375,\n -104.662109375\n ];\n var key3 = [\n -5.025390625,\n -104.662109375\n ];\n var key4 = [\n 12.974609375,\n -139.662109375\n ];\n var key5 = [\n 12.974609375,\n -85.912109375\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 100,\n 100\n ];\n var key2 = [\n 67,\n 100\n ];\n var key3 = [\n 57,\n 100\n ];\n var key4 = [\n 100,\n 80\n ];\n var key5 = [\n 100,\n 80\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"pupil left","np":3,"cix":2,"ix":6,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":0,"k":[37.258,37.258],"ix":2},"p":{"a":0,"k":[53,-27],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[19.266,-88.371],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 19.265625,\n -88.37109375\n ];\n var key2 = [\n 52.265625,\n -88.37109375\n ];\n var key3 = [\n 12.265625,\n -88.37109375\n ];\n var key4 = [\n 19.265625,\n -120.87109375\n ];\n var key5 = [\n 19.265625,\n -77.12109375\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var slideR, slideL, slideU, slideD;\n var easeOverride_right = null;\n var easeOverride_left = null;\n var easeOverride_up = null;\n var easeOverride_down = null;\n var contrl = thisComp.layer('Face Rig');\n var myLimit = contrl('ADBE Effect Parade')('joystickLimit')('ADBE Slider Control-0001');\n var contrlCurVal = contrl('ADBE Transform Group')('ADBE Position');\n var resultVal;\n var key1 = [\n 100,\n 100\n ];\n var key2 = [\n 63,\n 100\n ];\n var key3 = [\n 75,\n 100\n ];\n var key4 = [\n 100,\n 80\n ];\n var key5 = [\n 100,\n 80\n ];\n key1 = unArray(key1);\n key2 = unArray(key2);\n key3 = unArray(key3);\n key4 = unArray(key4);\n key5 = unArray(key5);\n try {\n if (!thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB').active) {\n throw 'inactive';\n }\n slideR = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0001');\n slideL = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0002');\n slideU = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0003');\n slideD = thisLayer('ADBE Effect Parade')('Pseudo/1k48264d77gIB')('Pseudo/1k48264d77gIB-0004');\n } catch (err) {\n slideR = 0;\n slideL = 0;\n slideU = 0;\n slideD = 0;\n }\n if (easeOverride_right !== null && !isNaN(easeOverride_right)) {\n slideR = moClamp(easeOverride_right, -100, 100);\n }\n if (easeOverride_left !== null && !isNaN(easeOverride_left)) {\n slideL = moClamp(easeOverride_left, -100, 100);\n }\n if (easeOverride_up !== null && !isNaN(easeOverride_up)) {\n slideU = moClamp(easeOverride_up, -100, 100);\n }\n if (easeOverride_down !== null && !isNaN(easeOverride_down)) {\n slideD = moClamp(easeOverride_down, -100, 100);\n }\n var easeResultX, easeResultY;\n if (contrlCurVal[0] >= 0) {\n resultVal = linear(contrlCurVal[0], 0, myLimit, key1, key2);\n if (slideR !== 0) {\n easeResultX = easeSwitch(contrlCurVal[0], 0, myLimit, key1, key2, slideR);\n resultVal = linear(Math.abs(slideR), 0, 100, resultVal, easeResultX);\n }\n } else {\n resultVal = linear($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3);\n if (slideL !== 0) {\n easeResultX = easeSwitch($bm_neg(contrlCurVal[0]), 0, myLimit, key1, key3, slideL);\n resultVal = linear(Math.abs(slideL), 0, 100, resultVal, easeResultX);\n }\n }\n var resultAdd = 0;\n if (contrlCurVal[1] <= 0) {\n resultAdd = sub(linear($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4), key1);\n if (slideU !== 0) {\n easeResultY = sub(easeSwitch($bm_neg(contrlCurVal[1]), 0, myLimit, key1, key4, slideU), key1);\n resultAdd = linear(Math.abs(slideU), 0, 100, resultAdd, easeResultY);\n }\n } else {\n resultAdd = sub(linear(contrlCurVal[1], 0, myLimit, key1, key5), key1);\n if (slideD !== 0) {\n easeResultY = sub(easeSwitch(contrlCurVal[1], 0, myLimit, key1, key5, slideD), key1);\n resultAdd = linear(Math.abs(slideD), 0, 100, resultAdd, easeResultY);\n }\n }\n return sum(sum(resultVal, resultAdd), sub(inputResult, key1));\n}\nfunction cosEase(val, min1, max1, input1, input2) {\n var myCos = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n myCos.push(getMeCos(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n myCos = getMeCos(val, min1, max1, input1, input2);\n }\n return myCos;\n function getMeCos(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var myCos2 = sum(sum(mul($bm_neg(c), Math.cos(mul(mapVal, div(Math.PI, 2)))), c), input1);\n return myCos2;\n }\n}\nfunction sinEase(val, min1, max1, input1, input2) {\n var mySin = [];\n if ($bm_isInstanceOfArray(input1)) {\n for (var x = 0; x < input1.length; x++) {\n mySin.push(getMeSin(val, min1, max1, input1[x], input2[x]));\n }\n } else {\n mySin = getMeSin(val, min1, max1, input1, input2);\n }\n return mySin;\n function getMeSin(val, min1, max1, input1, input2) {\n var mapVal = moClamp(div(val, sub(max1, min1)), 0, 1);\n var c = sub(input2, input1);\n var mySin2 = sum(mul(c, Math.sin(mul(mapVal, div(Math.PI, 2)))), input1);\n return mySin2;\n }\n}\nfunction easeSwitch(val, min1, max1, input1, input2, morph) {\n if (morph < 0) {\n return cosEase(val, min1, max1, input1, input2);\n } else {\n return sinEase(val, min1, max1, input1, input2);\n }\n}\nfunction unArray(inKey) {\n if (inKey instanceof Array && inKey.length === 1) {\n return inKey[0];\n } else {\n return inKey;\n }\n}\nfunction moClamp(a, b, c) {\n if (!(a instanceof Array)) {\n return Math.max(b, Math.min(c, a));\n } else {\n var aryHold = [];\n for (var x = 0; x < a.length; x++) {\n aryHold.push(Math.max(b, Math.min(c, a[x])));\n }\n return aryHold;\n }\n}"},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"eye ball right","np":3,"cix":2,"ix":7,"mn":"ADBE Vector Group","hd":false},{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":0,"k":[37.258,37.258],"ix":2},"p":{"a":0,"k":[-5,-27],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[0.074509998396,0.141176006841,0.168626987233,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":0,"ix":5},"lc":1,"lj":1,"ml":4,"ml2":{"a":0,"k":4,"ix":8},"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"fl","c":{"a":0,"k":[1,1,1,1],"ix":4},"o":{"a":0,"k":100,"ix":5},"r":1,"nm":"Fill 1","mn":"ADBE Vector Graphic - Fill","hd":false},{"ty":"tr","p":{"a":0,"k":[19.266,-88.371],"ix":2,"x":"var $bm_rt;\n$bm_rt = joystick(value);\nfunction joystick(inputResult) {\n var 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